vfig on 24/12/2018 at 02:15
Quote Posted by ticky
There are at least two doors I can't find a key for.
One is a reddish one metal door opening from the streets, and the other is from the pub kitchen, a mage door. Where should I search a key for them?
Er... wrong thread?
vincentlancon on 24/12/2018 at 03:41
it tells me I need new dark 1.26... uh , I have it... not sure what is going on
Unna Oertdottir on 24/12/2018 at 07:35
1. Check thief.exe (product version). It has to be 1.26
2. This is a version check based on squirrel scripts. Check the path to osms in cam_mod.ini. It doesn't hurt to copy squirrel.osm into the root folder
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Funny mission, very entertaining. The most advanced mission scripting in a TG mission ever :thumb:
czyys on 24/12/2018 at 14:03
Pretty good mission.
The city was nice to look at, especially from around the tower, it wasn't very interesting to explore though. It consists mostly of big open areas and empty streets which only lead you between them. The puzzles were simple but that's ok, although I don't see a reason why Argaux would have anything helping outsiders get to the secret room set up in his apartment. The other puzzle tied in nicely with the story and I like how you had two lines prepared for Garrett in case the player wouldn't guess the order for the last 3 levers.
The story was overall the highlight of the mission, interesting conversations, twist which caught me off-guard and an amazingly set up ritual.
Adding to this all the rest of the elements like sound design means we get atmosphere which also was pretty good.
21/30 is the score from me.
vfig on 24/12/2018 at 16:00
Quote Posted by czyys
although I don't see a reason why Argaux would have anything helping outsiders get to the secret room set up in his apartment.It’s not
for outsiders, he wrote it down so he wouldn’t forget. And hid it behind a banner so others wouldn’t see it. He is perhaps not very good at secrecy :D
czyys on 24/12/2018 at 19:48
Quote Posted by vfig
It's not
for outsidersYeah, I know it's not meant to be, it's just how it ends up.
Quote Posted by vfig
he wrote it down so he wouldn't forget. And hid it behind a banner so others wouldn't see it. He is perhaps not very good at secrecy :DI know it's just a video game in the end, but to be honest when you put it like this, I can sorta see it working in the Thief universe :D
smithpd on 25/12/2018 at 04:56
I think I broke the mission, or rather the mission broke me might be a better way to put it.
The problem started when I was hiding in the hammerite chapel, and I picked the Warden's Quarters key from a priest-like guy in the chapel. Then the priest-like guy went into an adjacent room and locked it. I assumed (incorrectly) that the guy was the Warden, but the Warden's Quarters key did not work on his door. I could never find a key that opened that door in a long time hunting. Then I read a note about meeting some guy in the garden. I did that, but he did not have the key on him. The priest-like guy proceeded into a door off the end of the guarden and locked it behind him. Same problem. I could not open that either. So I reloaded a save and held the door open (an exploit) when he entered. I didn't find much of use other than loot in there.
I also found a note mentioning that someone lived under the bell tower. So I went back to the bell tower and found essentially nothing but a rope arrow. I used the rope arrow kindly provided to go out one of the windows and jumped to a flying buttress below, taking damage. Then I found the secret entrance to the locked room, and how I have the crypt key.
EDIT 2: I was mistaken. I found the preferred sequence. My source of confusion might still be of interest. The Warden's key opens the Warden's room, which I had forgotten about. The Priests key is in a secret place. The mysterious quarters I could not enter were the Priest's quarters. The jump to the flying buttress is necessary only for people like me who failed to find the necessary secret.
vfig on 25/12/2018 at 12:15
Quote Posted by smithpd
I think I broke the mission, or rather the mission broke me might be a better way to put it.
I was going to reply clarifying the situation, but from your edit I see you have got it figured out after all. The ordinary
assignment of rooms is shown by the gold plaques by the upstairs bedrooms and (if you found it beforehand) the map of the Sanctuary. But the temporary situation has everyone staying in somebody else's bedroom just to mix things up :DQuote:
The problem started when I was hiding in the hammerite chapel, and I picked the Warden's Quarters key from a priest-like guy in the chapel. Then the priest-like guy went into an adjacent room and locked it. I assumed (incorrectly) that the guy was the Warden, but the Warden's Quarters key did not work on his door. I could never find a key that opened that door in a long time hunting. Then I read a note about meeting some guy in the garden. I did that, but he did not have the key on him. The priest-like guy proceeded into a door off the end of the guarden and locked it behind him. Same problem. I could not open that either. So I reloaded a save and held the door open (an exploit) when he entered. I didn't find much of use other than loot in there.I don't consider
tailgating the priest to be an exploit. I made him patrol in and out of that room specifically so that players could get into the locked area by holding the door open! Although I guess you missed the secret door to the private staircase at that time.Quote:
I also found a note mentioning that someone lived under the bell tower. So I went back to the bell tower and found essentially nothing but a rope arrow. I used the rope arrow kindly provided to go out one of the windows and jumped to a flying buttress below, taking damage. Then I found the secret entrance to the locked room, and how I have the crypt key.The note means
not the tower itself, but the ground floor room below it, where the Warden is snoring when you first arrive. The jump from the tower is another intended way into that locked area without the key; it's intentionally "too high", but it can be done without damage if you land higher up on the roof first and slide.Quote:
EDIT 2: I was mistaken. I found the preferred sequence.
My source of confusion might still be of interest. The Warden's key opens the Warden's room, which I had forgotten about. The Priests key is in a secret place. The mysterious quarters I could not enter were the Priest's quarters. The jump to the flying buttress is necessary only for people like me who failed to find the necessary secret.Finding
the Priest's key is the "obvious" solution, but not my favourite one. Congratulations on finding not just one but two of the alternate ways in! :thumb:
smithpd on 25/12/2018 at 18:00
Thanks for taking the time to reply on Christmas, vfig! Merry Christmas to you. :D
I went back and did the jump to the buttress properly, as you described, so now I could probably ghost the mission if I wanted to replay a large fraction of it, re-finding around 600 loot. I think I will just keep moving. I have returned the items to the fishmonger, so I am making progress.
radogoal on 26/12/2018 at 05:13
i solved the horns puzzle at the mausoleum and the iron grating are open, but how can i go up to the loots of the mausoleum?
edit solved