Aja on 8/12/2020 at 22:59
The answer to this thread is Sekiro, a recent AAA game that is mentally engaging, immersive, and extremely well crafted.
SubJeff on 9/12/2020 at 12:05
Quote Posted by Nameless Voice
I still feel like this thread is missing out on the actual reason we buy games in the first place - to support the developers.
And you're supporting them more if you buy the games at full price.
Who does this though?
I'd never normally buy a game I didn't want just to "support the developers".
Aren't you suggesting that I eat at a restaurant to support local business and not because I like the food and find it's quality on par with its cost?
Okay, there
are fringe cases. If someone wanted to reboot Thief PROPERLY (which, btw, I think the gaming landscape is ripe for right now - a really good quality remake/reboot would go down a treat I think) and were also making some other game I wasn't interested in I
might buy that to support them (and then gift it to someone on Steam who really wants it). And I might go to a restaurant more if I knew the owner. The food would still have to be worth it though! But these are fringe case.
PigLick on 10/12/2020 at 08:53
yeh I buy a game because I want to play it.
Starker on 10/12/2020 at 11:15
I only occasionally buy games at full price, but yeah, supporting the developers (and I guess the industry in general) was a big reason why I started buying them. Lately, though, most of my money has been going towards Kickstarter projects ever since Double Fine kicked the whole craze off, though I'm still not sure whether it has actually been worth it. Crowdfunding certainly got some neat games made, but it has failed to sustain the mid-range market I was hoping would bridge the gap between small indie and big AAA.
Thirith on 10/12/2020 at 12:54
Yeah, I'm happy to support devs I like by buying the games of theirs I'm interested in when they're released, even though in the majority of cases I won't actually play them for several months. However, I'm also in a massively privileged situation (DINK household, Swiss salaries).
I wouldn't buy a game I'm not at least somewhat interested in just because I like the developers - but if it's developers I like, I know it's more likely that I'll be interested. Take, for instance, the James Bond game that the Hitman devs are developing: I trust them quite a bit to do something cool with the IP.