TG FM - Whispers Below the Cobblestone (2021-05-13) - Updated to v1.1 - by Korthak
downwinder on 15/5/2021 at 07:07
radogoal do you know where vault entrance is located? if not it is below you down some stairs,then explore pagan area,3 ways to exit vault,way you entered,right path and left path,left is the way to progress in mission
radogoal on 15/5/2021 at 08:03
thank you very much. especially for your patience
i got the hand and leave the ruins area . and now i'm again in the area of the great wooden bridge :confused::confused:
Kin on 15/5/2021 at 12:12
I wonder how I missed this master piece when you released it. Do you have any links availiable with the rest of your missions?
Arrowgrab on 15/5/2021 at 12:35
Quote Posted by radogoal
thank you very much. especially for your patience
i got the hand and leave the ruins area . and now i'm again in the area of the great wooden bridge :confused::confused:
Here's a more detailed explanation: go to the natural caves which are
between the vault and the pagan ruins. It's the area where the burricks are. Then,
look for a long sloping tunnel leading upwards, it has two or three burricks in it. The tunnel seemingly comes to a dead end. Climb up a boulder to find a dead Hammerite. Now, look up and around very carefully. You might need to increase the game's gamma setting for more brightnes. There's a number of rock ledges that you can jump and mantle onto, and that's your way forward and back into the city. The problem is that the way you need to go is very, very dark and way too easy to miss. I love the mission, but I have to say this one detail could have been done better, with much better-lit ledges.
On another note, has anyone found the Keeper-related secret? I've found a Keeper statue in an attic and a
metallic-sounding (-> movable) bookcase in the same room, but I can't find a way to open it.
Calibrator on 15/5/2021 at 12:50
Awesome mission! Finished it with 4230 loot & no hints in just unter four hours.
The architecture is obviously very similar to Melan's and Skacky's masterpieces and that's a major plus for city mission lovers like me.
The "big thing" about this mission is of course the Underworld area, though, which I found very mazey and chaotic - but in a good way.
I loved backtracking in this one to find out what I could find in the other direction.
Minor nitpicks:
- No torches: Either I was too blind or there simply weren't any! While this could've been plausible in the "mission logic" it was extremely dark in places and I hoped to see more of the beauty of the level.
- I also thought that the readables were rather short and for the most part not very interesting - and the main "players" could've been fleshed out a bit more as these types are often corrupt/criminal/deviant etc.
- I agree with Galaer that there could've been more loot (but not necessarily three times as much) or at least more stuff in this grand architecture.
- Alternatively, some "special" stuff (like secrets (are there any?), switches, mysterious notes, rare books or some that explain & expand aspects of the gameworld -- similar to the bathhouse note but not as public of course).
- Perhaps I missed some secret areas but I sometimes had the feeling that there is a missed opportunity for object placement.
Also:
Is it correct that there are blue textures in the pagan temple (where the hand is) and in the Guldenburg estate (near the grave of the wife)?
(I played it with TFix 1.26a which never gave me trouble before.)
All in all a terrific mission and I think this will become a classic in short time! Thank you for filling four hours of my time!
Galaer on 15/5/2021 at 13:11
Quote Posted by Calibrator
Also:
Is it correct that there are blue textures in
the pagan temple (where the hand is) and in the Guldenburg estate (near the grave of the wife)?
(I played it with TFix 1.26a which never gave me trouble before.)
I didn't see any blue texture in this mission and info in 1st post mention that requirement is version 1.27 or higher, so maybe that's the problem.
Beltzer on 15/5/2021 at 13:22
Quote Posted by Calibrator
Awesome mission! Finished it with
4230 loot & no hints in just unter four hours.
The architecture is obviously very similar to Melan's and Skacky's masterpieces and that's a major plus for city mission lovers like me.
The "big thing" about this mission is of course the Underworld area, though, which I found very mazey and chaotic - but in a good way.
I loved backtracking in this one to find out what I could find in the other direction.
Minor nitpicks:
- No torches: Either I was too blind or there simply weren't any! While this could've been plausible in the "mission logic" it was extremely dark in places and I hoped to see more of the beauty of the level.
- I also thought that the readables were rather short and for the most part not very interesting - and the main "players" could've been fleshed out a bit more as these types are often corrupt/criminal/deviant etc.
- I agree with Galaer that there could've been more loot (but not necessarily three times as much) or at least more stuff in this grand architecture.
- Alternatively, some "special" stuff (like secrets (are there any?), switches, mysterious notes, rare books or some that explain & expand aspects of the gameworld -- similar to the bathhouse note but not as public of course).
- Perhaps I missed some secret areas but I sometimes had the feeling that there is a missed opportunity for object placement.
Also:
Is it correct that there are blue textures in
the pagan temple (where the hand is) and in the Guldenburg estate (near the grave of the wife)?
(I played it with TFix 1.26a which never gave me trouble before.)
All in all a terrific mission and I think this will become a classic in short time! Thank you for filling four hours of my time!
Those blue textures appears to me sometimes when enhancement packs is in use.
Thinking Robot on 15/5/2021 at 22:39
Quote Posted by Galaer
I didn't see any blue texture in this mission and info in 1st post mention that requirement is version 1.27 or higher, so maybe that's the problem.
I can confirm this problem, this is an issue of playing older versions then. However, these textures only appear one time in
Guldenbergs manor in the crypt room and
the walls in the ruined temple deep down in the earth. So perfectly playable in older versions (just for me).
I will do an update now. I played with Thief 1.26.
However, I enjoyed playing this very large fan mission. Loved the vertical design, the beautiful and detailed architecture, intelligent pathway design, semilinear gameplay, the huge
underground city part which felt like a second mission to me and gave me a surprise, how big this mission really is. I played about 3 hours. Thank you! I just added this mission to my absolute favourites. :thumb:
downwinder on 15/5/2021 at 23:28
i also had blue textures in pagan area on walls that separate the place i am on 1.27 beta i think? or 1.28 beta? the newest beta version,played on thief gold fmsel
pwl on 15/5/2021 at 23:57
I can't find my way to Audale to finish I have looked from Hammers and went West started from South and went North but can not find the way?
Awesome mission!! Korthak Thank you!!:cool: