Hemebond on 30/5/2009 at 08:59
If only you could change SS2 to use OpenGL so it ran better under Wine.
Twist on 2/6/2009 at 20:56
Quote Posted by Muzman
That's so cool. This would be great in Thief.
(
http://ttlg.com/forums/showthread.php?p=1781656#post1781656)
:thumb:
Like I say later in the thread there, I'm not sure it's worth the effort just yet. Maybe if Timeslip rediscovers his love for Thief again...
Oh, and as ZB pointed out, labeling those screenshots as HDR is inaccurate.
braineater on 12/6/2009 at 12:26
Hi there :)
i have some problems geting the fix startet :(
i dont really know where the problem is,but i think it has something to do with ddfix or with win vista or with my graphics driver
when i try to open the ddfixgui.exe i get an "this programm doesnt work anymore" windows error and when i use the manual version i dont see any effects of ddfix,for example aa or af doesnt work :(
And i think because of this the enb fix dont work with my systemshock :( i copied all the needed files in my systemshock dir so normaly it should work :(
is anybody running this fix on vista and may can help me?
sry for my bad english
blaydes99 on 28/6/2009 at 05:37
Here I thought I was onto something new, but someone already noticed this with Thief. Too bad we can't get a bit more development from Timeslip.
HDR and DOF are possible with ENB series, but we most likely also need some development on the ENB series side as well.
Twist, you're right, the screenshots don't actually show HDR nor DOF, although it's possible (I did get some buggy DOF working in SS2).
Silkworm on 28/6/2009 at 17:27
Looks pretty good, actually.
ZylonBane on 1/7/2009 at 22:19
Quote Posted by blaydes99
Twist, you're right, the screenshots don't actually show HDR nor DOF, although it's possible (I did get some buggy DOF working in SS2).
No, HDR is not possible. To do true HDR, you need a lighting engine designed to support it. The best you can hope for in a bolt-on solution like ENB series is overbrightening.
This is because there's no way for ENB series to tell whether a pure white region is supposed to represent the heart of a sun, or a sheet of paper. So it has to treat them all the same.
Thirith on 2/7/2009 at 07:31
If tweaked well, this could be pretty nice. I'm somewhat torn with the screenies - the (faked) lighting effect looks more organic, but this also means it loses some of the clinical, cold style that was pretty effective.
blaydes99 on 6/7/2009 at 04:48
Quote Posted by ZylonBane
No, HDR is not possible. To do true HDR, you need a lighting engine designed to support it. The best you can hope for in a bolt-on solution like ENB series is overbrightening.
This is because there's no way for ENB series to tell whether a pure white region is supposed to represent the heart of a sun, or a sheet of paper. So it has to treat them all the same.
You are completely correct, I should have clarified. The ENB wrapper "supposedly" supports HDR effects (although why use it with an engine that alredy calculates HDR?) but of course, SS2 was not programmed with HDR in mind, so it will only overbrighten, like you said.
I still think SS2 looks better with a subtle Bloom effect vs the base engine lighting effects (you gotta admit that the power cell looks a lot better using this). I'm guessing here, but would this type of thing at least expand SS2 to a 32-bit rendering target vs the current 16-bit? Yes, ddfix displays colors in 32-bit, but does it calculate the lighting and dithering in 32-bit depth? If we could get this type of user-configurable effect built into DDfix, I think it would really help to bring SS2 a bit more back up to date (when used in conjuntion with SHTUP, Rebirth, etc.)
ZylonBane on 6/7/2009 at 14:51
In 32-bit mode, there is no dithering. That's a low-level function of the video card driver when running in 16-bit mode (up until certain !@#$* drivers stopped supporting it).
The lightmaps are precalculated by Dromed, so of course can't be improved by any rendering tech.
EvaUnit02 on 7/7/2009 at 00:20
Too bad that SS2 + DDfix v1.1.1 crashes the instant that you try to search bodies.