klatremus on 6/1/2024 at 04:48
Finished in just shy of 4hrs with 2863/2891 loot! Another astonishing mission, with again a personal rating of 9 out of 10. I can't fully choose between Trial of Iron and this one as my favorite right now, they are both near perfect missions. Not a single letdown in this campaign so far, and having peeked at the briefing and start to the next mission, it doesn't seem to be coming any time soon (if ever). I truly must say this is definitely living up to the hype for me, which I kind of didn't think would be the case. I absolutely love the variety of the missions' settings, but also different styles of design are evident. It's clear there are multiple authors at work here, but with one coherent standard. Death's Dominion is probably the one I noticed being most different in design style compared to the first 3, but that came at just the right time I think. Awesome stuff guys!
Pros:
- Tomb raiding! Automatically a pro as Bonehoard was one of my favorite TG missions.
- High difficulty. This is always a pro to me, as it increases replay value.
- New undead enemies, especially the armless beast in the Noirequier extension. The arbalist haunt was also very cool! The dogs were neat too, though I didn't expect them to be that deadly.
- Plenty of weapons, plus a new undead sword! I needed some hints here to find all the sword pieces, but that was a clever secret.
Cons:
- The snakes (or sweels?). They didn't look good, plus they were very difficult to kill or detect alert levels for. Luckily, there weren't too many and most can be avoided.
- Not sure what I think about the gambling den as a location. It was well made, but I wasn't mentally ready for it after those massive tombs. It might grow on me and not become a con long term.
SanfordMorgan on 7/1/2024 at 09:27
1. Where is that anti-undead sword everybody's talking about?
2. How in the world do i get to ossuary?
Samantha1 on 7/1/2024 at 09:54
1. You need to build it yourself by find 4 sword pieces. You find them by doing some things. Take a look at the big wall with text. It´s near Albrecht´s
2. Look up. You´ll need a few rope arrows to get up there
oceanclub on 7/1/2024 at 22:34
I've done all my objectives but am completely lost.Would appreciate any tips to get back to the surface from either the Aldrius or Albrecht tomb. I've had no luck matching the maps with my surroundings on this mission.
P.
vfig on 7/1/2024 at 22:46
@oceanclub: from Aldrius's tomb, explore the side room that has partially collapsed. it will lead you to sewers and beyond.
ultravioletu on 14/1/2024 at 17:37
One and done! (by "one" I mean the complete half-month).
Accounted for all loot, but some must be skipped for Supreme Ghost. Based on my observation, the complete Gambling Den should be skipped for this mode... Unless what I experienced was a glitch, and/or someone finds a clever way to
get past the stationary snake/sweel. As of now, I am not sure whether the way up to the Upper Tombs can be done Supreme-clean (
the waterfall area with the stationary zombie and further patroller quite difficult) - I prefered a Perfect Thief run, which I think I achieved. Posted my ghost report (
https://www.ttlg.com/forums/showthread.php?p=2511062#post2511062) here (warning: massive spoilers in it!!).
I'll just quote klatremus: "Another astonishing mission". Usually, such Tomb Raider missions aren't up my alley, but once I figured out its layout, I started enjoying this one. Awesome stuff!
ultravioletu on 20/1/2024 at 20:25
Quote Posted by klatremus
Ascending back to upper tombs can be done with a rope like you show in the picture, but using the wooden beam on the far left end (with the broken pillar) is better because you can jump onto it from shade.
That is of course the first thing I tried (since one can reach the shaded area easily from the lower level). But I could not mantle, the broken pillar kept bouncing me back. So I thought it's not possible at all.
Quote Posted by klatremus
The sleeping zombie in the catacombs entry you can definitely skip past, in order to get the rug. Easiest to drop from above. The stationary snake does indeed alert, but you can sneak past it unnoticed, so no need to skip the den for Supreme.
I tried a few drops, failed them miserably, and I thought, anyways, how can I come back up again?
Hmm, perhaps I am a lousier player that I think I am (and I don't even hold my skills in high esteem...). At least I had improved in the meanwhile the den area, by managing to steal the purse of the main entrace guard. I should have tried harder BEFORE posting the report.
klatremus on 21/1/2024 at 04:25
Quote Posted by ultravioletu
I tried a few drops, failed them miserably, and I thought, anyways, how can I come back up again?
But you don't need to come back up, as you can simply drop through the hole in the floor... ;) There is a way to go back past the zombie also, but that is definitely more difficult.
ultravioletu on 21/1/2024 at 14:47
Aaaarrgh!
Anyway, it is like it is, my report is out and I won't change it. For me personally, it's a huge victory to simply finish the mission in my playing style - the way it started hinted at a totally different outcome. (And the same can be said about The Brand as well...).
fantazm on 1/2/2024 at 18:20
I finished the mission with powerful feeling that I have ommited something. In one room there was a ghost strolling around next to the overturned sarcophagus with broken "lid", with supposedly guys body sticking out of it and on the ground. Was it there just for flavour or was there some mini-quest involved?
As for the mission itself, its certainly reminescent of Bonehoard, yet having it's own flavour. If somebody does not like "tomb raiding" or zombie missions alltogether, then it can be tough, but for me it was worth a while. Though overall, the moment I discovered that all I need to do against the zombies is to swing my sword (holy or not) and in worst case they will be sleeping, I must sadly admit that undead do not provide the same thrill as they did in my childhood, when I thought that all I can do is to either spent my precious holy water or to ignore them and pass them by surrounded by groans. But hey, maybe that's the idea for somebody (or maybe was it already implemented somewhere?).