massimilianogoi on 13/12/2009 at 05:17
I am wondering how the Ion Storm teams got that beautiful pastel coloured textures, and that perfect tiling. I prefer those ones than the textures made by patterns of the real surfaces.
The first ones gets at the game a cartoon-style I like alot. Did they used some Photoshop technique?
Renzatic on 13/12/2009 at 06:45
I could hazard a guess as to how they did it if you post a couple screenshots up. It's been forever since I played T3 through, so I need a helpful reminder.
Judith on 13/12/2009 at 09:37
Original textures were hand drawn/painted, as far as I remember.
Making a tiling texture is a pretty universal technique, you get you image, duplicate the layer, offset it by x/2, y/2, and you paint on the layermask to cover the seams. It's pretty easy on "organic" textures, something like 5 minutes of work, up to 30 minutes on regular shapes like bricks.
massimilianogoi on 14/12/2009 at 02:43
Quote Posted by Judith
Original textures were hand drawn/painted, as far as I remember.
Making a tiling texture is a pretty universal technique, you get you image, duplicate the layer, offset it by x/2, y/2, and you paint on the layermask to cover the seams. It's pretty easy on "organic" textures, something like 5 minutes of work, up to 30 minutes on regular shapes like bricks.
You mean "correcting" the cross formed in the middle?
Renzatic on 14/12/2009 at 03:02
Just take what Judith said, but add a couple of cut/paste/add layers/blends in with sections of the more ornate stuff to get it to tile.
Like your trim down there at the bottom. The best thing to do is take a section of that, divide it in half, and move the two parts against the left and right edge. Since you already know that particular piece tiles smoothly, you've now got a good continuous edge. Afterwards, you'll blend in your cut pieces with the underlying trim using either alpha masks or clone stamps. The same technique would apply to the rest of the texture.