Soul Tear on 17/12/2016 at 14:38
Hi there,
In this topic, I’ll be telling about my current DromEd projects and their progress. Those ones are many enough (7, to be precise). I understand that a few of them will never be completed due to some reasons. But it doesn’t matter how much I can do – it’s way important that I have fun during the process. Sometimes I want to build a forest, sometimes I want to build a town, sometimes I want to create new models. You see, I tire too fast if I do something concrete too long (I suppose, everyone does).
I know that many of you wait for the “Keeper of Infinity” sequel. Well, it’ll be released in 2017.
So, here are my projects and their progress:
Keeper of Infinity 3: The Dark ForestThe level’s design is 90% complete. Great news: I’ve checked the Model LoD property (NewDark 1.23), and it works excellent! I’ve managed to get about 100% performance boost on my own PC throughout the level. I’m using the vanilla grass for LoD.
How this works: wherever the player is, (s)he will only see the objects of the current area/scene, but everything outside will be replaced by the vanilla grass. Nevertheless, when the player moves to another place of the level, the vanilla grass will be replaced by the trees and other decorations. But this transformation will be inconspicuous.
I’m not sure: whether do I need to re-work KoI 1&2 the same way or not? I know that many taffers couldn’t play those FMs due to the lags.
I can’t name the exact month for the KoI 3 release because I’m constantly distracted on my other projects that I’m interested in, but KoI 3 is definitely my high priority.
Inline Image:
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http://thumbsnap.com/i/t5rPoakV.jpgGood FPS:
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Soul Tear on 17/12/2016 at 14:40
DarkbourgI always wanted more Rocksbourg, so I’ve decided to try to create something kindred (IMO).
Darkbourg is a work name. Alas, this word is already in use somewhere in RL (although this shouldn’t matter for us taffers).
Here, in this project, will be everything that have been missed and couldn’t be in KoI: narrow streets, dense buildings, a lot of mud flowing down the walls, rain and puddles with environmental maps (which I do like very much). Also, here will be a lot of exclusive custom objects.
According to my plan, the texture set here will be poorer and more monotonous. It’s a different universe, and its protagonist isn’t Garrett.
Status: 20% complete. Release date is unknown.
Inline Image:
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Soul Tear on 17/12/2016 at 14:40
Keeper of Infinity 1 & 2 ReloadedMy skills grow too fast, so I don’t want to leave these two FMs as they were released.
I plan to split KoI 1 into 3 parts and KoI 2 into 2 parts. The detail level will be raised, but overall performance won't be harmed, thanks to LoD. The splitted parts will get new locations, game play, and plot. Perhaps someone would say, “Oh, forget this and focus on your new missions!” But I'll do what I want, no matter what, because these FMs should look better (and they can look better).
The first part of “The Raven’s Nest” will be ended in the pawnshop, after your buying of the equipment. Thus, the bug with inability to get a new objective from Ol’ Flik will be fixed.
The second part will totally be devoted to Konigsforst. The city will grow in size by three times, whereas its streets will become two times narrower. Almost all textures and lightmaps’ colors will be changed. Now, the player can “honestly” get inside the library, the inn, and the Captain’s manor, i.e. on foot. The scenario will be extended.
Status: many parts are complete, so I will probably release it even in 2017.
Inline Image:
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Soul Tear on 17/12/2016 at 14:41
L'Arsene GoldLast couple of years, I thought about animating some old FMs. I should say that, not all FMs, released for the last 10-15 years once I did like, I do like now. But L'Arsene is an exception. I've completed it 4-5 times, and every time I did this, I enjoyed it as the first time. Alas, the FM's visuals are outdated, so I proposed Gaetane my idea, and she agreed! Theoretically, we taffers may see someday a rebirth of one of the best FMs.
What I plan to change:
- New textures,
- New objects,
- Increased details by several times (both by brushes and by objects).
Without screenshots...
King's Story GoldAnother lucky FM for a new life. Actually, I've started working on this project more than a year ago. Alas, ATM, the project is low my priority, although officially I don't want to cancel it. Here, unlike with L'Arsene, I just want to renovate a few rooms (the most interesting ones, IMO), according to the real snapshots of the original Neuschwanstein castle.
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Azaran on 17/12/2016 at 14:48
Those shots look INSANE! I can't wait :D. It's still hard to believe that taffers have taken the Dark Engine to these levels. Looks like the potential is endless
rustmite on 17/12/2016 at 14:50
Wow.You've got a full plate, everything looks wonderful and I cannot wait to play. Thank you ST.
Calibrator on 17/12/2016 at 14:52
The Dark Forest: HOLY SH*T ! :eek:
Renault on 17/12/2016 at 15:13
Super ambitious there Soul Tear, all the screens look phenomenal. I can't imagine how much time it must all take, I hope even half of those projects see the light of day. Great work.
And btw, Gaetane is a "she."