CaptSyn on 21/12/2009 at 13:46
I played through it again and found my problem.
I was in the special room the first time through, but didn't turn on the light, so I never saw the switch under the desk, and somehow I missed the readables as well.
It's all good now though. Thanks.
Found a spot under the stairs in the Gates warehouse where you can almost get to with a few crates, but I just can't seem to mantle into the place. Looks like there's plenty of room for loot. Anything in there?
Pagan Hammerite on 5/2/2010 at 09:08
This has taken about 4 hours and I'm still not finished. Brilliant FM, took me 3.5 hours to actually get into the mansion, that's even with copious cheating using ThiefEdit.
qolelis on 10/5/2010 at 23:41
Excellent city mission! Great use of roof tops and lots to explore. I also appreciated getting back to already visited locations, but from another angle. I never got really stuck (I just had to go back and search better whenever I had missed something) and no ridiculously small secret switches or tedious keyhunts (every key could be found in plain view and mostly pretty close to its lock).
This mission can easily be counted as one of the best city missions I have ever played. Thank you!
It was also really nice getting to play a T1 mission again - I haven't done that in a while (it brings back some memories (especially the faster jumping and of course the Hammerites :D )). This mission also proves that graphics don't matter when the gameplay is this good. I had lots of fun!
Renault on 11/5/2010 at 03:10
Funny, I just played through this one also, I'm on a bit of a Thief 1/Gold kick at the moment. The mission is a real fooler, as it starts out so-so, but turns into quite a long and varied mission with lots to do and see. The rooftops are great, lots of jumping and roping too. So many little nooks and crannies with loot that you could easily miss if you aren't paying attention.
I can usually define a great mission by saying "I really want to make something like that" after I'm done playing. Definitely the case here.
qolelis on 11/5/2010 at 12:48
I've been away from Thief for a couple of months, but recently I came back again and started playing through some of the many FMs from the last two years or so.
Quote:
I can usually define a great mission by saying "I really want to make something like that" after I'm done playing.
Exactly my thought; "If only I could build something like that."
bbb on 14/5/2010 at 19:38
Quote Posted by qolelis
I've been away from Thief for a couple of months, but recently I came back again and started playing through some of the many FMs from the last two years or so.
Exactly my thought; "If only I could build something like that."
First of all, Thank you all for the kind words.
qolelis and Brethren - you absolutely CAN make a mission like this. I am a finance guy (nontechnical) and decided one day I would try to make a mission. I got Komag's tutorial and slugged my way through it and in the end I had a working mission. I tweaked it and it became my first mission (Lord Matt). I was astounded that I actually made a mission. Five missions later, I am still going strong and working on number six (another TDP mission).
I would encourage you to try Komag's tutorial. There is a lot of help on this forum (I never saw such a group of helpful people as the people here). Anyway, that is my sales pitch of the day.
Keep playing so the Thief community stays alive!
Thanks
BBB
PotatoGuy on 15/5/2010 at 18:57
Quote Posted by bbb
(another TDP mission).
:thumb:
Jah on 19/5/2010 at 08:44
Just finished this mission yesterday. I was going to write a review of it for the General Fan Mission Megathread, but seeing that it has been reviewed twice already, there's no need for repetition, so I'll just post my comments here.
This is a FM that definitely gives you a lot to do and lots of places to explore. Though I generally like thieves' highway-type missions (the rooftop part of LotP is one of my favorite OM's), I must admit that the acrobatic parts of Thief are not my strongest point, and some rooftop FM's have given me a fair bit of frustration with jumps that require split-second timing and rope arrows that must be shot at precisely the right angle to allow you to mantle. Luckily, there was practically none of that in Augustine's Revenge - finding the right path required some thought at times, but the actual jumping, mantling and rope arrowing felt smooth and didn't involve frustrating trial and error. The abundance of loot also made the exploration rewarding, since every hidden nook and cranny had at least a couple of coin stacks or arrows to pick up.
I must say, however, that I found the layout kind of confusing and a little odd at times - especially some of the indoor areas made me wonder who would want to live in a house with this kind of strange floor plan. I also thought some of the marble and metal surfaces inside the buildings felt a little out of place. What added to the slightly odd atmosphere was that apart from the occasional guard (who all seemed to use the same model - a little variation here and there would have been nice), the whole city outside Lord Robert's mansion is deserted - not a single civilian to be seen anywhere. A couple of sleeping people here and there would have made the city feel more like an actual populated place and less like a ghost town.
There were a couple of strange things that were never really explained. Why is there a tower with a craybeast inside in the middle of the town? I also seem to recall a giant spider inside one building - where did that come from?
These little criticisms aside, I did enjoy Augustine's Revenge. Though the city didn't feel as realistic as, say, bbb's work with the rooftop part of Three Crowns, the fun I had with the exploration more than made up for it. I found this FM quite relaxing, and it kept me occupied for a good while (3h 5 min, not including reloads, in non-ghosting style). Of bbb's missions, I'd say I liked Three Crowns a little better, but Augustine's Revenge nonetheless ranks among the most enjoyable T1 FM's I've played. :thumb:
llanita on 6/9/2015 at 16:48
Hi, first of all, this is a great fm. I've been on hiatus for a long time and this is my first fm since coming back. Wow. Thanks for a great one.
One teensy problem that is preventing me from finishing this. I've accomplished all the objectives except one. Taking Maggie's body back to the police station.
I am unable to pick it up. She's like cut off at the waist (came across two other guards like that) and she's like a messed up blob on the ground. She won't hilight no matter where I stand Tried to take a screenshot but was unable to.