nomad of the pacific on 23/9/2005 at 03:04
Has anyone played 0.8 yet? I CTD everytime I try. :( I can still play Zschism and original missions. I've upped the vertex pools, too, but that didn't help. I never tried 0.7 because RL has kept me away until now, so I don't know if this is strickly a prob with this version or if I've got something else going on.
potterr on 23/9/2005 at 07:18
I have, ran fine through GarrettLoader. One thing with it is that it has a user_patch.ini file which GarrettLoader uses to update the user.ini file. If you have installed manually then the user_patch.ini file would not have been amended into your user.ini file and could well be the reason for the crashes.
nomad of the pacific on 23/9/2005 at 10:20
I'm using GL 1.12. It runs OMs ans Zschism fine. (It's a great program, BTW. :D ) I bumped up the vertex pools on my third go around after installing using GL and before playing. I forgot to mention in my original post that I get through all the menus and crash after Start Mission. That's what made me consider the vertex pools.
potterr on 23/9/2005 at 16:35
Check your user.ini while its installed and after initially pressing the PLAY button (i.e. abort out of the game).
It should look something similar to this:
Code:
[BlockLoading]
LoadFromResourceBlockFiles=True
[Source Control]
UseSourceSafe=0
[Engine.Engine]
UpdateGameSys=0
[Conversations]
SchemaChangesAllowed=True
[PCVertexPools]
DynamicVertexPool0=7077888
StaticVertexPool=5898240
StaticShadowVertexPool=3538944
[HandDrawnMaps]
HDMap_0=LabyrinthLower
HDMap_1=LabyrinthUpper
[HandDrawnMapNames]
HDMapName_0=T_HDMapNameLabyrinthNeuvais
HDMapName_1=T_HDMapNameLabyrinthNeuvais
[HDMap0TextWindow0]
Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_HDMapNameLabLayout>
X=160
Y=94
Width=220
Height=26
[HDMap0TextWindow1]
Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_HDMapNameLabyrinthLower>
X=370
Y=280
Width=110
Height=28
[HDMap1TextWindow0]
Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_HDMapNameLabLayout>
X=180
Y=100
Width=220
Height=26
[HDMap1TextWindow1]
Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_HDMapNameLabyrinthUpper>
X=400
Y=200
Width=110
Height=28
As this setup will run it fine. If it does not look like that then something has gone wrong during the patching or there are additional parts in the default.ini or user.ini that is causing the problem.
It would also be possible to give you the debug version of the T3MAIN.exe to see where the errors are occuring.
nomad of the pacific on 23/9/2005 at 23:11
Here is what's in my user.ini after trying to run the game:
Quote:
[BlockLoading]
LoadFromResourceBlockFiles=True
[Source Control]
UseSourceSafe=0
[Engine.Engine]
UpdateGameSys=0
[PCVertexPools]
DynamicVertexPool0=7077888
StaticVertexPool=5898240
StaticShadowVertexPool=3538944
[Conversations]
SchemaChangesAllowed=True
[Cadence]
SchemaMetafileName=SchemaMetafile_HardDrive.csc
SchemaMetafileName_Memory=SchemaMetafile_Memory.csc
SchemaMetafileName_DVD1=SchemaMetafile_DVD1.csc
SchemaMetafileName_DVD2=SchemaMetafile_DVD2.csc
SchemaMetafileName_DVD3=SchemaMetafile_DVD3.csc
[HandDrawnMaps]
HDMap_0=LabyrinthLower
HDMap_1=LabyrinthUpper
[HandDrawnMapNames]
HDMapName_0=T_HDMapNameLabyrinthNeuvais
HDMapName_1=T_HDMapNameLabyrinthNeuvais
[HDMap0TextWindow0]
Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_HDMapNameLabLayout>
X=160
Y=94
Width=220
Height=26
[HDMap0TextWindow1]
Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_HDMapNameLabyrinthLower>
X=370
Y=280
Width=110
Height=28
[HDMap1TextWindow0]
Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_HDMapNameLabLayout>
X=180
Y=100
Width=220
Height=26
[HDMap1TextWindow1]
Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_HDMapNameLabyrinthUpper>
X=400
Y=200
Width=110
Height=28
All the same data you posted, but with the additional SchemaMetafileName lines. I'll try deleting them and see if that helps.
