szabikka on 7/12/2023 at 18:34
So far this is my favorite mission from the campaign. It tricks you into thinking it's a Bonehoard knock-off, but there are much worse things lurking in the dark than your average zombies and burricks and the layout is much more complex. Downwinder mentioned in a previous comment that the mission took a toll on him/her. I completely agree, I genuinely feel tired after playing it to the end. It demands a lot of concentration not to get lost. The map is sketchy but what it shows is quite an accurate representation of the area. I also liked that you enter the Dreckboun gambling pit towards the end. It's a nice touch and an homage to the original Thief Gold that the story gets interwoven here and there with the original storyline.
My sincere congratulations for everyone who worked on this mission. It's a true masterpiece!
szabikka on 7/12/2023 at 18:37
Lightningline: The exit from that area, obviously. Check around the dark areas, you will find it eventually, no hidden switch hunt is required as far as I remember. The exit leads you back to the skeleton on horseback
Azaran on 7/12/2023 at 19:00
Quote Posted by Lightningline
I got the jewelry off some Noirequier statue and Im down under it going in circles around 2 undead and a firepit...what am I missing?
There's
2 exits going up from that area to the skeleton entrance szabikka mentioned. One leads toa secret door that will open into the entrance
sub-res on 7/12/2023 at 21:30
Took me a bit to figure out, but for those wondering here's how to open the plaque door. Apologies in advance for this CIA document looking post:
Grimworth: shoot his sarcophagus with a holy water arrow - a hilt will appear near the exit of the Grimworth tomb
Noirequier: retrieve the ancient hammer from one of the sarcophagi near the fire pit below his tomb - place it on the pedestal next to a statue of the Builder near the Noirequier tomb entrance and a pommel will appear
Belor: Find a piece of food (I used a loaf of bread I found somewhere along the way but I suspect any food item will do) and drop it on a pedestal next to a Builder statue in the small chapel-ish area south of the Belor vault. A jewel will appear.
Albrecht: Go to the upper NE area of the lower tombs, above the entrance to the Albrecht tomb. there's a small altar with a hammer icon and a Builder statue next to it. If you kneel down (ie. crouch) in front of the hammer icon and wait for a bit, a blade will appear. Quite liked this one, reminded me of a puzzle in Keyhunt.
Take all of these back to the plaque which has opened to reveal a new room, stick the sword pieces into the corresponding slots and enjoy your brand new undead slaying weapon.
I was actually hoping that the 300-ish loot I'm still missing was behind it, but I'll gladly take it.
bob_doe_nz on 8/12/2023 at 00:06
Dang it. I had a feeling the plaque wasn't just for show.
Edit:
Replaying the level, the place for Albrecht Above his tomb entrance is a triangular shaped, barred off walkway with a green wisp in the middle. Next to it is the statue, and the hammer icon under a large skull.
Kneel by the hammer. It will slowly glow brighter.
Edit2:
And you keep it for the rest of the game!!! :D
Azaran on 8/12/2023 at 01:47
I wonder where the (?secret) loot stash is, I'm missing 700 and scoured everything, even got the holy sword
lpowell on 8/12/2023 at 02:46
This is the best Bonehoard-style FM I've played. There's so much to praise about it, but one thing that really stood out to me is the map. Now I'm a big fan of Thief 1 style navigation: no markers or automap to guide you, just your compass and your ability to orient yourself using landmarks and general spatial awareness. This mission is such excellent exercise for that process of exploration. But beyond that, I'm impressed by the subtle ways in which the map implies a story, through the details Brother Brutus includes and excludes relative to what we find ourselves. Like [spoiler]what caused the original entrance to cave in, and when was the upper level (apparently a more recent addition, judging by the dates) converted into a makeshift entrance?[/spoiler] So much thought put into what would normally just be utilitarian.
Lightningline on 8/12/2023 at 15:22
I'm in the area with the dogs and the gambling ring or whatever. Climbed to top of large metal structure and can see the city up top. Help me out. Thanks.
Lightningline on 8/12/2023 at 15:36
got it...thanks anyhow.
arandomgamer02 on 9/12/2023 at 05:51
Initially I found the map frustrating, but that's mostly because it's Friday and I am tired and the map requires concentration as others have noted. Only 1610 loot. But I stuck with it and my mood definitely improved by the end. I really liked the mixture of undead and human areas, it made the mission feel more organic.
I noticed the Doom face switch textures in the Noirequier area.
The monster in there was very scary, I had to play with headphones off until I got a visual on it.
2 holy water arrows to kill idle zombies!
This campaign is really strong so far.