Yandros on 30/11/2018 at 18:54
This thread is for any discussion or questions related to the mission
The Sound of a Burrick in a Room by son_of_a_dude.
You can download the mission (
http://www.southquarter.com/tdp20ac/) HERE or (
https://drive.google.com/drive/folders/1ADZuEeiDtpjvo9fGf3-wcYTkLcedukKe) HERE.
The contest thread is (
http://www.ttlg.com/forums/showthread.php?t=149369) HERE.
Please give clues instead of outright solutions when helping others and use the spoiler tag when you do this.
Remember that this mission, and by extension every mission made for the contest, is for
THIEF GOLD. As such, do not load it with Thief 2! It is highly recommended you do not use the Enhancement Pack and/or HD texture packs to play this mission. It is also recommended you uncheck all optional features TFix comes with if you update to the latest version of the full executable.
Amorphous on 1/12/2018 at 16:13
First FM I've ever properly sat down and played. Incredibly well done.
Classicgamer6 on 1/12/2018 at 20:57
A well done city mission that looks great. I did manage to get stuck at the sewer exit and had to reload a save but I have been unable to reproduce this.
Random_Taffer on 2/12/2018 at 03:17
Just finished this one! What a masterpiece!
Excellent work by the author! I love how I kept finding new little nooks and crannies that I'd passed a few times but missed. Great!
This is the first of the contest missions I've played (besides the one I tested) and they both have set a very high bar!
Schlock on 2/12/2018 at 15:39
Well this was incredible. One of my favorite things is that, where in a lot of city missions the place you infiltrate at the end is just a few rooms, the Blexham manor could be a solid FM on its own, complete with a unique layout and gorgeous brush and texture work. Another thing is that the street level in city FMs is often pretty boring compared to the higher areas, but the constant changes in elevation and winding passages kept this interesting. The only small complaint I might have is that the AI seemed to have heightened senses, which was good for the most part but occasionally became irritating when mantling through windows with metal or tile on either side. Might be my favorite city FM that I've played.
Relayer2112 on 2/12/2018 at 23:44
I agree with Random_Taffer...this is the first of the entries that I've played and it does indeed set a high bar. I needed think outside the box to get everywhere I needed to go and that is the mark of great design. Oh, and it looks superb also. Excellent work !!!
pukey brunster on 3/12/2018 at 02:16
Started playing this one.. having a ball! Great map to explore.
irg on 3/12/2018 at 06:10
I picked from the entrants list at random, and I can definitely say I was not expecting a mission with such an odd title to completely floor me. There's an astounding level of detail that makes the whole district truly feel "lived in". Everything is well connected by streets, rooftops or whatever else between, never restricted solely to one for navigation. The tunnels looping around to the butcher's house right near the starting point is also a design courtesy I cannot thank people enough for. I cleared it on Normal for now, but when I get through all the other entrants, this will be a surefire #1 to replay on Expert. If the author or anyone more versed could also point me in the direction of any other missions they may have done, I'd love to know.