Axon1988 on 20/8/2010 at 18:02
I've thought about it but just never get round to it. Let me know what you think of oblivion lost and maybe I'll give it a try too.
On a side note the newest large mod for Call of Prypiat I could find quickly seems to be: AtmosFear 2
It really looks interesting and the blowouts looks amazing! Mostly a skybox mod and then they also up the graphics, due to my super quick pc I won't be able to try the higher resolution textures though.
mothra on 27/8/2010 at 09:07
i never leave home without atmosfear, has become a obligatory mod for me, most "all-in-one" mods incorporate it. the COP blowout is beautiful.
Axon1988 on 27/8/2010 at 11:42
Yeah those pics look so amazing, I have a question, those red 'effects' do the actually move around or is it just like a picture?
mothra on 27/8/2010 at 18:09
the background is more or less static, only moves a little (percspective I think) when you change maps but the way clouds move or appear, the low mist in the morning and especially the blowouts are all exeptional. and oc the nightsky. needs lots of RAM in HD and if you have other texture/high res mods installed.
Axon1988 on 1/9/2010 at 00:01
Yeah that's why I cant play it with that mod. I still have a core2duo. I'm happy with my old bucket of bolts, keeps me gaming and can still handle all my designs.
On another note, Lost Alpha just released the September calender of theirs. It's quite an amazing screenshot taken in dx8 rendering. I really can't wait for them to release the mod.
mothra on 1/9/2010 at 13:27
i got a core2duo, gtx880 and 4gb ram, no problems here. btw, Call of Pripyat REDUX (the other "complete graphical/weapons/AI overhaul" mod) has a release out on moddb.
Axon1988 on 2/9/2010 at 00:57
Yeah I saw that. I am watching that mod. I think it's the first full fledged and finished TC mod for COP right?
Well you have the graphics card for it, well mine is a ATI 4670. So not too bad. But I paid way too much for it. At the prices hardware is falling now... Always the way things go.
Trappin on 16/9/2010 at 06:45
FPS Run 'n Gun Special Edition
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http://www.stalkermod.net/viewtopic.php?f=2&t=8)
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http://www.mediafire.com/?2ywc7z8c53u)
I enjoy sandboxing SoC with this mod enabled - the strangers are a complete pain in the ass and the zergs are pretty crazy. YYMV.
Quote:
I used Save's CarryMod3, onionradish's ShowReward Mod, MrKlorox's Weather Mod, Shebuka's Repair Mod, dunnin's ammo fix, Proton's Freestate Mod, DEXXX's Freeplay Mod 1.2 and bardak's stk10004 bug fix attempt in this pack, and I used ideas or concepts from mods such as ABC Mod, Basix Mod, olmod and many others. I also used some textures from Marco_M's Big Hunt TOZ mod
Two new communities have been added... the Rogues which are your friends, and the Strangers which are your deadliest enemies...
A new character has been added.... Doc! You will find him at the north end of the Red Forest on the elevated platform
Added portions of the Freestate mod... you have to purchase the powers the artifacts used to give you. Plus, by purchasing Hunter skills, you can get a chance at an.....
Axon1988 on 18/9/2010 at 03:31
Thanks for that trappin, that looks really interesting!
bleaksand on 2/10/2010 at 13:27
Concerning the Zone Reclamation Project (aka ZRP) mod … Could someone please tell me how the 'Screw Repair Option' works?
I've checked the 'Allow Screw to Repair Weapons and Armor' check-box … Now what? Do I have to somehow *use* the screw on my weapon, or is it automatic?