Soul Tear on 4/12/2018 at 15:59
This is another masterpiece for T1. Melan, thank you very much for this gift:thumb:
Cardia on 4/12/2018 at 16:33
Finished, almost 3 hours of gameplay, What an amazing experience i had with this one, The map is giant and so beautiful, an insane level design that made the scenarios stand out in a very dynamic way, warm atmospheres everywhere, sweet enjoyable gamelplay, interesting readables, ambient sounds well chosen and well placed, beautiful constructions that creates a magical scenario. Gabor thank you so much for making this gemstone, i like your TDM mission, but i prefer when you make mission with Dromed, i hope you´ll do more beauties like this one for thief 1/G or thief 2
I will replay this one on "expert" another time, my score for this mission is 9 out of 10.
THANK YOU !!!
Soul Tear on 4/12/2018 at 23:38
I can't finish the last main objective. When the NPC reaches the destination, it passes through the grate, but the goal is not marked. I neutralized all the hired assassins, and also washed all the marks on the walls (only 6?). It looks like a bug.
I also noticed that two other strange NPCs appeared on the streets: a bald man and a servant in a green shirt.
GUFF on 5/12/2018 at 00:11
Quote Posted by Soul Tear
I can't finish the last main objective. When the NPC reaches the destination, it passes through the grate, but the goal is not marked. I neutralized all the hired assassins, and also washed all the marks on the walls (only 6?). It looks like a bug.
I also noticed that two other strange NPCs appeared on the streets: a bald man and a servant in a green shirt.
Go inside the building the NPC went into. The readable you found at Rose Garden with the
fire tower key tells you that when he gets there, someone else will open a window for you to get in. After you get inside, just explore the building.
Cardia on 5/12/2018 at 09:42
Quote Posted by Soul Tear
I can't finish the last main objective. When the NPC reaches the destination, it passes through the grate, but the goal is not marked. I neutralized all the hired assassins, and also washed all the marks on the walls (only 6?). It looks like a bug.
I also noticed that two other strange NPCs appeared on the streets: a bald man and a servant in a green shirt.
Lol, that's exactly what i was also complaining about in one of my previous posts, i think Gabor should uodate later the mission and let know players that they
have to follow him by entering the window in the yellow brick bulding
Squadarofl on 5/12/2018 at 09:50
Did you just stormed the entire map without reading any documents? :rolleyes:
"(...) I have left you a key to Firewatch Tower, where the district's emergency gate control mechanisms are located. With the key in your possession, you can ring the bell early - and have a fighting chance while the opposition is still mustering. A man has also been entrusted to get you into Grandmauden's - he will open a side window when Bernalt arrives safely at the mansion gates. If he doesn't... what use letting an amateur into a wasp's nest swarming with the city's finest?"
But yes let's ask Melan to add a Skyrim Questmark next time. :rolleyes:
Cardia on 5/12/2018 at 10:09
Yes, but the goals says: follow Albatar to see where goes, and not follow him and break into the building where he enters, so i assumed it was just to follow him till he enters a building, and then the goal would tick off , there so many readables in this mission (most of them go to Garrett's inventory), and since its a game i´m more concentrated in exploring the map than checking all the countless readables to see what i've i missed.
Soul Tear on 5/12/2018 at 12:20
Damn, I did not carefully read the texts. Now I was able to get to that window.:thumb:
Soul Tear on 5/12/2018 at 12:24
Quote Posted by Squadarofl
But yes let's ask Melan to add a Skyrim Questmark next time. :rolleyes:
It seems there is one custom script that allows to do something like that. Or not? :)
Just wondering how it would look like in FMs.
Melan on 5/12/2018 at 17:48
I spent a year on making this mission (and the last month was basically overtime each night to get it finished), so no thanks, I don't want to touch Dromed for a few months. :D I am also fine with that objective, since it is fairly clearly outlined in the readables. (If you wanted obscure, you shoulda seen the first beta!)
But there is a much bigger mistake in the mission! I forgot to credit JarlFrank for betatesting in the readme.
For that, I do apologise! :D
(Could you do quest markers with design notes? I wonder...)