klatremus on 24/12/2020 at 15:54
Found the last piece. It was indeed another ring, and probably the most well hidden one. My loot/equipment list is now complete.
I'll give the mission a 9 out of 10. The biggest issue i have is regarding the tomb with the main objective. There's one item there you find in a completely different area of the map, with no hints of its location anywhere. I hit the tomb quite early, so I needed to do a fair bit of backtracking. The other issue is the SE part of town you can't get to, the Barrows End area. I really thought I had to get out of the sealed quarter that way, but was a bit disappointed it was inaccessible and I had to go back the same way.
But this is nitpicking. I had an absolute blast! I haven't tried to ghost it yet, but that is next on my list, including Supreme.
Thanks, DrK :)
Yandros on 24/12/2020 at 15:59
FYI to anyone looking for the ghosting discussion which was ongoing here, it got moved to the appropriate thread in Thief Gen.
fortuni on 24/12/2020 at 19:03
I agree with you Klatremus about how good this mission was, IMO it was the mission with the very best atmosphere of all the TDP 20th anniversary missions, not taking anything away from The Scarlet Cascabel that was so very good, Dr Kâs contribution to the contest was as good as anything else he had ever released, it had me on the edge of my seat from minute one, hoping Rocksbourg 4 (release date 2079) will be as good.
klatremus on 25/12/2020 at 00:16
The info file talks about finding a surprise on the rooftops. I managed to climb up from window shutters in the far northeast and have been looking around for a while. Is it an Easter egg or is the "surprise" just the view?
MrMunkeepants on 25/12/2020 at 06:12
I recently played this as well; I could only do about 5 minutes at a time, the atmosphere was so intense!
The new guard zombie noises were bad enough, but the flaming zombie had me quit and walk away for a few minutes to calm down.
There were times were it felt that the zombie "awaken" radius was a bit high it was unfair (like through the stables wall) but it led to several excitingly hasty strategic retreats :o
The map was good only as a rough guide to the district, which was all that was needed; I had a great time discovering new areas - and rediscovering areas I'd reached from different routes previously ;)
I would happily go back to explore the old mill and neighboring environs!
klatremus on 25/12/2020 at 06:27
I don't think the zombie alert radius was higher than usual, although DrK of course can correct me if I'm wrong. Sleeping zombies can always alert through walls. What matters is the distance to them on their level. If you are slightly above or below, they won't alert. There was a floating zombie in the sewers for example you could swim underneath without alerting it, although it looked like you went right through it.
Regrading the "surprise" mentioned in the info text, is it referring to the keeper in the tower close to the beginning? If so, I noticed him from below on my first playthrough, so I didn't think that would be it. I couldn't find anything to pick up on the rooftops at least.
Galaer on 25/12/2020 at 09:12
Quote Posted by klatremus
There was a floating zombie in the sewers for example you could swim underneath without alerting it, although it looked like you went right through it.
Isn't that an exploit then?
But seriously, layout of the ruins in this mission confused me a lot. So I'm looking forward to see your video and hear your calm explanation of optimal route through this mission.
klatremus on 25/12/2020 at 16:13
The zombie is floating at the top and all I did was swim along the bottom. The zombie's arms and legs stick down, that's why it looks like you go through it. You can easily go around too, and you might not even need to go through that area ar all. No exploit.
I wont get to do this recording just yet, as I've got at least 3 others to do before. But eventually.
ultravioletu on 26/12/2020 at 17:04
@Galaer: The layout is a bit off-putting for the first time(s) only, the map is however accurate and very helpful - once you get used to its style. I absolutely love this mission (and that comes from someone who used to loathe undead levels).
I did it differently, but in retrospect my route would be Abberton Street > (via rooftop path) Auld Waterway > Eldridge Castle > Eldridge Street > Grimerow > Cogill Market > Coghill Depot > (via Cogill Market and Grimerow) Stables > Thorin Floodgates > Ferrier Lane > Tower area. After finishing the objectives I used the sewers to return. This sequence is needed to pick up en route a required object from Depot - admittedly, it breaks the immersion a little, for the "full realistic" experience one could drop from Castle area into the catacombs to find out what's needed before heading to Coghill area.
Sleeping zombies are easy to avoid, if there's a crate nearby ;) Had to do the trick twice in this mission - and thanks to it I stumbled upon loot that I would have otherwise missed :D
@Klatremus: I'm happy you stumbled upon this one, can't wait to see the Master at work. Last year I had actually started a recording of a supreme run, I abandoned it halfway through (lacked the time, but mostly I wasn't happy with the quality of my voice acting... and a silent video isn't fun to watch, I thought).
Even in my original run I can't remember any first alerts taken*, so it should be supremeable. (I used a lootlist, and I did not return stuff, so I cannot claim anything. Also, I picked up the optional quest from loadout screen... so another bust).
*) Aaaa, perhaps there's something though: after the "event" at the end, I am not sure whether additional AI were spawned already alerted, of I somehow alerted one while climbing back up. I left the investigation for the recorded run... so it's still pending.
marbleman on 26/12/2020 at 19:03
It's a shame loadout purchases aren't allowed for Supreme as in this mission, the mode robs the player of some challenge. Not only is getting the relics is fun on its own, some of the AIs only spawn once these are taken.