Textures - override skip lightning vs. emissive masks - by Judith
Beleg Cúthalion on 8/9/2009 at 04:44
I just had a thought and before I forget it: Could you please try to use your textures with glowing and not-glowing parts with a projector light? I doubt that it'll work for (
http://www.ttlg.com/forums/showthread.php?p=1888100#post1888100) this idea, but just in case... Another thing might be if you could provide a T3GENWindows (and the few other windows/matlibs?) replacement with dark framework for e.g. the Thief 3 Gold Project. I always thought the windows looked cartoony themselves but maybe this will already look better.
Judith on 8/9/2009 at 09:04
First of all, projector light uses only single textures, not materials, so this won't work. You can use a transparent DTX3/5 texture with black leaves but it won't work either, i.e. you'll see something but not much really. It's not the best method to display decals, I guess, it needs a bright background to show you the dark parts, and it looks a bit ridiculous.
Beleg Cúthalion on 8/9/2009 at 14:45
That's about what I experienced with my own humble experiments, really a shame that not even alpha textures work. :( Well, no trees in sunlight with cool shadows then... But what about the second part, would it be possible to replace them?