Thanks to everyone that voted in the contest! Glad to have won, but the other entries were great fun and worthy as well.
Here's the comments and feedback from the voters, for anyone interested. :cool:
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Would have liked to have known, in advance, that I couldn't drop a certain item.
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While not the largest mission I've played, the mansion was super fun to explore with multiple ways if entry, plus it's not often I see a thief FM with Lovecraftian elements in a story. And just the rainy atmosphere in general with the way it was executed was enough to win me over as well.
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I think this mission nailed the TDS atmosphere and therefore is probably the most faithful to the contest theme. A lot of care and effort went into details, such as the rain patter on the windows and the soundscaping (excellent remixing of some TDS ambients). The architecture and textures are also some of the best I've seen in a T2 FM, really impressive what was achieved in the Dark Engine. The mission is a little on the short side and, besides the visuals, there is nothing particularly outstanding going on - it is a fairly straightforward mansion heist. This is not a criticism per se, it is just when compared to at least one other mission in the contest, there is quite a contrast in terms of scale. This mission should definitely be added to the list of best mansion missions and I look forward to replaying.
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Nicked managed to pack an outstanding TDS-like mission into Thief2. The storm effects were extra creepy, kept me always on my toes, because I could never know when the shadow I was hiding in would disappear in a moment. The rowboat with Basso was also a cool thing, I don't think I have ever seen anything like that before in Thief2, only downside was that I had to keep repositioning Garrett in the boat because he was not tethered to it and when Basso made a sharp turn, he ended up falling into the water. The invisible enemy in the basement and its sounds were extra creepy, a nice touch. The story reminded me heavily of Captain Moira's from TDS, but this one with him trying to raise his dead wife was much more interesting than the original.
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This mission plays how I wish DS played. Very fun experience.
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A solid mod that really nailed the feel of Thief 3
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Overall, amazing work! This mission is pure TDS style. Everything works nice and smooth. Lightning effect was a nice add and it created more tension to gameplay. Strange priest with a mask added a lot to atmosphere and the readables in his room were the mission's most interesting ones. I would have wanted to read more about this priest's cult and their goals. Only one thing I was hoping for in the end, and it's just I wanted the mission to be a bit bigger. This tells about the quality of this fm, not wanting it to end! The soundscape was great all around, the menus superb!
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Very cute little mansion mission. Nice Thief: Deadly Shadows tribute. Plays it a bit safe (aside from ending section), not nothing to complaint.
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Nicked is a national treasure.
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Love the feel of this one, it mimics some of my favorite TDS levels.
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Very well made, visually stunning, solid gameplay!!
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This is peak comfort
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This was very good - good pacing, good foreshadowing of the battle to come, two possible endings - this was great!
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I would have liked to kill the monster in the basement. Great atmosphere, jumped a couple of times. Mostly great textures. Nice all the clues got written down for you.
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I don´t think I´ve ever played such a great FM in the style of T3. The atmosphere caught it perfectly. For me, definitely by far the winner of this contest.
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The structure of the house meant that there wasn't a good build up to the climax and the story was pretty predictable. However, the atmosphere and level design was really great. I also thought the special loot was a good touch
Excellent "port" of TDS into T2. Some mechanics, and many aesthetics ported from TDS into a T2 FM. Love it both from the atmospheric and technical point of view. Minus points are from the ending location. The final opponent is actually frustrating, and that makes the mission not very rewarding.
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- lack of flashbombs in tight interiors with heavy guard count nudge to blackjack on expert during first playthrough
- exterior lighting was pretty grim (not the good kind)
- plot was a bit too cliche and overdone including the basement
+ appreciate the TDS touches like arrow models, main menu, chests, auto-notes etc
It wasn't bad, just didn't really do it for me in terms of overall immersion despite having some nice rooms.
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Perfectly captures the atmosphere of TDS missions, especially Moira's mansion :D
I appreciate how the flooded basement made it impossible to move absolutely quietly, building up tension.
The gameplay was fine, I like the addition of the "special loot". Overall very enjoyable.
The story is pretty good, too. Not the top tier, but still very good.
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It is simple story mission which I appreciate. During some point I was afraid of doing the "good guy" work, but thankfully we don't. It can be also invitation for sequel in thief style, where Garrett has to deal with consequences of his actions and then get rid of them, by thus rescuing The City from doom. The direction of clues and flow of going through mission is solid good. There is also no innovation (I am not fanmission creator/game designer so I am not able to fully appreciate the craft of hidden mechanisms of the dromed), which is alright. Not every piece of work has to challenge existing formula, nor be a masterpiece. Especially since it is contest mission and priorities has to be made to fit within the deadline.
The story is voyeuristic take on pulp, eldritch horror. As mentioned in the beginning, I am glad how it was resolved as with the experience I had during playing I didn't feel in the mood of becoming the hero
Speaking of the basement I appreciate the Amnesia water monster.
The sounds and ambiance were alright, although there were moments where I felt like it is too obvious for my liking. Some of them were like a laugh track in the sitcom. I am not sure if it was on purpose to emphasize the pulp, or to go with route the player is too stupid to handle subtlety.
Art direction/Graphics wise it is perfect. The choose of custom stuff and being hd, while adapting tds style of menu and design of the gear gives a sweet spot. It is like idyllic idea of TDS art direction for the old and stubborn players. I am not a fan of HD mods and items that has way more polygons and sharp textures, but in the context of the mission and curating the objects, the shapes of architecture, and textures the work is done greatly. An experience of dealing with references is shown there which I fully appreciate.
The architectural elements and amount of clutter and details reminds me movie sets and museums focusing on interiors of the house.
It is good mission and great mission entry, for me the best with adapting TDS vibes to the previous games.
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Great adaptation TDS into T2. Many interesting features and solutions. Good atmosphere and gameplay. Plot is little bit cliche, but makes its work
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Such a low gameplay score because of lever pixelhunting. And overall low framerate.
Amazing custom textures and objects. Love the museum room hommage to A Pirates Downfall FM.
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beautiful faithful TDS mission
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"A Shadow on the Water" is just dripping with that TDS atmosphere, with excellent use of textures and ambient. Not to mention an excellent throwback to "The House of Widow Moira". Definitely my favorite to win the contest!