baeuchlein on 23/3/2021 at 02:32
There are three or four notes in the Hammerite complex which tell the player that the Anax is a person. Garrett should also give an audible comment once he finds it out. Although the comment is in English, there are subtitles for it in German. Unless this has been changed in the latest version of the mission (which I have not played yet, I think), there should be plenty of opportunities to gain this information in the mission.
I don't remember exactly where the notes are in the complex, but I don't think they are well hidden. And the information is also easy to understand, not obscured in any way. You must have been rather unlucky to not find out this important secret before finding the Anax.
Concerning the puzzle in the mausoleum: I think it was not so easy to understand, but there are two ways of solving it: Either the player removes the spots from the paper in the mausoleum, or he searches Lady di Rupo's place for the book mentioned in the paper.
By the way, something went wrong with your spoiler cover. The end of it is missing, and therefore, there's no spoiler cover at all.
Samantha1 on 23/3/2021 at 18:40
Thanks for telling me, I just "repaired the spoiler cover". And yeah I guess I was really unlucky then. I went there and had no idea that the anex was a guy. I searched up and down for it and then had to come here to find out it is actually a he and had to walk all the way back to the hammerite church... :D but oh well I dont mind, the mission itself was still a pretty damn good one :)
vfig on 24/3/2021 at 16:15
Quote Posted by Samantha1
but oh well I dont mind, the mission itself was still a pretty damn good one :)
Thanks, I’m glad you enjoyed it despite the confusion. I guess baeuchlein has already explained the Anax situation well enough. As for the puzzle
in the mausoleum: the intended way of solving it is to read the plaque under the statue and use the clues around to figure out the correct order to pull the levers. The alternatives of washing the blood off the note or using the book from di Rupo’s library are there in the hope that people who dont like puzzles or who find the plaque riddle too obscure can still find a way to proceed without getting stuck. Puzzle design is a very difficult balancing act though, and I’m still not sure I got it right in this fm…
Samantha1 on 24/3/2021 at 17:54
Quote Posted by vfig
As for the puzzle
in the mausoleum: the intended way of solving it is to read the plaque under the statue and use the clues around to figure out the correct order to pull the levers. The alternatives of washing the blood off the note or using the book from di Rupo's library are there in the hope that people who dont like puzzles or who find the plaque riddle too obscure can still find a way to proceed without getting stuck. Puzzle design is a very difficult balancing act though, and I'm still not sure I got it right in this fm...
I tried using the note from the thief but it didn´t work for me.
I used the directions from the compass, like when the note said "southeast" I stood in front of the lever for which direction the compass showed southeast and pulled it. I did that for 4 directions/levers and the last two I guessed. Both combinations I tried didn´t work though. Was that not the intended way to do it? I didn´t know there were clues around the figure, I have to check that when I replay it next time. I was really glad when I found the book from di rupo´s library, with that I was able to solve it then. I usually love riddles and puzzles, but I had a huge headache when I played your mission (I mean not because it was a pain to play, but because I really had a headache), so it might just have not been my day and I think thats also why I didnt get the clues for the anex. I dont think there was anything wrong with your FM, it was still very enjoyable :)
vfig on 24/3/2021 at 20:44
Quote Posted by Samantha1
I tried using the note from the thief but it didn´t work for me.
I used the directions from the compass, like when the note said "southeast" I stood in front of the lever for which direction the compass showed southeast and pulled it. I did that for 4 directions/levers and the last two I guessed. Both combinations I tried didn´t work though. Was that not the intended way to do it? Using the note from the thief will also work
if you washed the blood off so you can read it all. it tells you the first five levers, so you still have to guess which order to pull the last two in. And when the note says Southeast, it means the lever at the Southeast side of the mausoleum, and so on.
Varrok on 24/3/2021 at 21:03
This mission is absolutely astounding! I've only played half of the contest entries so far, but this one is definitely my favorite out of the half.
About the washing the bloody note: I managed to guess the solution but was *really* surprised it did actually work.
vfig on 24/3/2021 at 23:04
Quote Posted by Varrok
This mission is absolutely astounding! I've only played half of the contest entries so far, but this one is definitely my favorite out of the half.
Thank you! I reckon you'll have fun with the remaining half, cause there were a whole lot of great missions in the contest.
Quote:
About the
washing the bloody note: I managed to guess the solution but was *really* surprised it did actually work.Its a very simple script, but the idea wasn't mine: prjames beta tested the mission, and suggested it, and I thought it was ingenious.
baeuchlein on 6/4/2021 at 01:45
I have completed v1.1 of the mission a few hours ago, and surprisingly, Garrett never commented on finding out that the Anax is a person. Strange. There were, however, enough hints on that in notes in easy-to-find places in the Hammerite compound.
The man imprisoned in a torture room in the basement of the Hammers gave me the creeps, however... his face was on the back of his skull.:eek: (AFAIK, this is a common problem for Thief 1 NewDark for some reason.)
vfig on 6/4/2021 at 10:25
Quote Posted by baeuchlein
I have completed v1.1 of the mission a few hours ago, and surprisingly, Garrett never commented on finding out that the Anax
is a person. Strange. There were, however, enough hints on that in notes in easy-to-find places in the Hammerite compound.
this is normal if you took such a path through the mission such that you read one of those notes or saw the Anax yourself
before you were given the relevant objective. is that perhaps what occurred in your playthrough? i have not previously found any bugs relating to this voice line—but of course that does not rule out bugs entirely! at any rate there were no changes to that functionality between the 1.0 and 1.1 releases.
Quote:
The man imprisoned in a torture room in the basement of the Hammers gave me the creeps, however... his face was on the
back of his skull.:eek: (AFAIK, this is a common problem for Thief 1 NewDark for some reason.)
i have never heard of this before. do you have any high res model or texture packs installed?
baeuchlein on 6/4/2021 at 21:04
You are right, I did read some notes on the Anax and also found him in the Hammerite crypt before being able to read a note in the secret room in Argaux' apartment which would have told me of the Anax' secret. Some civilian had spotted me and cried for help near the apartment, so I had to busy myself somewhere else until the guards left the area again. I chose the Hammerite area, read notes there, and found the Anax. Only after all this I returned to the apartment and dealt with oppposition, loot and everything else there.
The face on the back of the prisoner was caused by a line in cam.cfg. The line read "character_detail 0"; changing the number to 1 performed some plastic surgery on the prisoner and made him much less creepy, the face being on the front of his head once more.
The line is a remnant of a menu option in Thief 1 before NewDark; it was controlled by a menu entry called "Character detail" that could be set to "high" or "low". In the NewDark version of Thief 1, the .exe file from Thief 2 is actually used, and Thief 2 never had that option. I must have had an installed version of Thief 1 once which had "Character detail" set to "low", and when I used TFix to convert the old installation to NewDark, the menu option vanished, but the line stayed in cam.cfg, and could not be altered with the in-game menus any more.
Thus, it was texture related, but had nothing to do with any additional texture pack. The mission was not to blame anyway.