Unkillable Cat on 20/5/2020 at 12:15
I'm not encountering any graphical problems, but the loot amount on Expert varies between when objectives are first displayed (get 10000 loot) and then in-game after that (get 12000 loot).
bbb on 20/5/2020 at 12:39
Disappointing that there are some issues after good testing. I would say a few things:
1. Testers had a few issues with textured but installing the latest TFIX seemed to solve the issue.
2. The difference in the loot objective was a problem identified by the testers and fixed, but I must have not included the most recent mission file in the zip. I will send an update.
bbb
fortuni on 20/5/2020 at 14:17
I'm playing with latest TFix installed but still am seeing Jorge textures.
bbb on 20/5/2020 at 14:24
Fortuni
Did you install TFIX with enhancement packs checked? I think that is what you need.
Thanks
Psych0sis on 20/5/2020 at 14:27
If the mission uses any non-stock textures, it's best to ALWAYS package them with the mission, even if it's some you can get from ticking a box on tfix (a lot of sensible people don't tick those boxes :thumb: )
Schlock on 20/5/2020 at 14:28
For what it's worth, I have the jorge problem and use only plain NewDark (latest version), no TFix or enhancement packs. I'm not sure why that would cause this issue since - as far as I'm aware - the EP only replaces existing textures and models. I'd think that since I'm playing without the EP, it would just show the original versions of those textures.
Dahenjo on 20/5/2020 at 14:29
With latest TFix and AngelLoader, if I check 'disable all mods' there are missing textures. Without that checked things look ok but may not be using the intended textures.
Galaer on 20/5/2020 at 14:42
Mission completed in 1,5 hour. I got 17189 loot, I think I missed only tiny ring somewhere. I encountered a lot of blue textures. No idea if it's intentional or something wrong with my installation of TFix. There is small problem with loot objective on Expert - 10000 changes into 12000 after starting the mission, but it's not a problem. There is a lot of loot in this mission. Secret levers are too obvious, it's very easy to find them. Switch levers most of the time turn off lights when they are in down position, but sometimes they work oppositely and up position turn off the lights. Also 4 levers are covered by wall and only their red handle is visible (in Waterworks near Hammerite Compound, on top floor of Hammerite Dormitories and on Ground Floor in Church). Also when you drop item, it teleports far away from Garrett and land there instead of landing near Garrett. Also I found it weird, but good looking doors from Casino make metal sound when I whack them with blackjack. I'm pretty sure it should be wooden sound.
So mission needs a bit of polishing, but overall it was enjoyable experience.
Psych0sis on 20/5/2020 at 14:47
Ah, it seems you used some T2 textures when designing the mission, which are contained in their own little FAM folder in /mods
copying over that fam folder and putting it into the FMs/HammerskullV1 location ( like so -> (
https://i.imgur.com/DIyveyv.png)) fixed the jorge issue for me on my TFix Lite installation
fortuni on 20/5/2020 at 15:24
Quote Posted by Psych0sis
a lot of
sensible people don't tick those boxes
I'm definitively not sensible but with both TDP and TMA 20th anniversary contest missions requiring vanilla textures, like me a lot of people reinstalled TFix + T2Fix prior to the contests without checking any of the mods, and never bothered reinstalling the patches with the mods they were used to.
Reminder to self: Reinstall both patches with water enhancement mod, EP2 and everything else I have missed for the last 2 years. :cheeky: