Yandros on 28/1/2019 at 13:37
I would vote in favor of keeping the mods as separate downloads, especially if all you have to do is download them and drop them in your Thief folder or a /mods subdirectory.
lowenz on 28/1/2019 at 18:39
Quote Posted by Jax64
Yes, as said above, EP2 is not included due to its large size. However, everything is set up so that all you would need to do is place EP2.crf in your install directory to enable it, similar to TFix.
I have also experimented in making a fat version that includes both NecroAge and EP2 among others, but the file size is nearly two gigabytes, which is a rather extreme amount to download all in one patcher.
Thank you again. Everything is functioning correctly then?
Was there anything you found irritating or any other content you hope to see implemented? I welcome any constructive feedback.
Good enough for me! Maybe add the graphic configurator from the HD mod?
voodoo47 on 28/1/2019 at 19:21
I think I've fixed a couple of models in EP1, so if you are looking for the most up to date version, the one from TFix should be it. would also recommend using the fixed hand meshes, they are lurking somewhere in the TafferPatcher topic.
Jax64 on 28/1/2019 at 23:25
Quote Posted by Yandros
I would vote in favor of keeping the mods as separate downloads, especially if all you have to do is download them and drop them in your Thief folder or a /mods subdirectory.
I am inclined to agree.
Quote Posted by voodoo47
I think I've fixed a couple of models in EP1, so if you are looking for the most up to date version, the one from TFix should be it. would also recommend using the fixed hand meshes, they are lurking somewhere in the TafferPatcher topic.
Thank you. I am currently using the original EP plus several fixes you linked in the last few pages of the Tafferpatcher topic, but I will update to the one from TFix as it likely includes several other fixes. As for the hand meshes, are these the same ones noted in the Special Thanks of (
https://www.ttlg.com/forums/showthread.php?t=141121) AM16's Fixed Missions Topic? If so, perhaps it may be appropriate to include the fixed missions by default.
Cigam on 29/1/2019 at 05:05
Could I just request that a USERMODS folder be added to the root and modpaths? Tfix provides this and I found this useful.
From the sounds of it you will already be adding NecroAge and EP2 to modpaths so that leaves my only other niggle, and it might not be anything you can do anything about, but the fact that the voicelines are removed from unconscious NPCs.
I want to be able to throw a guard on a fire and hear him scream.
Jax64 on 29/1/2019 at 06:31
The current testing version already has the USERMODS folder implemented just as TFix does, so no worries!
As for unconscious NPC voice lines, I believe they still currently occur after using this patcher. The ability to change this behavior likely lies in a gamesys or DML fix somewhere, though I am not certain where. That said, I would be somewhat hesitant to change the default behavior. Though if I ever happen across this option, I suppose I could document it so that anyone could change as they see fit.
john9818a on 31/1/2019 at 10:26
If you are talking about NPCs or AIs speaking immediately after they are KO, I don't think much could be done about that since it is from what I have observed a timing quirk with the AI wanting to speak immediately after grunting (on the way to the floor) and the sound system playing the wanted line. I don't want to get too technical about other situations/solutions here in the fan mission forum.
Cigam on 1/2/2019 at 05:37
One more thing, and it is quite minor. About the name. Think fan or unnoficial patches should give themselves names that distinguish themselves from official patches. Only the 1.18 patch should call itself the T2 patch. It would be like the Syrim unnofficial patch just calling itself the Skyrim patch.
That's it, just think it's formal title should be something like unnoficial patch, fan opatch, community patch, or if you fancy a bit of Cockney rhyming slang, the Tea Leaf patch.
Cigam on 1/2/2019 at 05:39
Think the voices were removed in the fixpack. I have used Tafferpatcher without it and got the voices.
Jax64 on 3/2/2019 at 20:30
Quote Posted by Cigam
About the name. Think fan or unnoficial patches should give themselves names that distinguish themselves from official patches. Only the 1.18 patch should call itself the T2 patch.
I agree. The name is subject to change, and will very likely change before release. I just haven't decided on a name that can be both unique and unambiguous. I am certainly open to suggestions, however.
Quote Posted by Cigam
Think the voices were removed in the fixpack. I have used Tafferpatcher without it and got the voices.
If this is true, it is probably not my place to be modifying that. It could be true that this behavior has changed with the latest release. Though currently checked by default, the fixed missions pack is completely optional.