Marmbo on 26/5/2024 at 10:46
100% Ghost, 4 hours 39 min but only found 2998 of 3145 loot, so the quest continues! I really do love how things are in line with what we've seen of keeper structures from T2 and T3.
100% LOOT! Finding the rest was actually pretty quick except for a hidden place to the right when going up the stairs outside. I was checking the left on the first pass and then didn't return there for a long time. Thank goodness for the knife that caught my eye on the right. In Game timer was 5 hours 59 min but actual mission time with the running around & reloading is probably closer to 11 hours total
Lady Taffer on 23/6/2024 at 03:44
So. . .I may have done a very stupid thing. .:sweat:
I didn't follow the guy at the start of the mission, figuring it would be like in "Assassins" in Thief1, where you get mission failure if you let the guys out of your site. Since that didn't happen here, I thought "Oh, cool, I'll just explore the city first, and I'll eventually come across the Keeper compound entrance!"
But now I've scoured everywhere I can think to look, and I haven't found the entrance. I started to wonder if maybe if the creators set it up so that it's impossible to find unless you let the guy at the start of the mission lead you to it. Is that the case? Am I gonna have to completely restart the mission?? You guys wouldn't be that cruel, would you? :(
EDIT: Ah, nevermind! I found it deep in the depths of that Hammerite factory. I guess I hadn't checked everywhere. .
However, I did find Garrett's apartment. :cheeky: Er, I think. That was supposed to be his, wasn't it?
sexypat on 6/6/2025 at 19:53
Quote Posted by Lady Taffer
So. . .I may have done a very stupid thing. .:sweat:
I didn't follow the guy at the start of the mission, figuring it would be like in "Assassins" in Thief1, where you get mission failure if you let the guys out of your site. Since that didn't happen here, I thought "Oh, cool, I'll just explore the city first, and I'll eventually come across the Keeper compound entrance!"
But now I've scoured everywhere I can think to look, and I haven't found the entrance. I started to wonder if maybe if the creators set it up so that it's
impossible to find unless you let the guy at the start of the mission lead you to it. Is that the case? Am I gonna have to completely restart the mission?? You guys wouldn't be
that cruel, would you? :(
EDIT: Ah, nevermind! I found it
deep in the depths of that Hammerite factory. I guess I hadn't checked everywhere. .
However, I did find
Garrett's apartment. :cheeky: Er, I think. That was supposed to be his, wasn't it?
Can I get that hint ? can'T find it either ...
baeuchlein on 6/6/2025 at 20:17
Head down to the water in the Hammerite compound, then have a thorough look around without the need to take a bath. Something should become visible that only the Keepers use.
sexypat on 6/6/2025 at 20:35
Quote Posted by baeuchlein
Head down to the
water in the
Hammerite compound, then have a thorough look around without the need to
take a bath. Something should become visible that only the Keepers use.
Thank you very much !
I had missed a part of the compound
LtHargrove on 25/6/2025 at 16:33
Hello. Forget it if it's too much of a request, but is there a higher resolution version of the City map from the map room? I can't make out the names of smaller districts.
LtHargrove on 2/7/2025 at 08:57
That's very nice. Thank you
<Username> on 3/8/2025 at 17:22
Another great mission of the campaign. I enjoyed the beginning in the run-down, rainy section of the City the most. The Keeper Compound didn't captivate me quite as much. It was architecturally impressive, but exploring it felt not quite as exciting as other Keeper-themed fan missions like Beyond The Secluded Passage or Ink & Dust.
Stats:
* Normal difficulty
* 1 hour and 58 minutes
* 1898 of 3145 total loot
* 0 hints needed
Elements I liked:
* Atmospheric start to the mission in a run-down, rainy section of the City.
* In the winter garden where you find Clemence's love letter to Herbert, I wished I could experience this area in person, not just in a video game. Whenever an area is that captivating, the designer did a great job.
* Astounding architectural complexity in Lord Porter's Estate. The building felt like an organism, with many small corridors, shafts, and stairwells.
* The run-down church run by low-rank Hammerites was an interesting twist on the familiar concept of a church connected to a factory. Water dripping from the ceiling of the church that clearly has seen better days was a nice touch as well.
* You get no hints as to where to find the Keeper Compound, but when I noticed there was a vast underground area beneath the City's surface, I had an inkling I had to go deep. Finding it felt good.
* The new Keeper models look great. They even turn invisible when they are searching for you. Good voice acting too.
* The Keeper carrying a huge stack of books was cute. I felt bad about knocking him out, causing him to scatter the books all over the floor.
* The transformation of Gamall into the Hag was great, as were the custom models of living statues.
Could be improved:
* When you start the mission, there is no notes page in the map menu. The notes page only gets added after you pick up the map of the Keeper Compound. There is no reason for the notes not to be there at the start of the mission.
* Too many books to read. After a while, I started flicking through them without much interest. That many lore dumps felt indulgent.
* It took me forever to spot that window through which you can climb into the Elder's office. It is easy to walk by it without realizing it leads to an otherwise inaccessible area. I thought I needed a key and search everywhere. As a consequence, I spent about 30 minutes of the playthrough feeling a little frustrated with the lack of direction.
Other observations:
* A brief excerpt from the T3 Keeper music is briefly played when you enter the Keeper Compound.
* Places and characters from the original game are mentioned. Places I noticed were Bohn, Cyric, Hrbota, Karath-Din. People I noticed were Garrett, Orland, Gamall, Caduca, deNavan.
* There are references to the Rocksbourg series of fan missions and to Chalice of Souls. The character Mercedes from Calendra's Cistern is mentioned several times.
marbleman on 3/8/2025 at 17:32
Quote Posted by <Username>
There is no reason for the notes not to be there at the start of the mission.
There is a technical reason. We would have done it if it were possible.