paddywack on 27/7/2013 at 13:44
is there one in this mission? i miss my lovely lovely blackjack:(
tia paddy xx
Nightwalker on 28/7/2013 at 15:00
My notes on this mission say there is one. It's with the rest of your equipment. You need to find a key near the beginning of the mission to access the room where it's kept.
paddywack on 28/7/2013 at 16:39
ooh - i'll go back and check..i got impatient so i got the guards to chase me one at a time back to the inn where the hammer killed them, twas a thing of beauty to behold..Builder be praised.
Dahenjo on 29/4/2016 at 23:02
Quote Posted by Unna Oertdottir
I made small dml fix for this nice mini mission - the unreachable key next to a chest mentioned in this thread
Thanks, I can confirm it's frobable now, also that it's a duplicate of another gotten
in one of the downstairs bedrooms, which does open the
armory where the blackjack is but that door is also
pickable. I'm pretty sure 574 is all the attainable loot.
Unna Oertdottir on 30/4/2016 at 10:43
There's a forgotten purse in the void - 100g
The other loot doesn't have the frobinfo
I fixed it in the dml. See above.
<Username> on 11/8/2019 at 15:19
Finished on Normal in 15 minutes with 744 of 869 total loot. There were three doors in the mansion I could not open, one on ground floor and two on the upper floor. I was able to complete all objectives regardless.
Because the mission makes use of some custom textures and T2 guard voices, this felt more like a T2 than a T1 mission. This is not a bad thing. There is also some forced ghosting at the beginning, but the mission is so small I was okay with this. There are only around five guards you have to avoid.
One tiny issue I noticed (using Unna's dml fix): A chest in the room with the fire elemental opens in the direction of the wall, not on the side where the player is.
radogoal on 28/1/2020 at 17:22
where can i get the black jack?
<Username> on 2/2/2020 at 11:55
Hint #1: In the house you are robbing.
Hint #2: On the second floor.
Hint #3: You have to find a lever that opens a secret tunnel.
Detailed description of how to get the blackjack: Find the fireplace on the second floor. On the balcony next to it, there is a lever. Pull it to open a secret tunnel above the fireplace. Crawl through that tunnel. It leads to a room with three wooden crates beside a wall. Part of the wall behind these three crates will highlight, revealing a secret door to another hidden room. Go through the wooden door in that room, avoiding the guard nearby. You will end up in yet another room with two metal doors to your right. Pick the lock of the second metal door from where you entered. Behind it is a small room with three locked chests that can be picked. In the one left of where you enter, you will find the blackjack.
zajazd on 4/2/2020 at 07:53
This little mission was somewhat unique and fun, I played it a few days ago but forgot to post, thanks for resurrecting this thread :p
fortuni on 1/7/2022 at 16:55
Updated dml courtesy Glypher
Fixes:
- goal 3 (now final and irreversible)
- loot
- AIs (positions, conversations)
- duplicate key
- doors (open angles, scaling)
- misplaced objects (chests, crates)
- fireplace
Code:
DML1
//TG FM: WoodKey Resthouse by GOB / Fixes: miss20.mis.dml
//final goal
+ObjProp 159 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 159 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 159 "TrapQVar"
{
"" =1:goal_final_3
}
+ObjProp 160 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 160 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 160 "TrapQVar"
{
"" =1:goal_irreversible_3
}
//loot
+ObjProp 140 "PickDist"
{
"" 5.00
}
+ObjProp 288 "Loot"
{
}
+ObjProp 289 "Loot"
{
}
+ObjProp 290 "Loot"
{
}
+ObjProp 311 "Loot"
{
}
+ObjProp 315 "Loot"
{
}
+ObjProp 316 "Loot"
{
}
+ObjProp 317 "Loot"
{
}
+ObjProp 413 "PickDist"
{
"" 5.00
}
//AIs
-ObjProp 3 "Shadow"
-ObjProp 5 "Shadow"
+ObjProp 5 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" ramireca
}
-ObjProp 307 "Shadow"
-ObjProp 362 "Shadow"
-ObjProp 385 "Shadow"
-ObjProp 385 "AI_AlertCap"
-ObjProp 385 "AI_Vision"
ObjProp 385 "Position"
{
"Location" 104.6, -10.5, -7.8
}
-ObjProp 386 "AI_AlertCap"
-ObjProp 386 "AI_Vision"
ObjProp 386 "Position"
{
"Location" 106.5, -20.7, -7.8
}
-ObjProp 386 "Shadow"
-ObjProp 395 "Shadow"
//doors
+ObjProp 7 "FrobInfo"
{
}
ObjProp 92 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
+ObjProp 155 "FrobInfo"
{
}
+ObjProp 169 "FrobInfo"
{
}
ObjProp 195 "RotDoor"
{
"Open Angle" 270
"Clockwise?" true
}
ObjProp 195 "Scale"
{
"" 1.05, 1.05, 0.895
}
+ObjProp 203 "FrobInfo"
{
}
+ObjProp 240 "FrobInfo"
{
}
ObjProp 280 "Scale"
{
"" 1.05, 1.05, 0.895
}
-ObjProp 339 "PhysType"
+ObjProp 339 "PhysType"
{
"Type" OBB
}
ObjProp 366 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
//chests
ObjProp 133 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 293 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 360 "JointPos"
{
"Joint 1" 90.00
}
ObjProp 360 "Position"
{
"Heading" 4000
}
-ObjProp 360 "PhysType"
+ObjProp 360 "PhysType"
{
"Type" OBB
}
ObjProp 390 "JointPos"
{
"Joint 1" 90.00
}
ObjProp 390 "Position"
{
"Heading" 8000
}
-ObjProp 390 "PhysType"
+ObjProp 390 "PhysType"
{
"Type" OBB
}
//fireplace
ObjProp 168 "PGLaunchInfo"
{
"Min time" 2.00
"Max time" 2.50
}
ObjProp 172 "PGLaunchInfo"
{
"Min time" 1.50
"Max time" 1.50
}
//convos
ObjProp 276 "AI_Converation"
{
" Argument 1"[1] ""
" Argument 2"[1] 274
" Argument 1"[2] ""
" Argument 2"[2] 274
}
ObjProp 277 "AI_Converation"
{
" Argument 1"[1] ""
" Argument 2"[1] 220
}
ObjProp 345 "AI_Converation"
{
" Argument 1"[1] ""
" Argument 2"[1] 370
" Argument 1"[2] ""
" Argument 2"[2] 345
" Argument 1"[3] ""
" Argument 2"[3] 370
" Argument 1"[4] ""
" Argument 2"[4] 370
}
//duplicate key
-Link 307 332 "ControlDevice"
+Link 307 332 "Contains"
{
}
//crates
ObjProp 354 "Position"
{
"Location" 112.9, 4.5, 3.15
}
-ObjProp 354 "PhysType"
+ObjProp 354 "PhysType"
{
"Type" Sphere Hat
}
ObjProp 355 "Position"
{
"Location" 112.9, 10.5, 3.15
}
-ObjProp 355 "PhysType"
+ObjProp 355 "PhysType"
{
"Type" Sphere Hat
}
ObjProp 398 "Position"
{
"Location" 112.9, 2, 3.15
}
-ObjProp 398 "PhysType"
+ObjProp 398 "PhysType"
{
"Type" Sphere Hat
}
ObjProp 399 "Position"
{
"Location" 119, 2.5, 3.15
}
-ObjProp 399 "PhysType"
+ObjProp 399 "PhysType"
{
"Type" Sphere Hat
}