TG FM - Whispers Below the Cobblestone (2021-05-13) - Updated to v1.1 - by Korthak
DarkMax on 16/5/2021 at 00:20
Quote Posted by pwl
I can't find my way to Audale to finish
It's pointed on the map.
pwl on 16/5/2021 at 00:49
I know that but I can't find the route to get there. Every way I go is a dead end.
Never mind I found it.
JoergA on 16/5/2021 at 09:48
I'm missing a key to Lord Guldenburg's Palace. Any hint where I can find it ?
Swiz on 16/5/2021 at 10:17
Quote Posted by JoergA
I'm missing a key to Lord Guldenburg's Palace. Any hint where I can find it ?
You can't get in (unless I've missed something) until you've
gone down into the undercity and re-emerged into the north side of the city, where you can get in without the key via rooftops. The key is inside the palace, next to the door it opens.
JoergA on 16/5/2021 at 10:28
Ah, thank you. Back down and looking for the way :thumb:
fortuni on 16/5/2021 at 11:03
Quote Posted by Galaer
Also loot is rare. Mission is gigantic, but loot is usually placed in one place in one room out of many empty rooms. That's really predictable and boring placement of loot. This mission need at least 3 times more loot. Otherwise despite all detail, it feels empty.
O how people have different tastes! I'm very much enjoying this mission and hadn't considered there was a lack of loot till I read this post. I can see where your coming from Galaer but different styles of mission build deserve different amounts of loot placement, the other end of the spectrum for loot is a Christine mission or a Cardia mission and Whispers is certainly not one of those.
Quote Posted by Spyrano
This mission has a lot of great verticality, and non-linearity. Not usually something you see in a TG mission.
Again how opinions differ. :D My thoughts have been 'not another vertically impressive, OM assets only, dark and gritty TG mission, haven't we had enough of those over the last few years!' Don't get me wrong this style of mission building is more than impressive and I'm thoroughly enjoying the mission but since Melan and Skacky first developed and then perfected this style it seems to me that almost every TG mission has followed suit. Guess I first fell in love with TG when a lot more colourful missions such as The Mystery Man and The Mansion of Chaos were released and still have a hankering for more colourful textures.
And yes a scattering of flares or a lantern somewhere would have been appreciated, I've turned up my gamma to max but am still blind to half of the map.
Quote Posted by Calibrator
Alternatively, some "special" stuff (like secrets (are there any?)
There are no secrets in T1/TG missions, but authors can and do occasionally introduce them, but they are not by default available in the engine.
Unkillable Cat on 16/5/2021 at 11:45
Finished this with 90.7% of the loot. This is the first FM where I've actually wanted to have flares available. With the exception of some 'too dark to see' ledges, this one is an absolute joy to play.
One question: In the guardhouse there's a locked door I couldn't find the key to. Any hints?
nicked on 16/5/2021 at 13:43
This was great fun! Nailed the Thief Gold+ vibe and the whole thing is labyrinthine but logical.
Others have bemoaned the impossible-to-see ledge above the dead Hammer, but that was the only place I found where it didn't flow beautifully. My only other gripes are some bad roombrushing and a handful of dodgy patrol routes (I must have had about 5 separate instances of AI trying to patrol through the one black shadow I can hide in, and getting stuck patrolling into me).
This thing was a joy to explore - it felt like every nook, cranny and ledge had a new route to discover. Great work!
Arrowgrab on 16/5/2021 at 14:45
Quote Posted by Unkillable Cat
One question: In the guardhouse there's a locked door I couldn't find the key to. Any hints?
Are you in the covered passageway (northern end grated off) and trying to get INSIDE the guard house from street level? If so, you'll get there from the other direction later. If it's another door I can't remember, there has to be a key somewhere in the northern half of the map.
Calibrator on 16/5/2021 at 15:23
Quote Posted by fortuni
There are no secrets in T1/TG missions, but authors can and do occasionally introduce them, but they are not by default available in the engine.
Thanks - didn't know that this wasn't a feature of the older engine!