ffox on 6/10/2005 at 15:47
The Krellek fps improves after I've been playing for a while. It starts off very slowly with an occasional freeze for a couple of seconds.
If I return to the start area after a couple of minutes the framerate there has doubled and the freezes have gone.
:idea: Could this be because it takes significant CPU time to do the initial load of the Dynamic vertex pool?
ascottk on 6/10/2005 at 16:01
Quote Posted by ffox
The Krellek fps improves after I've been playing for a while. It starts off very slowly with an occasional freeze for a couple of seconds.
If I return to the start area after a couple of minutes the framerate there has doubled and the freezes have gone.
:idea: Could this be because it takes significant CPU time to do the initial load of the Dynamic vertex pool?
Several things happen at the start:
* the skybox gets rendered
* ambient and other sound effects start playing
* the zoning of the outside area was tricky to implement so the renderer might be testing the zones
* the objectives start
* emitters start
* god knows however many other things get initialized
Then as the game goes on bits & pieces (instead of the whole thing) get reinitialized. That's my best guess.
GlasWolf on 7/10/2005 at 18:12
I don't seem to be able to pick up the chalice when I open the chest. I know you said it was a "non inventory object" but that's taking it too far!
ascottk on 7/10/2005 at 23:53
Quote Posted by GlasWolf
I don't seem to be able to pick up the chalice when I open the chest. I know you said it was a "non inventory object" but that's taking it too far!
Ouch! I have to look into that :erg:
GlasWolf on 8/10/2005 at 06:38
I reloaded and managed to pick it up this time, but it's worth checking as you have to be positioned correctly. Don't want it to become the next oil flask in the clocktower. I've also been messing around with things seeing as I've played this quite a few times - good fun luring the statues down the stairs to take care of the assassins . At one point one of the assassins searched for me through the teleporting doors and couldn't get back out. I also managed to freeze Krellek - he was searching for me near the generator, gave up and froze in the corridor so I had to reload.
Good job on the display cases btw, I presume you managed to work out how to set the items to frobbable depending on whether the glass had been smashed? Works perfectly anyway. The rope arrows are fantastic to see, but the directional thing is a pain and the delay in spawning the rope makes things very awkward. One of the greatest things in Thief is running from an enemy and thudding a rope arrow into the rafters and leaping on to it to evade their clutches. I almost managed it with the zombie but bounced off the rope and got slashed.
Edit: oh yeah, and the waste basket seemed to delete all my inventoried readables when I read them. I'll have to re-check this though as I might have got myself mixed up.