Axon1988 on 17/1/2011 at 18:25
Sweet! Thanks Koki, here's to the endless replayability that is Stalker!
clearing on 19/1/2011 at 10:01
(
http://www.moddb.com/mods/stalker-way-of-the-wolf/news/announcing-stalker-way-of-the-wolf)
Quote:
From the creator of Call of Pripyat: Redux comes the first total conversion modification for S.T.A.L.K.E.R.: Call of Pripyat, bringing the Southern Zone into the modern Call of Pripyat engine!
Way of the Wolf will be set prior to the events of S.T.A.L.K.E.R. Clear Sky, prior to the Great Emission that radically changed the look of the Zone. The Southern Zone will form the basis of the mod, with the player taking the role of everyone's favourite rookie-trainer, Wolf, in his slightly younger days. Familiar locations such as the Cordon, Agroprom Research Institute and Rostok are making a triumphant return!
Corrupt Ukrainian army officials trade with illegal Stalkers at the border of the Zone of Alienation, selling surplus military supplies under the table to make cash on the side. Largely tolerant of Stalkers, regular soldiers will not fire upon them unless provoked. The same cannot be said for Spetsnaz units sent deeper into the Zone.
The fanatical Monolith faction have very recently left for the Zone's centre, and sightings have been seen of roving members returning from beyond the Barrier highly agitated and hostile.
The Clear Sky faction is yet to reveal itself to the world - its home in the Great Swamps is as yet inaccessible thanks to large amounts of anomalous activity.
Way of the Wolf will be a largely free-play gameplay experience, utilising the side-mission system of Call of Pripyat to great effect.
Koki on 19/1/2011 at 17:28
Announced just now? So we can expect it in 2013-2014?
At least it's on CoP engine.
Axon1988 on 19/1/2011 at 19:52
I've also seen this mod. It looks interesting. I guess we'll just have to wait and see how this progresses, or dies a silent death.
Koki on 20/1/2011 at 10:45
Quote:
Respawn Population Management for STALKER SoC
version 1.0, released 2010/08/02
A Minimod by NatVac
Compatible with patch versions 1.0001 through 1.0006
This modification of the original GSC respawn code adds
persistence to the save games to remember the times that
each respawner actually spawned something. Respawners
will use a random delay before becoming ready to respawn
again, and the range of delay times is adjustable.
In vanilla, every time you load a save or change levels,
the game's respawners are all activated, because the
respawn delay is reset to zero and that is less than the
current game time.
Finally :D
artistpavel is already planning to include it in the next Complete release.
Axon1988 on 20/1/2011 at 21:57
Oh man, that's wonderful news! :D Sweet!
Bjossi on 21/1/2011 at 16:34
I've been playing with Stalker Complete 2009. This mod seriously kicks ass. But it is probably vastly outdated compared to ZRP by now, though.
If this mod does not have a winter included already, it should. Many stalkers play around in the zone for months at a time, GSC never even imagined people would have the patience.
242 on 22/1/2011 at 13:30
Quote Posted by Koki
Respawn Population Management for STALKER SoC
version 1.0, released 2010/08/02
A Minimod by NatVac
Compatible with patch versions 1.0001 through 1.0006
This modification of the original GSC respawn code adds
persistence to the save games to remember the times that
each respawner actually spawned something. Respawners
will use a random delay before becoming ready to respawn
again, and the range of delay times is adjustable.
In vanilla, every time you load a save or change levels,
the game's respawners are all activated, because the
respawn delay is reset to zero and that is less than the
current game time.
And AFAIR, a few years ago GSC said it wasn't possible to patch that.
So if I understood correctly, stealth approach (f.e. Agroprom at night) is now possible, because if detected, on reload of a save (made when you still was undetected) all nearby enemies won't be aware of you as it should be?
Koki on 22/1/2011 at 18:19
Er, no. That's totally different. It's about not having to fight Bandits every fucking time you're getting to Agroprom and back.
Quote Posted by Bjossi
I've been playing with Stalker Complete 2009. This mod seriously kicks ass. But it is probably vastly outdated compared to ZRP by now, though.
All Complete mods include newest bugfixes.
Bjossi on 22/1/2011 at 21:23
Going from Red Forest to Pripyat is another annoyance, I don't even have to be in Pripyat for 5 minutes without having to deal with at least a few monolith when returning to Red Forest.