Kamlorn on 24/12/2023 at 09:28
Quote Posted by szabikka
I think this is the most difficult mission I have ever played in Thief. My playstyle is not to knock out or hurt anybody and simply sneak past the enemies.
... guard placement is well thought out and you have multiple entry points to make things more interesting.
Have the same playstyle and must say the main enemy here are
the scripted conversations. Avoiding them you can reduce the number of patrols by twice. And
that lighting strike idea is a brilliant for this kind of playstyle. It's a pity it's just a one-time event.
onetruekeeper on 24/12/2023 at 18:02
Running around in the mansion trying to find that chalice and forgot to look inside the fireplaces.
Evercast on 25/12/2023 at 05:49
Anyone else see the body hanging over water in an innaccesible part of the sewers? I wasn't sure if it was a glitch cause I couldn't tell what he was hanging one.
Also, when I took a goblet from the mausoleum a ghostly mist rose up and some scary sounds played, but I couldn't see anything actually occur from that. Is there pay off?
vfig on 25/12/2023 at 06:38
Quote Posted by Evercast
Anyone else see
the body hanging over water in an innaccesible part of the sewers? I wasn't sure if it was a glitch cause I couldn't tell what he was hanging one. his
foot was caught on the wall lamp. the sort of thing that would easily happen if a body is being washed down the sewer when the water level is high, leaving it hanging when the water recedes. i thought it was a nice verisimilitudinous touch, myself.
Quote Posted by Evercast
Also,
when I took a goblet from the mausoleum a ghostly mist rose up and some scary sounds played, but I couldn't see anything actually occur from that. Is there pay off?the
person buried in that particular grave might be important to someone. after you
take the vase, the statue at the base of the stairs changes for a little while. theres no other payoff that i know of.
VampireCoffee on 27/12/2023 at 01:19
Ran into a funny bug on this one: the door leading out of the sewers into the mansion had a horizontal handle, so I thought it was locked. Tried both lockpicks and every key in the level on it, and nothing worked ... because it was already unlocked.
The east and west guest room chests were the same way - horizontal handle, but they were unlocked.
I was also wondering - what is "telicellite"? DeWall has a box of it in his basement.
baeuchlein on 28/12/2023 at 13:45
The orientation of door handles in missions is not standardized, although many missions do it the way you suggest. But still, it's not technically a bug, I believe.
vfig on 28/12/2023 at 17:16
Quote Posted by baeuchlein
The orientation of door handles in missions is not standardized, although many missions do it the way you suggest. But still, it's not technically a bug, I believe.
door handles and the hasps of chests and lockboxes
are supposed to be standardised, with a horizontal handle/hasp when locked, and vertical when unlocked. all stock doors and locks respect this convention while being lockpicked or when a key is used upon them. however, their initial state when the game starts—important for communicating visually to a player the state of a lock—has to be set by hand, in a way that varies depending on the type of lock. dromed has a “fix_my_locks” command that is supposed to set the initial state correctly, but it does it wrong in many cases. as a result, not even the original missions have the initial state done right all the time, and few fms do either.
(getting a little off topic for the thread, but thought it worth explaining why this is technically a bug but also so common as to just seem to be the way things are.)
baeuchlein on 28/12/2023 at 18:41
Okay, now we all know that I've not constructed doors in DromED so far, else I would have known that.;) I find it interesting, though, that I do not remember having seen numerous crates/lockboxes violating this rule.
skacky on 30/12/2023 at 17:48
We made sure to check every lock in the campaign so they have proper settings, so all door handles and footlocker locks that are locked are horizontal but it's possible one or two may have slipped through the cracks. The Dark Engine can also sometimes do weird stuff to locks if you've been playing several missions in a row for a very long time.
Lord Taffer on 30/12/2023 at 19:28
The Long Shadow Falls is one of the strongest FMs in this campaign. So far I think this mission has the best gameplay and story is at its best! Normally this kind of FMs aren't my favourite type because there isn't that weird stuff going on like e.g.in Where Old Faces Fade, but everything feels just flawless here. The periscope placements and the captain with his white dog patrolling in the corridors adds so much tension and atmosphere. Halberdiers and the rain sound filtering through windows were also a very nice touch! Out of missions 1-7, I think this FM felt the most like an OM (the most nostalgic), but a lot more detailed and a harder challenge to finish ocjectives.
This time I was able to grab more loot: 3201/3624. In the earlier FMs I've missed a ton of loot, something like 500 to 1000.