skacky on 8/9/2014 at 16:39
Inline Image:
http://i.imgur.com/DGboRrE.jpgHello taffers,
My third large FM has arrived and will take you to the soaked rooftops of Stonemarket to steal a precious gemstone from its Warden. It is a loose sequel to (
http://www.ttlg.com/forums/showthread.php?t=140440)
Between These Dark Walls, and while there is continuity between the two, this mission can be enjoyed on its own.
Download: (
https://www.dropbox.com/s/2ioxhwajvw6gxtd/endless_rain.zip?dl=0)
Mirror #1: (
http://www.southquarter.com/downloads/2014/endless_rain.zip) (Thanks Brethren!)
Mirror #2: (
http://www.taffersparadise.net/thief1mission/endless_rain.zip) http://www.taffersparadise.net/thief1mission/endless_rain.zip (Thanks Lord Soth!)
You will need to patch your copy of Thief Gold to 1.22 using TFix 1.20a, and it is recommended you make a clean install before playing. Make sure you have
New Mantle,
Weather and
Fogging activated. I also
strongly recommend you disable any texture packs such as Thief Gold HD or the Enhancement Pack before playing this mission; the texture and object choice is deliberate and I will also not provide any support in case of conflicts or bugs with these packs, you are hereby warned. Please note that this mission is resource-heavy so weak computers may experience slowdowns in certain areas!
FMSelect is the loader of choice for this mission but people who prefer Darkloader will have to do the following:
Quote:
1) Install the FM in your FM archive directory as usual.
2) Launch Darkloader and select the FM,
but don't launch the mission. Instead, close Darkloader once the FM is selected and shows the T2 gear icon.
3) In your Darkloader directory, open the file named
darkloader.ini.
4) Search for
endless_rain, it should be at the very end of the file.
5) Replace the line type=2 with
type=1. Save and close the file.
6) Launch Darkloader again and the FM should appear as a TG FM with the TG flower icon.
To activate FMSelect, make a shortcut of THIEF.EXE and add
-fm in the command line, and then launch it. Once you have set the paths you're good to go!
I would like to thank my great beta-testers:
- Bikerdude
- cardia1
- DrK
- fibanocci
- Fortuni
- Nightwalker
- Peter Smith
- Squadafroin
- Yandros
Have fun!
nickie on 8/9/2014 at 17:26
Congratulations, skacky - I'm so looking forward to this.
Tannar on 8/9/2014 at 17:34
Congratulations on the release. I've also been looking forward to this.
DrK on 8/9/2014 at 17:58
You MUST play it, Skacky delivered a masterpiece once again. Probably my favorite FM from this year.
Melan on 8/9/2014 at 18:03
Yaaay! :D Time to stop whatever I am doing and fire up Thief! :thumb:
Azaran on 8/9/2014 at 18:43
Thanks a lot! :D I'll get on it right after I finish Death's turbid Veil
gnartsch on 8/9/2014 at 18:44
Thanks for a new Gold mission! :D
Unfortunately trouble starts for me right at start. :(
The rain-sounds produce only static noise. Is the audio format truely compatible with Thief standards?
Seems like I have to delete the SFX sounds altogether.
skacky on 8/9/2014 at 18:51
Hmm. This has never been mentioned during beta-testing. The files should be 24bit mono and thus should play fine in Thief. I probably messed-up somewhere (very probable) but I find it odd nobody reported that.
gnartsch on 8/9/2014 at 19:17
I can't state on that. And I am not an audio expert either. Not even for the DarkEngine specific issues.
Hmmm.... made an experiment and downloaded Audacity.
Edit2: Hmmm... I re-exported the original sounds without just any modifications (using default-settings) and they work fine now.
However, the filesize is significantly different. No idea what Audacity did change under the cover, but I wonder if the 'Ramirez' voices might have the same issue.