I think I still have the debug version of T3MAIN.exe. I'll give that a try, too.
Edit:Deleting the SchemaMetafileName lines didn't help. Please remind me which version of T3Main.exe is the debug version. File size and date should be all I need.
potterr on 23/9/2005 at 23:23
Its the largest one 8mb, originally the Opt version (unfortunately they all have the same version number).
nomad of the pacific on 24/9/2005 at 05:52
Well, I tried the debug version. This is what my Launcher.log file said:
Quote:
2 main: Starting with cmdline 'T3MAIN.exe \\.\DISPLAY1 "dummy" Labyrinth?-LoadTravel?-LoadSave?-ObjectFilter=0?DestTeleporter="LabyrinthStart" '
3 main: Adjusting default video mode to \\.\DISPLAY1 1024x768x32 @ 60 Hz
5 SetDisplayMode(1024, 768, 32, 60, 268435457), result = 0
5 InitInstance: Full screen mode
5 MontiorEnumProc: Found monitor spec for '\\.\DISPLAY1' - m [ 0,0 - 1024,768 ] w [ 0,0 - 1024,768 ] - Primary
6 InitInstance: Creating window ( 0,0 - 1024 wide 768 tall )
31 Waiting for game to send process handle ... (ffffffff)
157 WndProc: Got WM_USER, game's process handle: 000000D4
282 Got game's process handle: d4. Wait time: 126 ms.
282 Signaling event for game to terminate
282 Waiting up to 30000 ms. for game process to terminate
1407 Game process exited with code ffffffff
1407 main: Adjusting default video mode back to original \\.\DISPLAY1 1280x1024x32 @ 60 Hz
1408 SetDisplayMode(1280, 1024, 32, 60, 268435457), result = 0
2408 Synchronized launch, command args : 'Labyrinth?-LoadTravel?-LoadSave?-ObjectFilter=0?DestTeleporter="LabyrinthStart" ' ...
2408 Creating process C:\Thief3\Thief3\System\T3Main.EXE -display \\.\DISPLAY1 1024x768 Labyrinth?-LoadTravel?-LoadSave?-ObjectFilter=0?DestTeleporter="LabyrinthStart"
2438 ... new process handle 1e8
2438 Waiting for game to go exclusive ... ( 120000 ms delay )
8294 Game has signaled that it has exclusive mode, wait time: 5750 ms.
8295 Wait for game to go exclusive done, exiting.
8295 main: Exiting
There were no other logs generated. This is becoming discouraging! :(
ascottk on 24/9/2005 at 06:22
Quote Posted by nomad of the pacific
Well, I tried the debug version. This is what my Launcher.log file said:
2 main: Starting with cmdline 'T3MAIN.exe \\.\DISPLAY1 "dummy" Labyrinth?-LoadTravel?-LoadSave?-ObjectFilter=0?DestTeleporter="LabyrinthStart" '
3 main: Adjusting default video mode to \\.\DISPLAY1 1024x768x32 @ 60 Hz
5 SetDisplayMode(1024, 768, 32, 60, 268435457), result = 0
5 InitInstance: Full screen mode
5 MontiorEnumProc: Found monitor spec for '\\.\DISPLAY1' - m [ 0,0 - 1024,768 ] w [ 0,0 - 1024,768 ] - Primary
6 InitInstance: Creating window ( 0,0 - 1024 wide 768 tall )
31 Waiting for game to send process handle ... (ffffffff)
157 WndProc: Got WM_USER, game's process handle: 000000D4
282 Got game's process handle: d4. Wait time: 126 ms.
282 Signaling event for game to terminate
282 Waiting up to 30000 ms. for game process to terminate
1407 Game process exited with code ffffffff
1407 main: Adjusting default video mode back to original \\.\DISPLAY1 1280x1024x32 @ 60 Hz
1408 SetDisplayMode(1280, 1024, 32, 60, 268435457), result = 0
2408 Synchronized launch, command args : 'Labyrinth?-LoadTravel?-LoadSave?-ObjectFilter=0?DestTeleporter="LabyrinthStart" ' ...
