HavvicGames on 28/7/2020 at 08:20
Fantastic mission. I hope to one day be able to achieve the level of detail and interconnectedness of Dirk's interiors :D
michael a on 28/7/2020 at 11:34
Quote Posted by Galaer
Skull is connected to the objective. You trigger it by reading scroll on wall somewhere at the middle of stairs leading to top floor of Supraward Mansion. I think there is also 2nd scroll, that trigger it, at the very top floor of Vizier's Mansion (I think it's in cell 1 floor lower than Iron Facade). As for the reason why you take it - objective explains that skull has similar value like Iron Facade.Thanks, Galaer! Looks like there are
several ways of dealing with those artifacts I appreciate this :thumb:
Spyrano on 28/7/2020 at 16:40
Amazing mission! Love the verticality and interconnectedness. The attention to detail is amazing too, especially for a TG FM.
4167 loot, so I was still missing a bit. Lots of nooks and crannies to explore.
ticky on 28/7/2020 at 20:31
Hi! This is a zip file, while the original was a 7z. Also, the Zip contains a single mission folder, then within it, all the other usual folders.
My Angelloader 1.4.4 didn't recognise this zip. I downloaded the original 7z in the first post, and that one works.
ticky on 28/7/2020 at 20:39
Hmm. This missions textures looks so low-res (with big pixels) for me, which is unusual. I tried a couple of others with stock textures just to test, bot they are normal.
Is this on purpose? Part of the design? Maybe an old-school kind of software-rendered looking attempt?
Thank you
Little_Dragon on 29/7/2020 at 00:08
Quote Posted by ticky
Hmm. This missions textures
looks so low-res (with big pixels) for me, which is unusual.
I think texture-filtering is disabled in the fan mission's config file. Don't know if it's intentional.
Pavis on 29/7/2020 at 05:16
I finished this mission in a bit more than 3h, 4100/5800.
This is an excellent fm, the architecture, the visuals, the ambient sounds are all very good and in some places there is this particular odd t1 vibe that I love so much. Thank you DirkBogan :thumb:
ticky on 29/7/2020 at 10:12
This might sound strange, but I am stuck. I'm finished with the first accessible building complex (Vizier's), and don't have any idea about how to proceed to the other one, are they connected, and if yes, where are they connected.
Cheela on 29/7/2020 at 14:38
Huh, this mission was insane! :wot::thumb::thumb: A quite nice job to play it through and discover everything. How could you created this map? :eek: Amazing.
Loot 5540/5800
Has somebody as well found the keeper medallion or hidden stuff in Woodworkers Guild Roof? And that sleeping guy in the supraward's attic? :cool:
Oh my, these tricky places :)
@ticky: as you go into vizier's house, from the valley, have you already opened up that big grate rightward (from the inside)? almost in opposite to the door of servants' quarter, there is a small staircase leading up a floor higher to another entrance. Go outside. Are you now on your way?
A question: there is a translucent blue curtain with a grate and a strange glowing behind, in supraward's house, near Ehlena's portrait, is that place accessibe somehow? Thanks.