Nick_UI on 3/6/2024 at 16:04
Mysteries of Tolham
Sharing a bit of my opinion:
Wow, didn't expect such a great concept realized, I really liked climbing and finding my way through various ladders, roofs, pillars and what not. (No I didn't savescam as hell because of fall deaths why do you ask?)
In addition to that the whole level premise, atmosphere and unusual environment (which reminds a bit of a sword level) makes exploration feel rewarding.
Level really nudges you to get higher and experiment with parkour and climbing.
Difficulty was nice, most of the encounters are enjoyable and secrets are quite interesting, guard patrols (except for a few in museum) were great. (It was also great that level has magical aspect and you play a lot with it, really makes you want to explore just to see what is out there next)
Had a bit of minor troubles with level also, but that might be because I didn't play as many FMs and my settings:
A few times couldn't see important interactive objects such as ladders because they were placed on the dark or on the surface with similar color/pattern (could be because of my gamma settings)
Sometimes couldn't climb up or climbing up wasn't really comfortable like in the example bellow
Bumped into small decorative obstacles a lot of times and was thrown in a different way and died (don't know how much of it is intentional but still not really comfy/mb skill issue)
klatremus on 4/6/2024 at 03:50
Brilliant, just brilliant! 4.5 hours of gameplay now, with over 5000 loot. Still got 2 required objectives and 2 optional ones left to go. Still haven't been to Darklon, museum, hammerites in the north (and surrounding streets), pub, and there's also a haunted area below the central region that I haven't found a way into. There are so many cool areas where loot is hidden, and being a climber really rewards you. Suberb stuff really.
Thanks Lord Taffer!
dhowjones on 4/6/2024 at 08:15
One of the most enjoyable missions of recent years, and that's saying something. Love the verticality and intimate layout. Finished in 4 hours 46 minutes, with 4659 in loot. Never did find that bracelet, though!
RJS66 on 4/6/2024 at 12:34
So many ways to go everywhere! Been lost a lot of times in this one. Fantastic mission. 3 hours 46 minutes with 5130 in loot so far
klatremus on 4/6/2024 at 21:25
Finally finished in 6 hours and 9 minutes! Found 7884 loot out of 8914. Can't believe I missed over a thousand. :eek: I finished all objectives, including optional ones, and I found 2 bonus objectives (Sakata & Summerion's daggers).
Questions:
1) Can you disenchant Conway's sword?
2) I thought I read at Darklon's about another sword/dagger that someone had in their possession, but I couldn't find that readable again to double check. Are there more hidden swords than the two I found?
3) There is a patrolling guard in an enclosed wall in the eastern part of the main city hub. There are windows into that location, but I can't get in there.
4) Close to Summerion's dagger there were 3 boards that I broke. Behind was half of a window and a few stones below, but nothing else. Does that hide something?
5) I remember two floating lanterns and one floating skull on a high balcony in the west. Is there something special to do with them?
Thanks again for one of the best and most entertaining missions I have ever played!
Edit: Scoured the museum and Darklon's some more and found quite a bit more loot. There was an entire area I had totally missed. Up to 8279 now.
I have a few more questions though:
6) Above where Darklon is patrolling I found a room that I had missed before. There is a readable, but no loot that I could see. However, there was a round green button in the wall that looks like a face. I pressed it, but nothing seem to happen. Now that I think of it, could that have turned off the particle alarm around the bracelet? I just jumped over it the first time I went here. I forgot to check that.
7) In a lava cave with a very incomplete wooden bridge there is a few pillar like symbols on the floor, with what looks like maybe a panel hiding an item in between. Does that open? Up the ramp I found the same symbols on the wall with some particle effects and plaques that read Sepulchre of the Sinistral and something else. I tried lighting the two torches on the wall, thinking that would open something up, but it didn't. Any hints for this? Or am misunderstanding?
