Griffin on 24/2/2005 at 05:59
Hey Krypt! Don't be a stranger. I'm sure many here will be VERY happy to have you around as the editing woes begin. Heck, I'll bethe first to extend the welcome to become one of us, for the long haul. It's a great group here.
Thanks to you and to everyone who made this release happen.
It's a good day.
fett on 24/2/2005 at 06:09
I'd like to thank God, and my family, and my producer, and my beautiful wife...
Krypt on 24/2/2005 at 06:58
Quote Posted by Twist
I'm sure you understand that some of us are dying to hear some specifics regarding these "restrictions." :cheeky:
:thumb:
The big one was getting a map to fit into the 64mb of memory on xbox. That is the reason why all the maps are fairly small. Since the fans will only be making maps on PC, there are no memory restrictions and you should be able to make much larger spaces with higher res textures, more unique static meshes, more different characters, etc. Also we had to really limit the number of lights and amount of detail in any given scene in the map so the xbox framerate would be decent. Fans should be able to add a lot more detail and do prettier lighting because PCs run the game faster.
Twist on 24/2/2005 at 07:11
Quote Posted by Krypt
The big one was getting a map to fit into the 64mb of memory on xbox. That is the reason why all the maps are fairly small. Since the fans will only be making maps on PC, there are no memory restrictions and you should be able to make much larger spaces with higher res textures, more unique static meshes, more different characters, etc. Also we had to really limit the number of lights and amount of detail in any given scene in the map so the xbox framerate would be decent. Fans should be able to add a lot more detail and do prettier lighting because PCs run the game faster.
That's pretty much exactly what I was hoping to hear. \o/
Thank you for your response! And I noticed you're browsing and posting in the editing area already. We really appreciate it. :cool:
I'm curious: Are you, personally, interested in trying to build something outside of those restrictions as a "fan"? Or are you just tired of it all at this point? (That would be understandable. :) )
Komag on 24/2/2005 at 07:28
Thanks to all the insiders working on this, sincerely! :thumb: :thumb: :thumb:
(I'm just ever so slightly suspicious of Krypt being an imposter...) :erm:
But if you're the real deal, good job on a great game!
Krypt on 24/2/2005 at 07:31
Quote Posted by Twist
I'm curious: Are you, personally, interested in trying to build something outside of those restrictions as a "fan"? Or are you just tired of it all at this point? (That would be understandable. :) )
Nope. I'll probably be checking out a lot of custom maps as the community puts them out, as I'm interested to see what you guys can do with the tools :D
Darkness_Falls on 24/2/2005 at 07:51
To my mom, dad and those who supported me through the years I'd like to say thank you. Also, to Eidos, ISA, Null, Faceless, LGS, and the many others who made this editor possible, a huge thank you! Thanks for your hard work in pushing this through :thumb:
Trimfect on 24/2/2005 at 08:28
Excellent work, bravo! I'm really glad to see this happen and can't wait to see what kind of new and exciting missions people will create! :)
-T.
Happy Lemon on 24/2/2005 at 08:51
Thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou thankyou.
Much happiness to me.
SubJeff on 24/2/2005 at 09:42
Dudes, it's Trimfect. Hey Trimfect \o Welcome back. Now where is Mokkis?