Dario on 23/4/2008 at 08:36
Hi all. Been searching for a while, and couldn't find anything in the FAQ either on this.
My level load times in TDS are insane. I just reinstalled it, tried to load some saves that I had backed up (just before The Cradle, of course, to test my new X-Fi sound card), but it takes nearly 4 minutes to load a level. (???)
Any ideas? I disabled all my anti-virus/spyware apps, tried rebooting, etc... but the issue won't go away.
- Oh, and while I'm at it: is there some way to play without having to put in my CD? I thought there was, but when I searched for it, all I came up with was cracks and trainers. I thought there was an INI tweak or something, though my memory is vague. Or was it Garrettloader that allowed this, or something?
Thanks!
Edit: Oh, and my specs are: AMD 6400+ X2, GeForce 8800 GTS (latest drivers), Windows XP w' SP2... running BOClean (anti-spyware) and AVG Antivirus.
Jason Moyer on 23/4/2008 at 08:51
As far as playing without the CD goes, if you install the editor it includes a patched exe without copy protection.
Dario on 25/4/2008 at 06:54
Ah, so that's what it was. Thanks. :)
So, nobody has any ideas why my load times would be so bad?
Update: Hmm, I just launched the game, and the intro movie got stuck playing over and over. Whenever I hit Esc, I would have about 2 frames in which I could click on the main menu, so I was able to click on New Game, but then the game froze with Garrett's voice looping the first few words of the briefing. Weirdness.
Dario on 5/5/2008 at 14:18
No takers??????
There's no difference in load-times if I alt-tab, and force T3 to use a single core. (T3.exe and T3main.exe)
Gingerbread Man on 5/5/2008 at 14:31
I think "Insane Load Times" was actually a section of the design docs for TDS, right between "Hilariously Shit Ragdoll Physics" and "Let's make everything BLUE!"
Dario on 5/5/2008 at 15:04
lol, well, I guess I *could* possibly be remembering the load times wrong (haven't played in at least a year), but... well, let me time it:
Okay, 3:20 to load Outer Cradle. Is that to be expected? That's almost as bad as Battlefield 2 load times (worth it as they may be).
Quote:
"Hilariously Shit Ragdoll Physics" and "Let's make everything BLUE!"
Actually, at E3 '06 (the last "real" E3), I went behind the scenes with a couple studios, and saw the actual design doc. It highlighted a couple other things as well, like:
- Let's link the camera to the player's animations - that should be fun, especially if we let the dog handle the animation.
- Water should be like the Insta-Gib Rifle in Unreal Tournament... everyone seems to like Insta-Gib.
- We might appeal to more female gamers if the guards look like they're made out of chocolate, and their faces look like the easter bunny.
- Console games have lots of loading zones, and consoles sell, so we should have lots of loading zones too.
- Ragdolls look more impressive if they look like they're running actual physics simulations instead of holding still.
- [scrapped] Lock-picking is too slow for today's on-the-go gamers. Replace with viking-style smashing and pillaging.
- [scrapped] Loot should glow like a light-bulb and hover, and when you step within ten feet of it, you suck it up