vfig on 10/3/2019 at 17:11
Quote Posted by Lord Soth
Where do i find out about where the ritual is being held ?.
Since you know that [spoiler]Lady di Rupo is performing the ritual, perhaps she’s inadvertently left some clues about it?[/spoiler]. I suggest [spoiler]searching her manor house for relevant written information[/spoiler].
Quote:
Also have a prob where i can not read most of the scrolls i have picked up. like writing is like blue/black.
Sorry about that. It’s a bug some people encounter cause by me packaging the mission wrongly. (
https://www.ttlg.com/forums/showthread.php?t=149376&p=2410904&viewfull=1#post2410904) See #110 in this thread for the fix.
Classicgamer6 on 14/4/2019 at 00:30
Really enjoyed this mission. Even though I got only 8 of them I like the secrets.
I got 2300 loot and I imagine a good portion of the rest is in the mountain behind that brick wall north of the first plaza.
jiansonz on 4/8/2019 at 09:48
Quote Posted by nicked
I love Option 3, that's genius (and would never have occurred to me)!
Quote Posted by vfig
I have to credit prjames for that idea—it didn't occur to me either. He reported trying it in an early beta test, and I thought it was such a genius idea that I just had to make it work! :D
Thanks for your feedback! I'm glad you enjoyed the mission despite some bits irking.
I actually thought about trying this, but never got around to it (thinking: "it can't be
that clever.") :)
Solved it by finding the
Tome in the Lady's library, but didn't understand more than the first four. I figured there are only six possible combos for the last three, so I did it with trial and error, carefully writing down the ones I should try. OF COURSE it was the sixth and final combo I tried that was the correct one...Enjoyed the mission a lot. Had no problem finding enough loot well ahead of when I needed to. 67% requirement on Expert is rather on the low side, but it's pretty well hidden in this mission. I found only just over 75% - quite a bit of the rest is probably related to the 12(!) secrets I didn't find.
Had a weird
first conversation sequence with the Keeper. He talked to me as I was leaving the cemetary by the southern exit. I didn't see anyone there (maybe he was just past the gate, and to the side?) but the convesation worked as it should and I received the safe key.
vfig on 27/8/2019 at 19:05
Quote Posted by jiansonz
Had a weird
first conversation sequence with the Keeper. He talked to me as I was leaving the cemetary by the southern exit. I didn't see anyone there (maybe he was just past the gate, and to the side?) but the convesation worked as it should and I received the safe key.If you could hear him, then he must have been there somewhere, cause of how sound propagation works!
In the cemetery he spawns in just to the right of the statue at the entrance. Perhaps you were standing just the other side of the statue? There is a bug with npc spawning I’ve never figured out: one of the
thieves in the cemetery sometimes fails to spawn in properly, but that results in his half of the conversation simply not playing—the one-sided conversation is a very noticeable sign of a bug, so I doubt that what happened for you is the same kind of bug. At one point I was experimenting with having
the keeper conversation pause after Garrett’s first line, and wait until the player was actually looking at
the keeper before continuing, but it was unreliable.
tone_lord on 31/8/2019 at 15:38
The huge city area made a nice setting for a multifaceted mission. It seemed that so much of the city's potential was never realized, but fully fleshing out the possibilities would have been beyond the scope of the brief, so to speak.
As it is, it is a very satisfying mission (mini-campaign almost) which kept expanding.
Finished all objectives with all but 230 of the loot and still missing 5 secrets.
Reading above I note these things which made me say; what? what? what?
Follow the compass. What compass?
Wash the bloody note. I don't remember which note that was. I can go back and look.
View from the top of the mountain next to the tower. Does that mean at the tower's base, or is there a way to the top of the central peak?
Impressive design, ideas, plot, scripting, etc.
Now I want a LIST of secrets!!!
vfig on 1/9/2019 at 13:40
Quote Posted by tone_lord
Reading above I note these things which made me say; what? what? what?
Follow the compass. What compass?
Wash the bloody note. I don't remember which note that was. I can go back and look.
View from the top of the mountain next to the tower. Does that mean at the tower's base, or is there a way to the top of the central peak?Glad you enjoyed the mission! To answer your questions:
1.
It's not a compass per se, but a small device that one of the Hammerites was making… (this is one of the five secrets you didn’t encounter).2.
That’s the “tomb robber’s note” in the mausoleum.3.
Yes, just the view from the tower’s base. There’s no way to the top of the peak. (However it is possible to climb out to the “skybox” area that surrounds the entire level for better views, if you really want to ruin your framerate!)Also, (
https://www.ttlg.com/forums/showthread.php?t=149613&page=2&p=2415567&viewfull=1#post2415567) fortuni’s loot lists for the 20th anniversary missions includes a complete list of secrets for this mission, in spoilerific detail.
Wormrat on 10/4/2020 at 03:43
It took me a long time to get around to playing this one from the contest. But man, what a great mission. This one gave me really strong "Thief 1" feelings. The architecture is simple and dramatically lit. "Tasteful" is the word I would use for this FM. The layout and placement of everything--lights, shadows, ambient sounds, AIs, loot, secrets--felt very carefully considered, with a good sense of flow and player psychology. Stuff like knowing which corners a player is likely to want to peek around, how to disguise shortcuts and alternate entrances, and how to create scenes with an intriguing, Thiefy feeling. I felt like this mission was very playful, in a sense, by giving me numerous opportunities to do fun Thiefy things, even small things such as vaulting over the walls in the dark lawns behind the manor instead of bothering with the gates.
The readables are intelligently written, the conversations are excellently placed, and there's a good sense of progression as the job unfolds. I finished on Hard and Expert, and I'm going back in to search for secrets and loot. I found the readable about the mystic compass and searched the workshop, but couldn't find anything else EDIT: nevermind, figured it out.
My only complaint: the food doesn't heal you!
vfig on 19/4/2020 at 21:08
Really pleased that you enjoyed it, Wormrat! Keeping the TDP vibe was definitely one of my goals, so I'm glad that you felt that. About food though: food never healed you in TDP—that was a new feature in Thief 2! So it's all part of the vibe too :D (though honestly food not healing you is one of the top 2 complaints, and probably something I should have put in just to be considerate)
Samantha1 on 22/3/2021 at 20:26
The only thing I have to complain about is that there werent enough hints imo, especially when it comes to the two main objectives: Finding the anex and solving the puzzle in the mausoleum to get the hand. How was I supposed to know that the anex is actually a guy? If you dont blackjack him and carry him you will never figure that out or was there a note that explained it? If yes it shouldnt be so well hidden.
But still this mission was a nice change of pace from the endless contest missions that include the undead (one zombie does not count) :D and I really had to laugh at the after credit scene :joke: