skacky on 6/12/2018 at 22:08
@nicked: Hint: read the thief's letter more carefully
Bigger hint: search Lady di Rupo's library.
nicked on 6/12/2018 at 22:11
Do you mean the weird tome that was in the mansion? I can't make head nor tail of it if so.
Edit: OK, having looked more closely, I can see numbers 1-4. Is there a method to figuring out the others or is it just trial and error?
skacky on 6/12/2018 at 22:15
This item has a diagram that explains the order for the first four horns (I to IIII) relative to the compass. You have to guess the order for the other three.
vfig on 6/12/2018 at 22:16
Quote Posted by nicked
How do I solve the
horns puzzle in the mausoleum?Choose your weapon! Pick one of these options (but please don't read farther than you have to!):
Option 1.
Solve the riddle under the statue.Hint:
Each line in the poem corresponds to one lever. The robber's note you have already tells you which is the first lever, and hints at the second. See if you can figure out how they relate.Second hint:
The Hammerite's treatise on pagan symbols might help you figuring that out.Solution:
Each lever corresponds to one of the seven pagan elements, suggested in its line of the poem. Fate has caused physical examples of each element to intrude upon the mausoleum, in a way that lines up with each lever.Option 2.
Find the book the robber's note talks about, where his information came from.Hint:
The book can be found in Lady di Rupo's manor.Second hint:
The pagan Tome in her library is the book you need.Solution:
The circular diagram represents the puzzle, oriented with North at the top. The lines crossing the circle and the annotations should give you order of the first four levers, and two possible answers for the last three levers.Option 3.
See if you can make the robber's own note easier to read.Hint:
Unfortunately his blood has obscured the only really important bit of his note!Second hint:
Maybe there's a way to get rid of the blood?Solution:
Use water to wash the blood off the note.Option 4.
Resort to drastic measures.Hint:
Explosives solve most problems.Second hint:
You're going to need more than a fire arrow or mines to break the iron gates though. Who might have explosives?Solution:
Bring a powder keg from the Hammerites' place, and throw it onto the slope beside the iron gates. Use a fire arrow to ignite it.
vfig on 6/12/2018 at 22:19
Quote Posted by Galaer
Yes, I finished this mission. And yes,
the sounds of the Maw are from cave under tower, but still hearing them exactly in the mansion is weird. I'm surprised that guards didn't freak out and escaped the mansion yet.The
sounds are part of the ambient soundscape, rather than meant to be literally present. They're meant to suggest to you that something's a little suspicious about Lady di Rupo, particularly if you went to her manor before being told about the ritual.
nicked on 6/12/2018 at 23:23
OK, yeah I got there with Option 2, though I didn't understand how to work out the 5th, 6th and 7th, so I just quicksaved and brute-forced it.
I love Option 3, that's genius (and would never have occurred to me)!
Finished now!
I really, really enjoyed this mission, but I definitely think it has room for improvement.
I have to say, the biggest drawback in this mission is the scale of it. The architecture, while good-looking, all feels unnecessarily large. None of the lights appear to have a radius set, meaning there were a lot of areas where you're more brightly lit than it appears you should be. There was a lot of long lockpicking and a fair bit of keyhunt gameplay. My inventory by the end was so clogged with stuff that I ended up taking five minutes to dump everything I wasn't using. There were a lot of readables which felt needlessly long without providing any hints, just backstory. All these elements conspired to turn the mission into quite a slog and undermine the pacing of the story, and it feels weirdly like the whole thing was designed to ensure it takes a long time to play.
If it sounds like I'm being harsh and rattling off a laundry list of complaints it's only because, at it's core, this is a fantastic, fun mission with a great setting, intriguing and gradually unfolding story, some clever puzzles, good quality writing and awesome voice acting. It feels like it's being held back by a bloated design; but ultimately it's clear that a huge amount of love, hard work and dedication went into making this!
vfig on 7/12/2018 at 00:36
Quote Posted by nicked
I love Option 3, that's genius (and would never have occurred to me)!
I have to credit prjames for that idea—it didn't occur to me either. He reported trying it in an early beta test, and I thought it was such a genius idea that I just had to make it work! :D
Thanks for your feedback! I'm glad you enjoyed the mission despite some bits irking.
TriangleTooth on 7/12/2018 at 00:49
Option 3 is so in-keeping with the spirit of Thief and LGS Legacy. That's the kind of "It should work, so it does" that Immersive Sims are built on.
zappenduster on 7/12/2018 at 08:48
Quote Posted by vfig
What kind of trouble? Is there perhaps something wrong in how I packaged the mission?
No, DarkLoader installed it in the corresponding folders. I found a file named fm.cfg with the lines
Quote:
-- RESOURCES --
;
; Fall back to 'english' resources if they
; are not available for the language in the
; 'language' config setting
variant_path english
Changed that into german and it worked fine (after a new start, no reload of a save file, but it was anyway at the beginning). :cool:
Quote Posted by vfig
I hope you made sure
he got back home safely, and didn't get caught by the Hammerites as he made his escape! :eek:
Yes he did. Seems he had
chosen the right moment to pass between the Hammer guards to return to his shed. :cheeky:
vfig on 7/12/2018 at 11:08
Quote Posted by zappen
No, DarkLoader installed it in the corresponding folders. I found a file named fm.cfg with the lines
Changed that into german and it worked fine (after a new start, no reload of a save file, but it was anyway at the beginning). :cool:
Ah. Well I have no idea what mangling Darkloader did to the mission that broke it. As the readme says, Darkloader isn’t supported. But good for you if you want to use it anyway and are able to fix any problems you encounter with it!