TG FM - Whispers Below the Cobblestone (2021-05-13) - Updated to v1.1 - by Korthak
baeuchlein on 23/12/2022 at 04:42
As you wish.
Nameless Voice on 31/12/2022 at 00:01
I've done some analysis and think I've worked out what the problem is.
Technically an incompatibility between this FM and the texture mods, but one which could be fixed with a very minor change to the mission, by unloading some textures that aren't actually being used anyway.
Full explanation and steps to fix are in the EP thread, (
https://www.ttlg.com/forums/showthread.php?t=141621&page=8&p=2495881&viewfull=1#post2495881) here.
I'll have to think if I can come up with a workaround for the EP to avoid it causing this problem.
Also, unrelated, one of the textures used in this mission (some sewage / sludge) is broken in the current version of the EP2. I'll fix this in the mod.
styora on 16/5/2023 at 12:15
Awesome mission! I especially liked the execution of the undercity, it felt pretty lived in. Great balance between interactable/non-interactable doors and great implementation of multiple ways to get to the objectives, I never lost my way. I also really liked the readables. :)
Azaran on 30/11/2023 at 05:25
Playing this again after a few years, and forgot quite a few things. I'm stuck in the first part of the city, with no way out to the undercity, the Hammer temple, or the part of town north of Ravenhurst's manor. I've been on rooftops, but can't get past the southern part of the map, every single way out is strategically blocked
EDIT: Found it, I had missed Leveilleur's basement key in his library
taffernicus on 17/10/2024 at 08:17
Just finished replaying this FM, I missed one thing when i first played this : The gate to the undercity near the hammerite church (other than through the basement).
chk772 on 23/11/2024 at 19:45
I really liked this mission. IMO, up there with the very best city missions.