That new bow... - by Hewer
sterlino on 12/3/2013 at 23:03
Quote Posted by jay pettitt
Define 'valid'.
a valid criticism would be ''with that bow i cannot play'' or ''that bow will sure create some difficult situations during the game''.
That would be a valid argumentation.
I think that who denigrates this bow is only a matter of dislike versus the design style.
jtr7 on 13/3/2013 at 01:47
Thief isn't Medieval anymore than a modern European city with a Medieval past. It's well into an Industrial Age, favoring steam over petroleum. If the mech-eye isn't Thief, then many things in the missions before we first see it aren't Thief. Every principal the mech-eye uses has precedent in the world shown and is described in all of TDP/Gold before that final cutscene.
I denigrate the bow as being anti-hidden, anti-unseen, and the reasons for it are poorly thought out, as its design does not favor getting it ready or putting it away or not snagging on things, the last of which is the biggest gripe about Garrett having a bow at all. It needs to be dark in color. That alone will get rid of a glaring inconsistency to Garrett's training and profession. I'm talking practicality for the person using it, not how pleasing it is to the eye or not, and that's vital to what I'm stating. As far as how pleasing it is to the eye alone, it's a mere kewl marketing choice. Its powerful look suggests many things that have nothing to do with Garrett, his training, or his profession, and entirely a hook to the new player or the violent player who won't be attracted by stealth alone.
He's never needed a bow except to open secret areas, so unless it's meant to launch something heavy, as pavs offered, it's serious overkill for something that has always really just been a step up from a slingshot/wrist-rocket. The biggest theoretical reason for a bow and arrow, rather than a slingshot, is to drive the pointy end of the projectile forward, to shatter the crystal, to puncture the armor or thick skin or chitin, or to trip the switch in the tip, otherwise, it's just for launching the item faster than an arm throw. A noisemaker, while not terribly important and never the only option for making a diverting noise away from yourself, could be another spherical device that's thrown, except for the distances, and in the case of the older titles, bouncing it around corners to send guards, not only away, but out of sight.
If it was Mechanist, it would be a crossbow pistol. The story already established that. It would take up less space than any bow Garrett's been given in each game, which would remove the problem people have with how the bow has no encumbrance when moving through cramped or tangled spaces, and would more closely match an early TDP concept design. But, it would also eliminate the fatigue element of the gameplay, that would force players to not take advantage of the zoom, or fall asleep with the bow drawn. :p
SubJeff on 13/3/2013 at 20:00
Quote Posted by sterlino
a valid criticism would be ''with that bow i cannot play'' or ''that bow will sure create some difficult situations during the game''.
That would be a valid argumentation.
Nope, neither of those are valid arguments.
Gives sterlino a kitchen knife.
sterlino: "with that knife I cannot cut"
Logic (watching from the sidelines): "GET OUT"
sterlino on 13/3/2013 at 20:54
this thread is goin to be pretty useless.
at least as some other threads in thief IV anticipation.
sea on 14/3/2013 at 13:38
Quote Posted by jtr7
Since they had a guy make a physical model, I expect to see a "hero" version toured around in a display case like the resin Jensen's Arm model EM had made for DX:HR.
And we wonder why games now have such ridiculously inflated budgets...
jtr7 on 14/3/2013 at 14:36
When I saw how much they were putting into merchandising, books, displays, props, fake ads, etc., I was not happy with having that passed onto the customers. I wonder how many dollars they could've shaved off the price, especially without the cost of printing discs and manuals and packaging and shipping?
june gloom on 14/3/2013 at 20:21
It would've cost $50-60 regardless of how much they spent on marketing. Welcome to the real world.
jtr7 on 28/3/2013 at 07:51
(
http://www.gameinformer.com/b/features/archive/2013/03/27/building-garrett-39-s-bow-bringing-thief-39-s-deadly-weapon-into-the-real-world.aspx)
The Bow looks embarrassingly designed this time around. The original version is actually something someone with few skills can make to get the job done of lobbing a crystal or arrowhead or tubular wind-up noisemaker far enough and hard enough to accomplish the missions. While I really enjoy the hell out of the crafting of a real world version of the new bow, it just shows so much that's wrong with trying to look cool with no basis in credibility, which is the irony of D'Astous's opening remark.
That bow may be able to exist within that world, but not manufactured by Mechanists, who already did one
better all around, and it has f***-all to do with Garrett himself. Until I see the bow doing something worthwhile to justify it's odd design, it's just excessive as hell. He's no Jedi, making his own complicated specialty gear. If thieves and the Nobility's guards and the City Watch can turn a crystal to an arrowhead, Garrett wasn't doing anything unique with them. He didn't make his eye, and he has the blueprints and small tools to maintain it. He never manufactured a flashbomb or scouting orb, so I don't know why they've pushed him toward a Batman character.
On the brighter side, it looks like they went with a similar aiming mechanic that The Dark Mod uses, no sights, just point the tip of the arrow (unless it's round, then it's an imaginary line along the arrowshaft, and I'm not sure I'm choosing the right pixels).
HSM on 28/3/2013 at 07:58
Quote Posted by jtr7
I don't know why they've pushed him toward a Batman character.
Oh, yeah you do.