Kubrick on 3/12/2023 at 16:45
Quote Posted by mxleader
I thought I recognized at least one voice from the Thief podcast series but maybe I'm just hearing an accent that is similar.
marbleman's voices are the ones most recognizable for me. Just came across a noble and thought he was going to give me a rundown of the history of manor architecture, along with his obscure favourites :p
Quote Posted by Ramirez
Has anyone tried
blackjacking the horse? :D
It didn't even cross my mind, you monster. I wonder if it's vulnerable to a gass arrow.
mxleader on 3/12/2023 at 16:50
Quote Posted by Kubrick
marbleman's voices are the ones most recognizable for me. Just came across a noble and thought he was going to give me a rundown of the history of manor architecture, along with his obscure favourites
I need to go back through this one a little slower and listen to more chats. There are some good ones but I obviously missed some.
mxleader on 3/12/2023 at 17:46
So, I went back through this mission and there is a locked door on Puggard Street that I don't have a key to. It's in a passageway where the overhead that has textures that sort of look like bot body texture. Is there a key for that door?
klatremus on 3/12/2023 at 18:53
Hmm...that sounds like the alchemist shop. The key is inside so there'a a different way in. Look up.
Ramirez on 3/12/2023 at 19:06
I'm getting flickering lighting, without a flickering light source. This screenshot is outside the pub with the arguing gamblers.
I can't insert images for some reason, so here's the URL: (
https://imgur.com/a/SLxMgUj)
The noticeboard flickers while the nearby light is constantly on. It's dark in the screenshot, while the light is on.
I had it earlier in the mission too, in the area with
a zombie in the abandoned factory.
Is it just me?
klatremus on 3/12/2023 at 23:06
Where the heck did you take that picture from, Bikerdude? I don't recognize that from anywhere I've seen in this mission. :eek:
Are you sure that is the correct image? The water has a different texture even, unless you're using some texture mod.
The only areas I found you can access the canal is outside the undertaker's and to get inside the orphanage.
taffernicus on 3/12/2023 at 23:43
hmm isn't that in
Mission 2?*edit, i managed to get in there using regular long jump
(https://imgur.com/a/ztHZBrg) https://imgur.com/a/ztHZBrg
Brodo Swaggins on 4/12/2023 at 00:20
1) This is fabulous. Loving the atmosphere, the ambients, the little touches everywhere (particularly loved the guard and his dog who wouldn't stop barking at him)
2) I'm stumped on two areas. One is a hallway on Pulter's Lane, with the windows barred by mini-portcullises. The other is a locked door to what I assume is the pawnbroker, in the claustrophobic southwest tunnel by the door with the heavy breathing behind it. Anyone manage to access either of those spots?
klatremus on 4/12/2023 at 00:53
@Brodo:
Sorry, but that hallway on Pulters Lane is not possible to access I believe. There is an open window in the back, but that's just to entice you I assume.
As for the door, well if it's the pawnbroker's, maybe he has a key? I would visit his residence first.