szabikka on 9/12/2023 at 15:55
I think this is the most difficult mission I have ever played in Thief. My playstyle is not to knock out or hurt anybody and simply sneak past the enemies. This seems almost impossible here at first glance, almost everything is covered in marble and there are electric lights everywhere and not a single switch in sight to turn them off... but this is how you imagine the City's wealthiest crime lord's crib. I can not count how much time I spent sitting in the shadows which are few and far between, observing guard routes. Moss arrows and disruption bombs are a must for this mission. I liked the doggo walking around with the guard captain, even though he is not the best guard dog I've ever seen... he just went past me while I was crouching in a dark spot :D . The architecture is superb, guard placement is well thought out and you have multiple entry points to make things more interesting.
Thank you authors! This mission really put my skills to the test, I salute you.
Vortex85 on 10/12/2023 at 00:42
Just finished this mission and it may be my favorite so far in the campaign. Beautiful architecture, lots of valuables, and good mix of objectives. The alarm system was a cool addition without being annoying, and one of the objectives reminded me of Ramirez with a twist. It was a pleasure throughout! 10/10
Constance on 10/12/2023 at 09:58
Hey I've got another weird issue with this mission: there's a tiled floor texture which seems to only have colors the first time I load the game during a play session. If I ever reload a save without completely exiting the game first, then it turns to (I guess, as I'm colorblind) grayscale: see screenshots at (
https://imgur.com/a/mSRbnyd)
Now if I leave the game again and reload, the colors are back… as long as I don't reload again.
Not sure if it's a bug specific to the engine version, my graphics card/drivers or the texture file itself… so I'll provide as much info as I can, hoping it helps to diagnose the issue and, perhaps, to have it fixed in a future update.
- Game engine version is 1.26, using TFix 1.26a installed on top of Thief Gold (NOT downgraded to TDP)
- the issue happens on both my desktop PC (running Windows 10 v22H2, with AMD RX 580 graphics card, drivers version 31.0.21905.1001 / Adrenalin 23.11.1 ) and my laptop (running Windows 11 v22H2, AMD Radeon 780M Graphics, driver version 31.0.22017.3004 / Adrenalin 23.10.2 )
Edit: Just to check, I reinstalled Thief Gold on my laptop using the 1.26 package from GOG into a new folder, then "unzipped" TFix_Lite_NewDark_1.27_02jul2019.7z into that folder, made a new shortcut to run it with FMsel, and used the skip mission cheat to get back to this mission. Now I can't seem to ever get the colored tiles, even if I completely shutdown and reboot my PC, it's always grayscale.
DirkBogan on 10/12/2023 at 12:00
This was a mistake on our end. Whoever imported these textures from the Shadow of Doubt campaign by Sperry simply left them as .gif files, rather than converting them to another format with a proper internal palette. This map has been tested since 2017 and somehow nobody had this issue!
drkissinger1 on 14/12/2023 at 00:35
A bit curious: what is the "intended" way to get the captain's key? I assume you're meant to use a gas arrow to take out him and the dog simultaneously, but I didn't shell out for one at loadout and ended up having to slam a door to separate the Captain from his dog, immediately arrow the dog to death, open the door, wait for the Captain's search cycle to complete, then pickpocket the key, which immediately put the Captain on alert since he had already been made suspicious once. He then would immediately run to set off the alarm, but luckily I could use his key to access the security room and deactivate it.
Suffice to say, a belabored solution. Wondering how others pulled it off.
vfig on 14/12/2023 at 02:36
Quote Posted by drkissinger1
Wondering how others pulled it off.
i pulled it off
his belt as he walked by, as for any pickpocketing. he didnt react, and the dog only made a small whine and paused for a moment before continuing. on the other hand, i hadnt seen the key on his belt nor twigged that he was the captain i was looking for for over two hours... until he chanced to walk very close to me and the key lit up.
drkissinger1 on 14/12/2023 at 03:20
Quote Posted by vfig
i pulled it off
his belt as he walked by, as for any pickpocketing. he didnt react, and the dog only made a small whine and paused for a moment before continuing. on the other hand, i hadnt seen the key on his belt nor twigged that he was the captain i was looking for for over two hours… until he chanced to walk very close to me and the key lit up.I suppose that makes sense. I never found a place to lay low quietly where he could pass by at close range in darkness, so I ended up having to just dart up to him from behind and eat the aggro from the dog like a klutz.
Shadowdancer on 14/12/2023 at 12:57
Has anyone found a speed potion by any chance in this mission?
bob_doe_nz on 15/12/2023 at 00:31
Quote Posted by drkissinger1
Suffice to say, a belabored solution. Wondering how others pulled it off.
I found that when
he opens a couple of doors,
there is a slight delay (Game physics?) before he enters it fully. At the same time,
the dog is still moving forward. I managed to time it so that I took both out at the same time.
baeuchlein on 15/12/2023 at 04:06
While I found the same solution as vfig, I also noticed that one can blackjack the dog. Perhaps it would be possible to wait until the captain resumes patrol (if he does) and snatch the key from his belt then. Another option would be to knock out the dog first, and then use a gas arrow for the captain alone, which should be easier to do than gassing both of them at once. I have not tried these tactics, though.