Severian_Silk on 1/8/2020 at 09:48
Compulsory Egress was a brilliant level, and so is this one. Thank you, Dirk Bogan! Both levels feel very dark, dreamy and surreal to me. Where do you get your inspiration from?
MayheM on 1/8/2020 at 12:26
I am still at the beginning; so far it looks good, also i love this quake-looking texture.
Arrowgrab on 1/8/2020 at 20:19
Quote Posted by Cheela
Has somebody as well found [...] or
hidden stuff in Woodworkers Guild Roof?
Since you already found it, could you (or someone else) please spoil this for me and others who are struggling? I can't even get INSIDE the guild, let alone to the roof. I know that
you can see several closed but transparent windows (one with a stack of silver coins behind it) and some ropeable surfaces if you stand in front of the guild's big green sign and look up, but
none of the windows are frobbable, so I can't get in there. How do you do it, and how do you get to the roof afterwards (if the latter doesn't follow automatically)?
Other than that, it's a lovely FM with fascinating architecture that lends itself to a lot of fun exploration. I don't really see the big deal with the customised gamma setting. Yes, it's annoyingly dark on some monitors including mine, but you can just bind some keys to increasing and decreasing gamma in-game, and that works just fine.
gamophyte on 2/8/2020 at 19:28
Back from my thief break, and very happy to come back now. I know this FM author has thief in their soul. They capture what I was trying to explain to people in 98 at high school when they kept trashing me for liking thief because it "wasn't as pretty is unreal". It's about the stealth and that dark macabre-baroque style of an ancient dusty city piled over even ancienter cuties. Loading up now.
ticky on 2/8/2020 at 20:27
I absolutely love this one, although not finished yet!
I really bought the pixelisated textures, the darkness, and, especially the very well fitting ambient sounds & music. Truly enjoyable!
bbb on 4/8/2020 at 01:59
3 hours of the most enjoyable game play ever. Fantastic architecture, interesting objectives and so many places to explore. Terrific use of height, climbing and every staircase was different than the others. Objects were placed perfectly and it really brought me back in time as it felt very authentic TG. Although I think it was linear, it really did not feel that way when I was playing which is a high compliment to the author. I was actually disappointed when it ended. I will probably play it again.
Congratulations to the author. Truly one of the best missions and may be my favorite of all time (I am partial to TG/TDP missions).
Thanks again and please start building another mission (hopefully a TG mission).
bbb
Arrowgrab on 4/8/2020 at 22:06
Quote Posted by Cheela
Do you remember
the little carrott garden near starting point, on th streets? There is a little door between the stairs and carrott field. (There is another way in from a nearby building). If you are in the wine cellar, just go straight to stairs inside and look at that ventillation grate on the wall. That leads to Woodworkers guild.
But you have to find another way to the woodworkers apartment.
Go outside, there is a big balcony high up on the S side of the building with a frobbable window, the bottom of balcony is made from iron but its side part /fence is from wood, rope up. Maybe you have to climb the opposite building (red semicircle above the door) extra hint: when inside the apartment, check the top floor as well carefully to go higher Way to that part of map /carrot field:
little staircase in front of servants' quarter entrance in Vizier's home, or from supraward's homeThank you! Turns out I've already been to the guild workshop itself (it's easy, there's an entrance direclty below the big green sign), I just didn't realise it was the carpenters' guild. In hindsight, I see that much of the interior decor is appropriate, but I was completely thrown off by the large wooden vats full of red stuff, which I figured were supposed to be grape presses, and "carpentry" was the last thing they reminded me of.
As for the apartment, here's an additional tip to future seekers: when you get on top of the
house with the red semi-circle, there are actually TWO balconies reachable from there. The closer, lower and smaller one is much more obvious, but you're looking for the OTHER one, which is to the left and is very easy to miss.
fortuni on 5/8/2020 at 08:33
I've written a Ricebug style walkthrough including lootlist for this mission, happy to post if DirkBogan grants permission.
Bikerdude on 5/8/2020 at 13:16
Quote Posted by Wilkins
Many thanks for this intriguing mission, just a question: are textures meant to be pixelated?
Is there anyway to revert this, so its back to smooth textures..?
Master of Dromed on 5/8/2020 at 13:32
I guess you have to edit fm.cfg file and set tex_filter_mode to 1