Mahoney on 15/6/2006 at 20:27
Quote Posted by Tithian
Man, I should know these technical stuff by now. I mean I have only like a few more hours of work on my first t3 fm. :sweat:
Did you teach yourself or use Komag's tutorials?
str8g8 on 15/6/2006 at 21:34
I see no reason why T3FMs cannot be as big T1\T2 ... as far as I understand it, the size of the T3 OMs were limited more by the xbox's 64 meg memory limit - everything, textures, geometry, animations, had to fit into that. The PC doesn't have that kind of arbitrary limit so T3FMs are only limited in terms of performance, and as Tithian says, efficient portalling could make huge levels possible. (Portalling is just a way of splitting the level up into zones, so the engine only draws what it needs to).
In answer to your question, I did use Komag's tutorial to get started, and also the excellent (
http://ttlg.com/wiki/index.php?title=Main_Page) wiki, and the support of all the other mappers over on the (
http://www.ttlg.com/forums/forumdisplay.php?f=138) T3 Editor's Guild. They are a really talented bunch, and always ready to answer any questions or problems when you get stuck. I recently released a resource pack (it's on my (
http://http://www.str8g8.pwp.blueyonder.co.uk/) web page) containing all the custom textures and models I used in the Bridge ...
Mahoney on 15/6/2006 at 21:38
Thanks buddy, I can't open your webpage with IE7 beta...
Tithian on 15/6/2006 at 21:43
What he said. But there's a whole lot you can learn by trial and error and by examining the OM's in the editor.
str8g8, why didn't dr. straitgaite make it into the final release? :)
tiger@sound.net on 16/6/2006 at 00:02
Quote Posted by Mahoney
Thanks buddy, I can't open your webpage with IE7 beta...
(
http://www.str8g8.pwp.blueyonder.co.uk/) The Strait Gait THIEF Site
(Just a bit too much "http://" in his address and I used to do the same thing.) :cool:
Mahoney on 16/6/2006 at 08:34
:cheeky: I should've realised...
242 on 16/6/2006 at 09:10
Quote Posted by Tithian
I'm not sure but I do believe T3 fm's can be roughly the same size as T2 fm's but you're gonna have to use a lot of zone portals.
I believe they can't, at least not nearly as big and complicated as large T2 missions, f.e. Life of the Party or Calendras. They can be big in terms of space, but then there won't be nearly as much indoor locations.
Quote:
I see no reason why T3FMs cannot be as big T1\T2 ... as far as I understand it, the size of the T3 OMs were limited more by the xbox's 64 meg memory limit - everything, textures, geometry, animations, had to fit into that.
The reason is the ugly and underdeveloped engine, not memory. And the best proof are T3FMs that we already have and experience of their authors. How much time would it take from you to make a mission like Midnight in Murkbell for TDS? :) 30 or 50 years? :)
assassine on 17/6/2006 at 01:33
Finished playing it today. Very very nice. I really enjoyed it. Played on hard, found 89% of the loot and 3 special items. I just couldn't find the [SPOILER]golden mouse in the kitchen.[/SPOILER] I loved the details and the atmosphere is awesome.
The only problem I had was a technical one. The game slowed down every once in a while. The further I got with playing the more it slowed down. After entering the store and moving beyond the "privat" sign, it was in slow motion almost 98% of the time. I removed the high resolution package and made sure that nothing is running on my system beside apps I really need (System: P4, 2.13 Ghz, 1 GB Ram, Nvidia GeForce 6800). Still, no change. As soon as I left the store, it started to speed up again. I started other FMs to see if I get the same problem, but all is good so far.
"The Bridge" is definatly a great mission. Thanks for the hard work!!! :thumb:
Mahoney on 17/6/2006 at 12:27
I'm using the pinnacle game profiler Zomag reccomended and the Pinnacle staff did a Thief DS profile which works a dream on the 360 controller !
Lord Dalar on 17/6/2006 at 16:13
I really had fun with this FM, great architecture, good ideas, the paintings for the loading screens, the plot, going for the perrin & Grimworth finally after all those years! the coloured light from the window!
Great Job, really, I really had the feeling of playing the old fashioned thief again, like the old Times! ;)