Edit #2: Wow, found a nice treasure cache with 270 loot underneath the factory courtyard in the far northeast plaza! Flip switch under the stairs to open nearby panel. Up to 8564. Spent so much time looking around, and it's so tough when there's so many places to visit. Draining me of energy this, but very rewarding when I find something. I doubt I will find much more without help.
onetruekeeper on 5/6/2024 at 05:09
Got all main objectives as well as the optional and secret objectives. Great mission. The map was not that useful and not much clues how to get to the objectives but otherwise fun exploring.
Lord Taffer on 5/6/2024 at 07:28
Thanks for the feedback taffers!
I salute thee klatremus for finding so much loot already!
1)Conway's Sword can't be disenchanted. I thought about making it a bonus objective, but didn't have time anymore to set up a clever puzzle for it.
2)Darklon's readable told about Sakata's dagger, so you found all (two) daggers out there in the mission.
3)Player can't get into that room. A bit higher up, there's three arcs and a pathway between Salimar's house and a flooded small room with some pipes. I hope I understood right the place you meant?
4)No, there's nothing special there.
5)There isn't a bigger mystery to them, they are just for atmosphere. One of the underground flying lanterns can be used to climb up to the higher corridor, but rope arrow is another option.
6)Yes, you guessed it right. The green button is for deactivating the particle alarm around the bracelet.
7)Actually, in between these symbols there a black panel which can be opened. Look around in this same room, it's not far but you might have to peek.
I can try to guess what loot stashes you might have missed, so here's just some that come to mind just now:
- The Mage's tower --> the same level which the mage patrols, look for a stash here, the AI can't go there.
- Southwest city hub, this area has some quite hidden loot around. Climb and see if you can find more loot (windows, on top of walls, roofs). Quite close to exit gate, here's one hidden loot (outside).
- Big lava chasm's walls, search here for hidden loot, if you haven't already.
- Opposite to museum, the wooden building (southeast wall), close to street level.
I can try to think more loot stashes that are easy to miss and write those tips here later today.
fortuni on 5/6/2024 at 15:34
Mini dml courtesy Jax, with blessing of LT to fix loot count on normal and hard difficulties.
1. There's an area of the map that is only accessible on expert but LT accidentally didn't make 1 item of loot (50g) zero value for normal and hard.
2. Blue Gems in
Tharmaz' tomb now available as loot (hard + expert)
3. Final goal now irreversible.
End game stats should now be 8954/8754/8944
Code:
DML1
//TG FM: Mysteries of Tolham (TDS20AC) by Lord Taffer / Fixes: miss19.mis.dml
//final goal
+ObjProp 1064 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 1064 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 1064 "TrapQVar"
{
"" =1:goal_irreversible_11
}
//loot
+ObjProp 1018 "DiffDestroy"
{
"quest var values" 0
}
-ObjProp 1018 "Loot"
-ObjProp 1043 "Loot"
+ObjProp 1043 "DiffDestroy"
{
"quest var values" 0
}
+ObjProp 2795 "DiffDestroy"
{
"quest var values" 0, 1
}
klatremus on 5/6/2024 at 16:26
@fortuni and Lord Taffer: I think perhaps that dml needs to be updated, as I found two blue gems that were both valued at zero loot. I assume they should be 15 each. They are the eyes of a wall mural in Tharmaz' tomb, directly above Tharmaz' Azure. This is at least for expert difficulty.
Edit: Found 2 more items thanks to your hints, Lord Taffer! I focused on the southwest city hub since you said that, and I found a ring on a skeleton in a residence at the west end of the canal. I had only found 2 coins in the skeleton's eyes previously, but had missed the ring. Then I also found the vase under the floor panel in the lava cave. I went out of the room and "peeked" into it, like you said, and with the lights on I saw the red lever on the side of the doorframe. That makes it 8764, only missing 150. :D
Lord Taffer on 5/6/2024 at 17:00
What klatremus said is true indeed. On normal difficulty, there's no access to Tharmaz area, so these blue gems should get destroyed at that difficulty level. I can fix these loot issues or we can use updated dml, both are fine by me.
Great! I'll try to think some other hard to find loot placements and give some tips.