ascottk on 20/8/2005 at 22:35
I already made one. It's a pic of the zombie. Thanks anyway though.
potterr on 20/8/2005 at 22:54
Thats ok, it was more of a programming thing in that if there wasn't a GLTitle image I could possibly check for a loading image to use.
[SPOILER]Also I found the key after jumping off the roof....I have 3 health left now...[/SPOILER]
So far 4 hours of playing (2 of them looking for a way out of the building though) and still loads to get to as far as I can tell....although I am more cautious with T3 FMs as the lighting makes it creepier
ascottk on 21/8/2005 at 01:05
I think that room has a lizard . . . I can't be too sure though . . . :weird:
Maybe a mini burrick . . . sleeping . . .
potterr on 21/8/2005 at 01:17
or he was wearing a wig ;)
ascottk on 21/8/2005 at 01:23
Quote Posted by potterr
or he was wareing a wig ;)
[SPOILER]Oh yeah! That's the Sleeper's hair. I got rid of him but not the hair :p I wonder if eyeballs come with that . . .[/SPOILER]
GlasWolf on 22/8/2005 at 00:09
Finally managed to get a hold of this (rapidshare doesn't like my ISP) and have run through the place several times. I was going to try and complete it before giving my bug-list, but I'm pretty stuck so I'll start here. I just sat playing with a notepad by my side so some are pretty trivial. Also some have already been mentioned.
* Locked (front) door handles should be horizontal (told you some were trivial!)
* The Kurshok can't pass the cave threshold
* Restarting the mission from the load screen doesn't work (does everyone get this?) Also tags, briefing and objectives are gone at the restart screen.
* Frobbable loot through cases
* Ghost starts speaking before she disappears
* Only the mantel part casts shadows in ghost room fireplace
* Framerate in the library and front garden (jittery with a 6800GT / 3.4GHz Athlon 64).
* Banner room - odd player shadows (from ambients?)
* Cobwebs can only be seen from one side in the SE bedroom
* Scrolls in the bedroom loot paintings
* Flickering texture in window frame in bedroom over cemetary
* "Thank you" note didn't disappear until I'd read it a few times. Also maybe shouldn't appear before taking the mirror
* Scroll in the sleeper's room not flat on desk
* New note should be added about the sleeper quest
* Hole around the alcove on lower floor, sky visible
* New note should be added about the 3 corner rite
* Frobbable kitbag in E bedroom
So far I've found the mirror, the front door key (with assistance), the info on Krellek and the special loot in the library. However, I can't find the chalice or the glasses. Also noticed a secret in the wall opposite the tunnel going to the Kurshok area. No idea what to do with it, though.
Overall the mission needs "populating" to differentiate the rooms etc, but it is absolutely fantastic to see a T2-size mission coming together, plus the scripting, teleporting etc... great job, ascottk. If someone can please tell me where the chalice is (and maybe the glasses) then I'll carry on.
ascottk on 22/8/2005 at 00:51
Quote Posted by GlasWolf
* Restarting the mission from the load screen doesn't work (does everyone get this?) Also tags, briefing and objectives are gone at the restart screen.
Hmmm . . .
Quote Posted by GlasWolf
* Frobbable loot through cases
Lowered highlight distance
Quote Posted by GlasWolf
* Ghost starts speaking before she disappears
it's a default voice. I like cutting her off.
Quote Posted by GlasWolf
* Only the mantel part casts shadows in ghost room fireplace
Didn't notice. Too involved to notice I guess. Thanks for the fresh eyes.
Quote Posted by GlasWolf
* Framerate in the library and front garden (jittery with a 6800GT / 3.4GHz Athlon 64).
I've been working on the best solution for that. Now I can't test maps from my editor.
Quote Posted by GlasWolf
* Banner room - odd player shadows (from ambients?)
Banner room . . . I wish I had official names for the rooms . . .
Quote Posted by GlasWolf
* Cobwebs can only be seen from one side in the SE bedroom
They're only a one-sided mesh. I'll look into it.
Quote Posted by GlasWolf
* Scrolls in the bedroom loot paintings
I'll hide them if I get a chance.
Quote Posted by GlasWolf
* Flickering texture in window frame in bedroom over cemetary
The mesh is overlapping the brush. Known problem & easily fixed.
Quote Posted by GlasWolf
* "Thank you" note didn't disappear until I'd read it a few times. Also maybe shouldn't appear before taking the mirror
I thought it didn't appear . . .
Quote Posted by GlasWolf
* Scroll in the sleeper's room not flat on desk
Stupid scroll . . . I oughtta . . .
Quote Posted by GlasWolf
* New note should be added about the sleeper quest
I might have it in there already but forgot to initialize it
Quote Posted by GlasWolf
* Hole around the alcove on lower floor, sky visible
Known problem.
Quote Posted by GlasWolf
* New note should be added about the 3 corner rite
Okie doke
Quote Posted by GlasWolf
* Frobbable kitbag in E bedroom
Yeah, that should give garrett some upgrades or something . . . or blow up
Quote Posted by GlasWolf
However, I can't find
the chalice or the glasses.
[SPOILER]Chalice is in the display case. Glasses are near the first two books, bottom shelf.[/SPOILER]
Quote Posted by GlasWolf
Also noticed a
secret in the wall opposite the tunnel going to the Kurshok area. No idea what to do with it, though.
You'll find out . . .
potterr on 22/8/2005 at 00:57
[SPOILER]chalice is behind glass...I also found the hidden door, drove me mad trying to get in, there is a hidden alcove opposite, however you can get the contents when closed. After getting the 3 mages to now dissapear it too me house to realise that the same hidden alcove cover could now be frobbed and teh teleporter passage becomes normal...although I can't see what else to do now.
Havent found the galsses, but did find a locked trapdoor behind the cabinet in the room opposite the library (where the note is about the glasses).
[/SPOILER]
Agree with GlasWolf, the size of the mission is great, but it is lacking some furniture, and it doesn't flow so well (lots of wandering aimlessly at the moment).
The note after you free the mages doesn't get added to your notes...(I think it was actually quite important as it told you the location of something).
Also a few things didn't quiet makes sense.
* The statues round the tables in the underground bit, I would have though a few more dead bodies (like the one upstairs...I didn't want to go near that one) would make a bit more sense (plus creep people out).
* Why is the soap glowing yellow? :laff:
Anyway fantastic so far, keep it going. :thumb:
There is one thing that I am not going to like about T3 FMs, and thats the fact that those secret switch books in bookshelves that you could see a mile off are no more, they all look very much the same :(
ascottk on 22/8/2005 at 01:02
Quote Posted by potterr
The statues round the tables in the underground bit, I would have though a few more dead bodies (like the one upstairs...I didn't want to go near that one) would make a bit more sense (plus creep people out).
The Kurshok's been lonely so he's been inviting some "friends" over for dinner. I should add a note about that.
Quote Posted by potterr
Why is the soap glowing yellow? :laff:
It's the default texture that glows. I should change that . . . if I can get freakin' T3Ed running maps again :grr: