keyplayer on 12/4/2007 at 02:31
Hi all
Trying to get a teleport between maps...its runs map one and I can see that it see map 2 but it crashes every time...Main log says it doesn't find the player?
any thoughts one what I did wrong...been fighting this all day and can't seem to come up with a solution
Thanks
Keyplayer :mad:
Ziemanskye on 12/4/2007 at 06:50
How is it set up?
You need to make sure the PlayerStartPoints are setup right (and you need an *extra* one for the teleportDestination: if you just give the property to one you need one without it too, because it gets confused easy)
keyplayer on 12/4/2007 at 15:10
Ziemanskye
I do have 2 player starts...one vanilla and one vanilla+teleport only.
I have an exit volume which seems to work fine and a volume on Map2 (IS this needed?) Tried to follow th tot with small maps "Bank" it does the same thing?
Thanks for the assist
:confused:
Ziemanskye on 12/4/2007 at 18:51
Okay...
This really should be easy: just like in the tutorial and it works fine, as far as I know, and have experienced myself.
The volume in the second map is only needed if you need to get back to the first.
What is the exact error in the log file?
keyplayer on 12/4/2007 at 20:01
Ok here what I'm getting at first
Laoding..ok
new game..ok
Seeing objectives ..everything normal
Start game..
Obj disappear?
WARNING: No Enter Mission Info object found. Restart mission will have to use default difficulty object! [ 14770] (.\EnterMissionManager.cpp : 105)
Map Load Finished.
Not A really big deal
Game loads..Map1
Go to Volume:
Prompts for Map2
Yes..goto load...Crash
T3Main.Log
Yada Yada..all kind of warnings..missing skeletals...blah..blah
ERROR: Failed to find player start when attempting to create player!
[ 40147] (.\LoginManager.cpp : 84)
Warning : Login failed: [ 40147] (..\..\Core\Inc\FOutputDeviceFile.h : 51)
Critical : appError called while debugging: [ 40147] (..\..\Core\Inc\FOutputDeviceFile.h : 51)
Critical : [ 40147] (..\..\Core\Inc\FOutputDeviceFile.h : 51)
Exit : Executing UObject::StaticShutdownAfterError [ 40147] (..\..\Core\Inc\FOutputDeviceFile.h : 51)
Exit : Executing UWindowsClient::ShutdownAfterError [ 40148] (..\..\Core\Inc\FOutputDeviceFile.h : 51)
Log : Viewport WindowsViewport__0: WM_DisplayChange [ 41215] (..\..\Core\Inc\FOutputDeviceFile.h : 51)
Log : EndFullscreen [ 41278] (..\..\Core\Inc\FOutputDeviceFile.h : 51)
- SetRes: 640 x 480 (windowed) [ 41278] (.\D3DRenderDevice.cpp : 580)
- Backbuffer format 21 (32 bit) [ 41278] (.\D3DRenderDevice.cpp : 840)
- Depthbuffer format 75 (32 bit) [ 41278] (.\D3DRenderDevice.cpp : 874)
Exit : Double fault in object ShutdownAfterError [ 41405] (..\..\Core\Inc\FOutputDeviceFile.h : 51)
Critical : Breaking debugger
nomad of the pacific on 12/4/2007 at 20:48
Were there no Viktoria errors? Also, can you play the second level from within the editor?
You do have the EnterMissionInfo and DifficultyInfo actor in both your maps, don't you? I ask because of that first warning you're getting. You'll also need the ExitMissionInfo actor in your first map and DifficultyAIMap2 actor in your second map. Beyond that, make sure your map Title is unique in each map (Under Level Properties - LevelInfo) and that your PlayerStart refers to the correct TeleportDestName.
If none of that works, I'll try to think of some other possible solutions.
Ziemanskye on 12/4/2007 at 21:50
I'm not sure the enter/exit/difficulty stuff is needed for teleports, but the levelnames and the teleportDestination name (on both the player start and the volume need to work).
And you aren't using the teleport script are you? Just the volume?
keyplayer on 12/4/2007 at 22:01
OK heres where I'm at
Using Komags tut...I have only done up to Obj Part 2...WHich is where what your talking about happens in the GameSYS Right?
I can play both levels from the editor...so I am at the point of using the T3.exe from the Editor folder...
SO if I understand what your saying I need to continue through the next part XXIII OBj Part 2 before trying this?
lol give ya some background I did several mission in t2 and almost had this done once before a HD crash wiped me out...I started building this backwards..lol Map 2 was first...right now I only have Map 1 started at the map 2 entry point...guess I'm weird that way. always doing things backwards
Anyway let me know if I'm just being stupid...lol
Definately not as good as some of you guys but I'm learning...lol
And Thanks for all the help I receive from this forum...none of my missions would have ever been completed without you guys and the tuts
guess I'm ramblin...later:joke:
keyplayer on 12/4/2007 at 22:08
Quote Posted by Ziemanskye
I'm not sure the enter/exit/difficulty stuff is needed for teleports, but the levelnames and the teleportDestination name (on both the player start and the volume need to work).
And you aren't using the teleport script are you? Just the volume?
No teleport scripts , just the volume
keyplayer on 13/4/2007 at 02:12
:thumb: Ziemanskye
You were right I had the naming messed up
Once I stripped out the return and just looked at one direction I got it cleared up now I can put the return in
Thanks for both of ya'll for the assist
Maybe I can do the same one day
:D