2408 Creating process C:\Thief3\Thief3\System\T3Main.EXE -display \\.\DISPLAY1 1024x768 Labyrinth?-LoadTravel?-LoadSave?-ObjectFilter=0?DestTeleporter="LabyrinthStart"
2438 ... new process handle 1e8
2438 Waiting for game to go exclusive ... ( 120000 ms delay )
8294 Game has signaled that it has exclusive mode, wait time: 5750 ms.
8295 Wait for game to go exclusive done, exiting.
8295 main: Exiting
There were no other logs generated. This is becoming discouraging! :(
It seems to me like a display problem. Try tweaking the display settings like lowering the resolution, toggle bloom settings & vsynch, etc. because this a fairly large map & the default settings would definately not work.
potterr on 24/9/2005 at 08:09
nomad of the pacific, there should be a ton of log files created in your saves folder, the one you want to see is T3Main.log which will look something like this:
Code:
Init: Name susbystem initialized [ 0] (.\UnName.cpp : 251)
--------------------------------------------------- [ 0] (.\BlockLoadingUtil.cpp : 213)
Initializing Block loading/analysis engine support. [ 0] (.\BlockLoadingUtil.cpp : 214)
--------------------------------------------------- [ 0] (.\BlockLoadingUtil.cpp : 215)
Block load/analysis status: [ 0] (.\BlockLoadingUtil.cpp : 216)
Loading Resources from Block Files. [ 0] (.\BlockLoadingUtil.cpp : 217)
Exit after 1th frame - Disabled. [ 0] (.\BlockLoadingUtil.cpp : 218)
--------------------------------------------------- [ 0] (.\BlockLoadingUtil.cpp : 219)
Loading block file for state []. [ 0] (.\BlockLoadingUtil.cpp : 290)
Init: Detected: Microsoft Windows NT 5.0 (Build: 2195) [ 0] (.\UnVcWin32.cpp : 1218)
Init: Version: 777 (133) - 1.1 (Nov 17 2004) [ 0] (.\UnMisc.cpp : 2741)
Init: Compiled: Nov 17 2004 14:12:01 [ 0] (.\UnMisc.cpp : 2742)
Init: Command line: Vintage1.gmp?-LoadSave?-ObjectFilter=0 [ 0] (.\UnMisc.cpp : 2743)
Init: Base directory: D:\Program Files\Thief - Deadly Shadows\System [ 0] (.\UnMisc.cpp : 2744)
Init: Save Game Dir: d:\Program Files\Thief - Deadly Shadows\saves\SaveGames [ 0] (.\UnMisc.cpp : 2751)
Init: Object subsystem initialized [ 63] (.\UnObj.cpp : 1935)
Starting up resource system... [ 63] (.\UnMisc.cpp : 3246)
... loading search paths ... [ 63] (.\UnMisc.cpp : 3275)
...resource system started. [ 94] (.\UnMisc.cpp : 3345)
Loading material categories... [ 94] (.\UnMisc.cpp : 3364)
...material categories loaded. [ 110] (.\UnMisc.cpp : 3366)
Init: Computer: RICH [ 110] (.\UnVcWin32.cpp : 1278)
Init: User: rich1 [ 110] (.\UnVcWin32.cpp : 1279)
Init: Memory total: Phys=767MB Pagef=1104MB Virt=2047MB [ 110] (.\UnVcWin32.cpp : 1286)
Init: Working set: 32000 / 159000 [ 110] (.\UnVcWin32.cpp : 1294)
Init: CPU Page size=4096, Processors=1 [ 710] (.\UnVcWin32.cpp : 1432)
Init: CPU Detected: 1916.000 Mhz PentiumPro-class processor (AuthenticAMD) [ 710] (.\UnVcWin32.cpp : 1513)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow! [ 710] (.\UnVcWin32.cpp : 1514)
Registering runtime classes... [ 710] (.\Launch.cpp : 633)
... runtime class registration complete. [ 724] (.\Launch.cpp : 663)
Initializing game engine @ 17921593... [ 746] (.\Launch.cpp : 704)
NOTE: this is only a small part of the log as its quite large.
nomad of the pacific on 24/9/2005 at 15:12
I just tried to run an FM from T3Ed and I crash with both the joystick and Send To XBox, so my problem isn't with GL or Labyrinth. I can't even run my own WIP! :grr: I have a dual install, so that should pretty much elliminate T3 related problems unless they're in the registry. I'll have to do some checks on my computer and see what comes up.
Thanks for all the help, Potterr. :thumb: Sorry for wasting your time.