Zoro on 19/11/2019 at 09:52
Good job on this one. This FM certainly has well-formed Thief atmosphere and plays smooth.
Decided to point out about my personal impressions while been playing it. Note that it's only my subjective opinion...
- The custom assets it features blend very well and do not alienate the overall atmosphere. Very good;
- The bank was built very good and overall I loved the interiors. The garden between the Bank and mansion looked amazing;
- The wide streets may look mostly empty and flat at first notice... Although, flatness is compensated by the heights and ability to traverse the interiors through the windows;
- Some details didn't impress me though, such as like sharp-cornered wedge tudor turrets - they could look more smooth, and a tiny interior inside the brush with a small iron beam -- reminds me of Undercover, but doesn't serve any structure purpose in my opinion;
- The interiors, as been mentioned, were great... except for one thing - plenty of fake doors, which is in my subjective opinion kinda alienates the atmosphere;
Well, I think it's good, I felt it's been a little rushed someplaces though, but overall this FM pictures the Thief atmosphere real fine.
My rating is 8/10. A job's well done.
Azaran on 19/11/2019 at 15:16
Quote Posted by prjames
In the room that you went out the window of to the ledge you're at, look up. You'll eventually enter that room without a key and pick up the key you see in that picture.Got it thanks.
I'm trying to get up (
https://i.postimg.cc/vm6CdHSr/dump002.png) here, but
even with crate stacking I can't mantle up. Is there any way onto this area?
gamophyte on 19/11/2019 at 16:12
Finished it. Loved it. It gave me some good ol feelings again. Loved the underground area, neat ideas there. Wish it were larger!
Great work!
Calibrator on 19/11/2019 at 16:34
Quote Posted by xenomorf
So, I've got the code for the vault, and I know where two of the switches are located but I'm assuming the third switch [spoiler]is downstairs in the locked office of the head security guy? Any hints for how to get in that door since I seem to be missing a key for that...[/spoiler]
Who says you need a
key?
Some fresh air might be sufficent...
(also: the office of the security chief isn't downstairs...)
Calibrator on 19/11/2019 at 16:40
There is another way:
From within the building.
Remember the
thin corridor with nothing much in it?
Except for a few lamps? That hang from wooden beams...?
xenomorf on 20/11/2019 at 06:49
Quote Posted by Calibrator
Who says you need a
key?
Some fresh air might be sufficent...
(also: the office of the security chief isn't downstairs...)
Hmm, well, I can't bash the doors in and a complete walkaround of the bank hasn't shown me anything new so, I'm obviously missing something here. A more direct hint, please?
DirkBogan on 20/11/2019 at 07:25
Quote Posted by xenomorf
Hmm, well, I can't bash the doors in and a complete walkaround of the bank hasn't shown me anything new so, I'm obviously missing something here. A more direct hint, please?
Check the Meeting Room directly south of the Security office. The open window is not merely an exit
SuaveSteve on 20/11/2019 at 19:54
Where is Randolph's safety deposit box key?
Edit: Nevermind, no contrast on where I was suppose to be looking.
Where exactly is the Keeper key?
Edit: Nevermind, don't follow the gargoyles all the way.
Ghouljokes on 20/11/2019 at 21:29
Just finished the mission and wow, I really liked it!
The main criticisms I have have already been covered in the thread The streets are too barren and flat, maybe add some elevation changes or stuff like the wooden ramp near the sewer access. The layouts for Fitzgerald and the Bank are kind of lackluster, and yeah the stairs are immersion-breakingly steep. That one wooden spiral staircase is really iffy too.
So I'll go over what I liked. Despite me saying I didn't really like the bank layout, the premise of a pagan temple being converted into a bank is ridiculously interesting, and I had a big smile on my face when I read its history. Speaking of, the old vault is really good, with some of the best visuals in the map. Really the underground portions are both wonderful. The sewers have a nice variety in their rooms so exploring them doesn't feel repetitive or dull. Really, none of the mission felt all that repetitive or boring, even though I spent a good three hours on it.
The scripting has already been praised, and I'll add to it. The fact that you can buy a cache is really neat, as is the keyring. Other minor touches like the sausage links, the climbable vines, and the vase really left a mark on me and add to the memorability of the mission. All in all, a really good mission that, despite a few hangups, is overflowing with charm.
Also I caught that Dril reference you sly dog~
Azaran on 21/11/2019 at 16:39
Quote Posted by Calibrator
There is another way:
From within the building.
Remember the
thin corridor with nothing much in it?
Except for a few lamps? That hang from wooden beams...?Aaah, missed that thanks!
Amazing mission. I pretty much finished everything, but somehow am still over 1000 loot short (I went to
Bronson's, found the statue on the ledge, explored the old vault, and got all the deposit boxes except one)
The only key I couldn't find is for
deposit box 15. Is there a secret stash somewhere I might have missed?