piln on 7/11/2005 at 23:17
Quote Posted by Shadowcat
(edit: or, to more succinctly answer the question, that feature you liked in Arx was exactly the same in Underworld :)
:thumb: Hooray for Arkane, the robbing bastards! (only joking,
I love them)
I never really grasped this when I played the Underworlds, so I probably went through many more swords than is strictly necessary. I suppose the only way to put this to rights is to replay both games from start to finish. :erg:
I must remember to poke and not flail.
ToxicFrog on 9/11/2005 at 17:09
It
runs that way, and for that matter I can get it running in VDMS as well, but the movement physics are very messed up (movement speed depends on compass heading, you rarely move in the direction you're actually pointing, etc), so I don't think it can rightly be said to
work - and this happens in both VDMS and DOSBox.
I posted about this a while ago, but no-one seems to know a solution; at this point I'm just waiting for UWA to finish.
Eshaktaar on 9/11/2005 at 18:21
Have you tried the WASD controls? Do you get the same effects? I never bothered using the mouse for movement, and the keyboard config works fine for me.
ToxicFrog on 9/11/2005 at 21:14
This is using the keyboard controls. I haven't tried the mouse ones.
I note that if I hold down shift, the physics problems go away, but the framerate dies and my character seems to teleport forward in several-meter jumps - this seems to be some kind of fast forward feature.
piln on 9/11/2005 at 21:45
Quote Posted by ToxicFrog
...the movement physics are very messed up (movement speed depends on compass heading, you rarely move in the direction you're actually pointing, etc...
Umm... it's actually been that way for me every time I've played (not sure if it's the same with the mouse movement method, I always used keys) - sidestepping in particular is very weird. The first time I played will have been in Win 95 or 98's DOS mode, and more recently via VDMS.
I just assumed it was a quirk of the game and didn't find it too bothersome. I also read somewhere recently (maybe the discussion you're talking about, ToxicFrog) that it only happens on AMD-chipped PCs - nearly all my PCs have been AMD, but my first UW game
might have been on my first PC which was an Intel. Like I say, I've always had the weird off-kilter movement in UW games (I remember being puzzled by it the very first time I played).
But it's impossible to say if your movement is screwed up to the same degree as mine, or worse. Personally, I wouldn't say the movement I experienced was a significant obstacle to gameplay, so if yours is truly a hindrance then maybe we're not talking about the same thing. And I defnitely never suffered from the freaky frame-skip you get from the Run key.
Forgive my laziness, but what's UWA? Another revival/remake project? I had high hopes for (
http://tsshp.sourceforge.net/sshock.html) TSSHP, but it seems to have died.
ToxicFrog on 9/11/2005 at 23:00
Quote Posted by piln
I just assumed it was a quirk of the game and didn't find it too bothersome. I also read somewhere recently (maybe the discussion you're talking about, ToxicFrog) that it only happens on AMD-chipped PCs - nearly all my PCs have been AMD, but my first UW game
might have been on my first PC which was an Intel.
This is incorrect; it happens on both Intel and AMD chips. From what I've heard it shouldn't do this, and doesn't on pre-Pentium systems running DOS, but I don't have a 386 lying around to test it on.
It's cropped up at least twice before (thread #68194 and #100772), but no-one's ever come up with a fix.
Quote Posted by piln
But it's impossible to say if your movement is screwed up to the same degree as mine, or worse. Personally, I wouldn't say the movement I experienced was a significant obstacle to gameplay, so if yours is truly a hindrance then maybe we're not talking about the same thing.
Well, there's two main effects.
First of all, my movement speed appears to be dependent on which direction I'm facing - for example, I can move south roughly three times as fast as I can move north. Note that this only affects my moment speed, it doesn't appear to affect the game speed or the movement speed of enemies.
Secondly, whenever I try to move, the actual direction I move in is up to 45 degrees askew from the direction I'm actually facing - it seems to favour moving along compass directions. This makes precise jumping and manouvering, and dodging projectiles, far harder than it should be. Especially when you're trying to make a diagonal jump and your avatar flings himself sideways off the ledge...
UWA is a TSSHP-style remake of UUW, yes, but unlike TSSHP it appears to still be in development.
I do have plans to finish TSSHP, picking up where the original team left off, but that's on hold until I finish ss1edit, and ss1edit is on hold until I have some free time to work on it.
piln on 10/11/2005 at 02:41
Ah... my first PC was a low-end Pentium, so I guess that explains it... unfortunately I have nothing helpful to add. That odd behaviour of the shift key... you can acheive full running speed using just the mouse-movement method, with the pointer at the very top of the viewport, right? Without having to hold the shift key down? When you're running at full speed in this manner, does it do the same thing or is it only when the key is used? And does this happen in both Dosbox and VDMS?
Quote Posted by ToxicFrog
I do have plans to finish TSSHP, picking up where the original team left off, but that's on hold until I finish ss1edit, and ss1edit is on hold until I have some free time to work on it.
Wow... now
that's not an answer I was expecting. :thumb: I'm rootin' for ya!
ToxicFrog on 10/11/2005 at 03:38
Quote Posted by piln
That odd behaviour of the shift key... you can acheive full running speed using just the mouse-movement method, with the pointer at the very top of the viewport, right? Without having to hold the shift key down? When you're running at full speed in this manner, does it do the same thing or is it only when the key is used? And does this happen in both Dosbox and VDMS?
All this behaviour happens in both VDMS and Dosbox, but I haven't tried running using the mouse (we hateses the mouse controls, we do). I'll give that a shot anyways and get back to you.
Quote Posted by piln
Wow... now
that's not an answer I was expecting. :thumb: I'm rootin' for ya!
Don't expect results anytime soon. I'm up to my ears in compiler design, and when I finish that I have a GUI to write (in Swing. Ick). And when I finally get around to ss1edit, it's only about 30% done at the moment, and of that 30%, I have plans to tear apart and rewrite over half of it because I've thought of a better way to do it.
It's complete enough to build statue gardens with, though, which is an unexpected bonus.
ChickenMcOwnage on 12/11/2005 at 18:09
I've had that same movement problem: moving North/South makes you go twice as fast as normal and moving East/West makes you go half as fast as normal. It was very frustrating because I'd hardly move at all when trying to swim against the current, and I'd just end up drowning. But it's weird because that only happened when I ran the game with VDMS; everything works just like it should in DosBox. I just tried moving with the WASD keys and they seem to work like they should, too. :confused: