Melan on 8/9/2014 at 21:47
Amazing! Played three and a half hours, and I feel like I've just scratched the surface. However, I found, among other things:
my way to the main target some fifteen minutes into the mission (retreated for now);
a gas arrow on a parapet;
a way beyond the locked portcullis near the start (although see below);
a speed potion, and a way to gallantly jump down to a lady's balcony;
the pagan artifact (and what a climb it was!)
Some things have proved to be a mystery:
the courtyard next to the start, with the butcher's place - neat, but it became a problem for an otherwise successful ghost run since I can't go up the lit passage without alerting the guard and I can't climb back up;
in the thieves' hideout, a door is slightly ajar, but can't be opened - probably a blocked off area?
I shall continue tomorrow. :D
pwl on 9/9/2014 at 00:23
This is awesome I had a little problem getting it to run though, after unzipping the NewDark 1.22 files into my Thief1/G directory I forgot to replace the Thief.exe with the new Thief2.exe and rename it back to Thief.exe. After I did that it is working fine!!
Thanks Skacky: This looks amazing!! :cool::eek:
Nightwalker on 9/9/2014 at 02:48
Congratulations on the release, skacky! This was such a fun mission to test because it never got boring at all. Enjoy exploring everyone! :)
clearing on 9/9/2014 at 04:05
Congrats on the release! Thank you, skacky :thumb:
downwinder on 9/9/2014 at 04:38
for some reason i cant get textues to work,nothing in inventory works,i had same problem with his last mission,was able to run around map but not interact with anything,most textures were black,so sad
i got latest 1.22 also taffer patch and ofcourse i run the thief gold patch where my t-1 runs tg fan missions=that could be the problem
Kerrle on 9/9/2014 at 06:04
Loving it so far, though I'm not sure what to do at the those who want to enter must cleanse my heart first bit. The actions that seemed obvious haven't had an effect so far.
Edit: Ah, nevermind, figured it out.
Le MAlin 76 on 9/9/2014 at 10:38
Quote Posted by DrK
Was the audio problem only with the rain sounds ? I suspect it's due to the 24 bits PCM sampling that would have been used. I've seen a couple videos from Fen where he had similar problems.
Personally I never had any issue with these sounds.
I have problem but only with OpenAL acceleration. With Hadware Acceleration ON or OFF there is not problem.
voodoo47 on 9/9/2014 at 12:30
I don't think OpenAL supports 24bit sounds.
gnartsch on 9/9/2014 at 12:47
You guys are on the right track, ... sort of.
I can enable Hardware Acceleration (using either ON or OpenAL), but I must disable EAX in order to hear the rain correct.
Seems like EAX can not cope with these sounds.
Edit: I am almost through the entire mission and had no other issues.
Yet another classic vertical skacky mission! :thumb:
Le MAlin 76 on 9/9/2014 at 13:03
Quote Posted by gnartsch
You guys are on the right track, ... sort of.
I can enable Hardware Acceleration (using either ON or OpenAL), but I must disable EAX in order to hear the rain correct.
Seems like EAX can not cope with these sounds.
I have not problem with EAX of hadware acceleration just OpenAl and EAX and noEAX.