downwinder on 23/9/2015 at 23:54
Quote Posted by Brethren
So, you, ah, actually got the mission running OK?
mission 1 i had issues with a nd mission 2 has a few black textures,but playable so far,it did not run on my thief gold so i am using t2 to play mission 2 ,and yes i added scripts to tg first
Squadarofl on 23/9/2015 at 23:56
You can find a rope arrow in
the basement too.
Quote Posted by downwinder
mission 1 i had issues with a nd mission 2 has a few black textures,but playable so far,it did not run on my thief gold so i am using t2 to play mission 2 ,and yes i added scripts to tg first
god DAMN
downwinder on 24/9/2015 at 00:02
Quote Posted by Squadarofl
You can find a rope arrow in
the basement too.
god DAMN
so how does this work?
if i cant get key to access basement to get third glyph and the rope arrow is also downthere,how am i suppost to get down there?
Dev_Anj on 24/9/2015 at 00:32
Quote Posted by Gecko
Now i have something what i don't understand. I opened the miss files in DromEd. Why did you loaded so many textures into the mission if you don't use most of them? I used the function "unload > all unused" and saved the mission file after that. I start the FM using the HD mod with no problems. No crash! Why do you do that? It's important that you unload all textures which are not required in the FM..
Ah.. so that explains why the texture mods were not working. Could you provide a version of this campaign without all the unused textures? I would like to see how the texture mods make these levels look, especially NecroAge.
klatremus on 24/9/2015 at 02:05
Spent about 20 seconds on the street before climbing the first pipe I could see. Played for about an hour and been jumping across the rooftops. Brilliant.
Azaran on 24/9/2015 at 05:05
This is amazing! :D
I'm in the Pagan's house, and I found this frobbable book lever on a bookshelf, but I can't figure out what it opens. I looked around but can't find anything
fortuni on 24/9/2015 at 05:58
Arazan.....check back down stairs
nickie on 24/9/2015 at 06:17
Quote Posted by Gecko
Now i have something what i don't understand. I opened the miss files in DromEd. Why did you loaded so many textures into the mission if you don't use most of them? I used the function "unload > all unused" and saved the mission file after that. I start the FM using the HD mod with no problems.
Quote Posted by Dev_Anj
Ah.. so that explains why the texture mods were not working. Could you provide a version of this campaign without all the unused textures?
I'm not sure who you're asking, Dev_Anj, but if you're making this request of Gecko then no, he may not link to a 'version . . . without all the unused textures' unless the authors give their permission.
smithpd on 24/9/2015 at 06:36
Quote Posted by downwinder
i cant get to basement with out the key from the three glyphs?Remember what the plaque said
above the door where (I think) you found the first glyph? Why would you assume that door leads
to the basement? The key to the
basement is found on a servant or a guard on patrol. It is called the Service Key. You need go everywhere. It may help to turn on autosearch.
downwinder on 24/9/2015 at 06:55
Quote Posted by smithpd
Remember what the plaque said
above the door where (I think) you found the first glyph? Why would you assume that door leads
to the basement? The key to the
basement is found on a servant or a guard on patrol. It is called the Service Key. You need go everywhere. It may help to turn on autosearch.
i was afrid you were going to say there is a key on a npc as some of them were inviso and i knockd them all out and got no idea where they could be
but i will say cool fan mission just did not work properly on my comp,but i still liked what i was able to see and play :) thank you for making it and thank you all for help,i will try to check the ones i can see and and hope