The Black Cat on 25/12/2018 at 00:20
I really enjoyed this short mission. The city is small but has fun rope arrow acrobatics like my favourite missions. I'd love to see more from the author.
<Username> on 30/12/2018 at 10:52
I thought this was just perfect. Compact city streets with some vertical climbing and three different locations to loot (tavern, Hammerite church, secret mage society). AIs and sources of light seem to have been placed with care, which made for fun gameplay. :thumb:
Two things I noticed that could be improved:
* A patron on the upper floor of the tavern saw me whenever I equipped the bow, even when I was completely hidden in shadows just in front of the last step of the staircase. He did not react when I was moving around however. It was specifically equipping the bow. To take him down, I had to sneak to the other side of the room and shoot a water arrow at the torch next to him from there.
* The ambient sound clip of tavern conversations continues even if all patrons at this location have been taken out. This is a bit of an immersion breaker.
smithpd on 31/12/2018 at 07:42
I had great fun playing this mission. The architecture and layout were well done. It was perfect for ghosting with AI and lighting, and it presented nice ghosting challenges in a few areas, especially when I was running low on water arrows. I liked the well-hidden loot and the vertical rope arrow moves, especially the place where you hop from the rope to a pipe and into a window, and the bottle on the church window. Those are made harder when timing the AI. Since it was small, I went back to find all the loot. Perfect Thief.
I hope to see more from you, Jay.:D
john9818a on 11/1/2019 at 02:31
I thought this was a fun but short mission. I wish there were more objectives.
There is one situation that I think is a little unfair though (loot spoiler so beware): If you have completed the loot goal, you have to really hurry to rope arrow up to the window above the start location and grab the loot before the game ends.
HavvicGames on 13/1/2019 at 21:26
Quote Posted by john9818a
I thought this was a fun but short mission. I wish there were more objectives.
There is one situation that I think is a little unfair though (loot spoiler so beware):
If you have completed the loot goal, you have to really hurry to rope arrow up to the window above the start location and grab the loot before the game ends.My bad about that.
I should have made the gate/exit roombrush the one to trigger that objective rather than the larger one just outside it. I realised shortly after submission that it was a problem but didn't want to resubmit just for that as it's still lootable.
Mat99 on 13/1/2019 at 23:50
Phenomenal super-tiny city district :) It is really well done and love it :) Cheatty stats says 46min, but took me 1h and 7min, to find all loot
(means: Gold: 2100, Gems: 150, Goods: 755), no blackjacks, no kills. Beautiful map/level design, congrats to Jayrude :)
Quote Posted by john9818a
There is one situation that I think is a little unfair though (loot spoiler so beware):
If you have completed the loot goal, you have to really hurry to rope arrow up to the window above the start location and grab the loot before the game ends.Unfortunately, this is the same situation as
in "Lost Among the Forsaken" :( (I described "the loot-hunt problem" in more detail in it's thread). I don't know why The Authors do such things :(To Jayrude:
There is a perfect small gate's recess/niche where the mission should end, but for some reason it ends 'one kilometer' ;P earlier... ;) Why? However, in this case, it is possible to grab the loot very quickly, but only when You know it is there.
The people like me (no blackjackers) should not occur in this problem, because it should be probably the first loot they're gonna achieve (as it was in my case). When I was run to dark, left spot at the beginning to avoid the guard, I had some time to look around. Wooden beams, and steel pipes are immediately catch by eye, but (for example) those who will run to the guard with the sword, may miss that at first. Then, when they achieved all objectives, they're screwd... For me - such things shouldn't pass the beta tests ;P ;)
Galaer on 14/1/2019 at 17:24
This was a mission to ghost. Short, but tough. It also require you to douse torches. I pretty much used all water arrows I found (12 in total). 4 in ground floor in tavern, 6 in main hall in Society and 2 in mages room. There is some tricky loot (like 2 pieces of loot in sink in front of servant woman). Overall short, but sweet mission.
HavvicGames on 22/1/2019 at 22:47
Quote Posted by Mat99
Phenomenal super-tiny city district :) It is really well done and love it :) Cheatty stats says 46min, but took me 1h and 7min, to find all loot
(means: Gold: 2100, Gems: 150, Goods: 755), no blackjacks, no kills. Beautiful map/level design, congrats to Jayrude :)
Unfortunately, this is the same situation as
in "Lost Among the Forsaken" :( (I described "the loot-hunt problem" in more detail in it's thread). I don't know why The Authors do such things :(To Jayrude:
There is a perfect small gate's recess/niche where the mission should end, but for some reason it ends 'one kilometer' ;P earlier... ;) Why? However, in this case, it is possible to grab the loot very quickly, but only when You know it is there.
The people like me (no blackjackers) should not occur in this problem, because it should be probably the first loot they're gonna achieve (as it was in my case). When I was run to dark, left spot at the beginning to avoid the guard, I had some time to look around. Wooden beams, and steel pipes are immediately catch by eye, but (for example) those who will run to the guard with the sword, may miss that at first. Then, when they achieved all objectives, they're screwd... For me - such things shouldn't pass the beta tests ;P ;)
Thanks for playing. I mentioned above that I should have noticed before submission. I blame my beta-testers, definitely not my fault :p
Mat99 on 23/1/2019 at 09:35
Quote Posted by HavvicGames
Thanks for playing.
Beautiful mission, Thank you that you've done it :)
Quote:
[...] I blame my beta-testers, definitely not my fault :p
OK ;) You has been completely cleared of the charge/objection ;) (just like You have taken a deep bath in the bleach ;))
So, is it possible to do *.DML file to move the finish point a little? to improve this/that mission-pearl for good? :)