fortuni on 7/8/2020 at 07:53
@ ticky & Psychosis
I also found both of those lamps impossible to mantle up, can't say why some people can and others can't.
ticky, use the bridge to jump over to the red sloping roof, you can mantle up to the higher wall from there.
ticky on 7/8/2020 at 08:33
Quote Posted by Psych0sis
Mantle it
Oh yes, that's what I tried around a dozen times, right before posting here. Newmantle is enabled as well.
@fortuni, Thank you, will try! That seems to be my last hope. :D
Galaer on 7/8/2020 at 10:38
From street enter house with growing plant. Go on 2nd floor and use window to get on red roof. Look up. There are ledges you can climb up on the roof with guard.
ticky on 7/8/2020 at 12:10
Quote Posted by Galaer
From street enter house with growing plant. Go on 2nd floor and use window to get on red roof. Look up. There are ledges you can climb up on the roof with guard.Yes, that one also seems to be working, thank you.
DirkBogan on 9/8/2020 at 07:55
Thank you all for your feedback, both praiseworthy and constructive! I'm sorry I haven't been able to address your responses individually.
EDIT 17-08-20: This information is for v1.0; v1.1 solves this issue.
IMPORTANT: I'm sad to say I've made a frustrating discovery: for some installations, many stock textures are not displaying correctly, even without any graphics mods enabled.
Please place the contents of this .7z in the \fam folder of your
Ascend The Dim Valley installation, even if you are using graphics mods
This will ensure that the correct Thief 1 textures are displaying for those who wish to have the intended experience, and make no
visual difference for graphics mod users.
(
https://drive.google.com/file/d/1AhJkQkziXhl_UhpcWjffea7X1-G0OPT-/view)
Also, if you are playing on a version pre-1.26, the shadows will appear pixellated and blocky. This was not intentional, so 1.26 or above is mandatory.
Psych0sis on 9/8/2020 at 08:24
@ticky & Fortuni
Try to do a straight run on top of the table to the wall lamp, you should mantle it every single time -> (
https://i.imgur.com/TflUW3Q.png)
However, it just occurred to me you guys are probably
not playing on TFIXlite, and thus have been hit with the Voodoo47 special surprise of him deciding what objects should and shouldn't be mantleable, so perhaps that is why neither of you could not do it. (The other possible reason would be skill, but I think anyone can make jumps as simple as this)
EDIT: I just did a fresh install of TFIX leaving the mods ticked on, and now I can not mantle the lights as well. Lol
marbleman on 9/8/2020 at 09:07
Here's a protip for all those who play with TFix.In your root Thief Gold folder open OSM > gamesys.dml
Find the following part
Quote:
//sewer lids should not be mantleable
+ObjProp -3628 "PhysCanMant"
{
"" false
}
//and elec wall lights as well
+ObjProp -468 "PhysCanMant"
{
"" false
}
//and torches as well
+ObjProp -26 "PhysCanMant"
{
"" false
}
//CollectorTower ditto
+ObjProp -437 "PhysCanMant"
{
"" false
}
//SpotStreetlamp ditto
+ObjProp -2061 "PhysCanMant"
{
"" false
}
//Streetlamp ditto
+ObjProp -222 "PhysCanMant"
{
"" false
}
//HangSpotFlush ditto
+ObjProp -2742 "PhysCanMant"
{
"" false
}
//no mantle for transformers either
+ObjProp -415 "PhysCanMant"
{
"" false
}
and delete it.
fortuni on 9/8/2020 at 10:52
Quote Posted by Psych0sis
@ticky & Fortuni
However, it just occurred to me you guys are probably
not playing on TFIXlite, and thus have been hit with the Voodoo47 special surprise of him deciding what objects should and shouldn't be mantleable, so perhaps that is why neither of you could not do it.
EDIT: I just did a fresh install of TFIX leaving the mods ticked on, and now I can not mantle the lights as well. Lol
Voodoo messing with players and authors at the same time by deciding how he thinks they should experience the game......what an outrageous slur on the most modest member of this community....;)
PS. Thanks for the solution, I have full TFix installed with no enhancements
Schlock on 9/8/2020 at 21:08
Good thing TFix was able to fix that glaring flaw with this mission :)
Wormrat on 11/8/2020 at 04:54
Expert, 3 hours 23 minutes, 5152 loot.
Awesome concept, awesome execution. It's like you're climbing up into the level's skybox. Devilishly twisty, but with a strong sense of progression (especially whenever you step out onto a balcony), and I was able to understand the level as a single interconnected space. There's some great sneaking indoors, too, with lots of chances to dart from shadow to shadow as footsteps echo around you, through a variety of creative layouts. My favorite room, aesthetically: the Quarters of the Supraward. Not sure why, it just felt right.
I think the lighting in the central area looks great. IMO one of the key elements of the Thief 1 aesthetic is "low poly, starkly and dramatically lit" and the initial view delivers. It's cold and looming. I also liked the way the flashbombs are hidden (well, the three I was able to find, anyway) and the light/shadows projecting out from the Iron Facade room at the end.
EDIT: And the Keeper area! That gave me a couple surprises. I tried putting the non-loot medallion from the Supraward Keeper's place on the pedestal, like I was doing some kind of Indiana Jones golden idol switcharoo, but to no avail.
As for the readables, I understand people not finding them to be super accessible, but I appreciated the attempt at realism and making the documents feel plausibly integrated into the world. The armistice is a good example of this, I think.