ProjectX on 25/8/2005 at 14:44
cool.
So far the potions I've added are:
night vision (this was a bit of cheating, all I did was tint the screen to make things brighter)
invisibility
and I'm trying to get:
slowfall
slowmo
I'll have a look at that as soon as T3Ed likes me agin.
EDIT: EUREKA (which is greek for: 'hand me a towel!')
I found something that'll directly do exactly what I want!
the command simtime(scale(0.5)) slows down everything by half!
i hope...
W00t it works!!!!
ascottk on 25/8/2005 at 17:38
Quote Posted by ProjectX
the command simtime(scale(0.5)) slows down everything by half!
W00t it works!!!!
You didn't need my help after all :thumb:
ProjectX on 25/8/2005 at 18:25
well, I have been using a load of your tutorials from fleshworks, but your quote on here was the inspiration for the potion. And I got SFX and architecture inspiration from your FM.
potterr on 27/8/2005 at 15:19
Finally finished this...well nearly. [SPOILER]I didn't have a fire arrow for the mages so I hit the generator things with water arrows instead....they fell off the ceiling...and I couldn't do much about it from then. I am right in thinking you need to hit the two generator things by the mages with a fire arrow?
I also couldn't get into two of the rooms in the main throne room.
And is it actually possible to go up the twisted stairs room there or is it just for show?
Whats the"rest Crypt" for?
Finally the dead guy at the end seemed to have lost his legs through the floor when I got to him, I had to pull him out ;)
Nice work with the scripting on the generator room though :thumb:
[/SPOILER]
GlasWolf on 27/8/2005 at 15:34
potterr:yes you need a fire arrow, and I did the water arrow thing too... great minds eh? A couple of the doors aren't frobbable at the end. The twisted stairs are part of a separate section - instead of crossing the platforms, go to the room beside the display cases, another door has opened. Rest krypt, umm, I mean crypt - don't know where you mean.
potterr on 27/8/2005 at 16:48
Cool, found the other way in via the twisted corridor now...also with 1 health left I managed to get back out of it [SPOILER]with the gloves[/SPOILER] and am now exploring the outside....which could do with a roof :cheeky:
Ziemanskye on 28/8/2005 at 12:05
Totally unrelated to the bug-fixing release, but I'd like to ask you to release the unr and scripts (and maybe the current gamesys, if it's needed) with this when you're done - you are doing a lot of cool and weird stuff, and it would consequently be a lot better reference of how to achieve various tricks and effects than my missions have been.
ascottk on 28/8/2005 at 16:50
Quote Posted by potterr
....which could do with a roof :cheeky:
I was planning a 3 map mini-campaign. The first is a city section (with roof hopping), the second is underground, the third is the Labyrinth.
Quote Posted by Ziemanskye
I'd like to ask you to release the unr and scripts (and maybe the current gamesys, if it's needed) with this when you're done - you are doing a lot of cool and weird stuff, and it would consequently be a lot better reference of how to achieve various tricks and effects than my missions have been.
Yikes! It's messy as hell. Although I'm not keeping my secrets. Most of the stuff I learned was in the wiki or the forum. It's not bad for my first map.
ascottk on 29/8/2005 at 03:55
Quote Posted by potterr
Whats the"rest Crypt" for?
It's something I made up to put Krellek's soul to rest & to release some other souls. I couldn't just let poor ol' Krellek lie in the generator room now could I?
potterr on 29/8/2005 at 08:17
Ah I see, maybe it should be a secret objective?