epithumia on 18/8/2005 at 22:07
Just as soon as the site where thiefmissions.com lives comes back on the Internet, that is.
Edit: Finally the network is sort-of working, and the file is available.
Durinda D'Bry on 19/8/2005 at 06:56
:thumb: I would play it - screenshots look nice and objectivies are interesting!
But is there any chance to download GMP + new resources (or even UNR + new resources) package? Until way to reduce IBT is not supported it may be an option for slow network users...
242 on 19/8/2005 at 08:47
Yes, I also wonder if there is a way to reduce size of the FMs? Do they include some excess files by chance?
str8g8 on 19/8/2005 at 09:45
regarding items frobbable through display cases, I came across the same problem, not sure how it is meant to be set up, I'm sure there are stuff on the OM museum that had stuff in the cases that you couldn't pick up till you smashed the glass.
I was thinking you could use a script to change the Frob distance value of the objects, triggered by the glass being struck (or something). Haven't tried it yet though.
Screenshots look nice, btw.
Ziemanskye on 19/8/2005 at 10:29
for the stuff in the cases, try reducing the HighlightDist property - try about 48, or if the cases can be opened first (by frobbing) then set the FrobBias lower than the case (so the case will highlight first)...
I'll dl and give it a go later, so more useful stuff then...
arcana imperii on 19/8/2005 at 10:42
Unfortunately I could not get it to work no matter how many times I tried.
My Thief 3 will now crash when I try to play the default installation.
Reinstalling thief 3 again, and that gets old after awile. :mad:
Ziemanskye on 19/8/2005 at 12:25
Okay, I haven't been all the way through it, but jesus the place crawls sometimes - I'm clocking as low as 3fps in some areas!
The fact that the engine is rendering the corridors inside the building from the outside isn't good (though I like how you can look out the windows).
There was an old Unreal trick of an additive plane with a regular texture facing out and another with a translucent texture facing in for not being able to see inside, but I don't know if that'd make any difference here. I'd expect not, but maybe a quick test could save you a lot of perfromance here.
Also the library upstairs - make the bookcases in the middle of the room non-shadowcasting please, I can barely move in there my framerate falls so much.
As before, I think your scale is wrong - you have a lot of very big rooms with nothing in them, but there's no hope of getting you to change that now :P
Also, a bit more help with all the scripted stuff, like the doors locking behind you and needing to explore to open them again (corridor with the mirror-room) could really do with some sound effects or something to tell you the doors have changed.
I also found a note about the Unbinding, which I assume is you having put in a way to deal with the statues, but it doesn't pick up as a Note or change any objectives - anychance you can change that?
(probably a bit late to say, but I'm really picky about things, and quite a harsh critic - my responces to T2X were rather verbose. I don't mean to be nasty, just trying to be helpfully critical)
And the loot score is screwed up - before I died and came to write this I had about 980% loot. Also, I found a picture we could steal, that was had a scroll stuck through it (I know that's how they place in the editor, just wondering if you can bOutOfWorld the scroll or something).
You also need to think a bit more on the lighting - things like the lamps upstairs (in the rooms on the front of the house I mean), they shouldn't have a shadow of their own, it just looks wrong, and some of the doorways need to cast too - the doors are but the frame/corridor isn't, so you get gaps in the shadows.
There was what seems to be a FleshBsp hole, around the alcove smesh.
Oh, and I think you could do with a light by the hole in the ground, I fell into it before I knew it was there!
ascottk on 19/8/2005 at 16:59
Quote Posted by Ziemanskye
There was an old Unreal trick of an additive plane with a regular texture facing out and another with a translucent texture facing in for not being able to see inside . . . Also the library upstairs - make the bookcases in the middle of the room non-shadowcasting please, I can barely move in there my framerate falls so much.
I was wondering about that. I was hoping the one-sided window skin would help. I also put in two zone portals on each side of their frames. All that, of course, didn't help at all.
Quote Posted by Ziemanskye
As before, I think your scale is wrong - you have a lot of very big rooms with nothing in them, but there's no hope of getting you to change that now :P
T3 seemed cramped. I like the openness of the previous games. But I know what you're talking about & I think it can be fixed.
Quote Posted by Ziemanskye
Also, a bit more help with all the scripted stuff, like the doors locking behind you and needing to explore to open them again (corridor with the mirror-room) could really do with some sound effects or something to tell you the doors have changed.
I was thinking about the best way to do that. I think a simple "What the . . ?" Garrett quip would help. Or a note.
Quote Posted by Ziemanskye
I also found a note about the Unbinding, which I assume is you having put in a way to deal with the statues, but it doesn't pick up as a Note or change any objectives - anychance you can change that?
Hmmm . . . I'll look into that.
Quote Posted by Ziemanskye
(probably a bit late to say, but I'm really picky about things, and quite a harsh critic - my responces to T2X were rather verbose. I don't mean to be nasty, just trying to be helpfully critical)
You're the most help I've had. Thanks.
Quote Posted by Ziemanskye
And the loot score is screwed up - before I died and came to write this I had about 980% loot. Also, I found a picture we could steal, that was had a scroll stuck through it (I know that's how they place in the editor, just wondering if you can bOutOfWorld the scroll or something).
I think I fixed those so hopefully revision 0.5 won't have those problems.
Quote Posted by Ziemanskye
You also need to think a bit more on the lighting - things like the lamps upstairs (in the rooms on the front of the house I mean), they shouldn't have a shadow of their own, it just looks wrong, and some of the doorways need to cast too - the doors are but the frame/corridor isn't, so you get gaps in the shadows.
I went through the level yesterday & adjusted a lot of the lighting. I totally forgot about using the flesh renderer . . .
Quote Posted by Ziemanskye
There was what seems to be a FleshBsp hole, around the alcove smesh.
Ouch! I didn't see that.
Quote Posted by Ziemanskye
Oh, and I think you could do with a light by the hole in the ground, I fell into it before I knew it was there!
Ouch! I actually consider falling into a hole a discovery ;)
potterr on 19/8/2005 at 17:28
Quote Posted by arcana imperii
Unfortunately I could not get it to work no matter how many times I tried.
My Thief 3 will now crash when I try to play the default installation.
Reinstalling thief 3 again, and that get old after awile. :mad:
arcana, there is a bug with GarrettLoader that has just been found in that its not always backing things up properly. Rather than re-install, you need to restore the game by using the resettodefault.zip file in either the townhouse or schism fms. I am working on the bug over the weekend.
EDIT: just going through the code line by line at the mo (for the past 30 mins...thats how much code there is), and have not yet found the reason for the files not being backed up properly (by the looks of it everything was back up correctly - 85 files that would have been overwitten)...Process installed everything correctly as far as I can see.
I will now play the mission and then try uninstalling.