<Username> on 26/12/2018 at 18:08
I enjoyed my time with Downtowne Funk. Finished on Normal in a little over an hour with just enough loot to complete the objective. There must be more buildings to explore but since I have 20 missions left in the contest, I will move on to the next one now.
Sagittal on 5/1/2019 at 14:11
Loved this entry. Wonderful, fairly compact city with lots of attention to detail, great atmosphere and excellent gameplay: I always felt I was making progress, seldom lost my way and there seemed always places to explore or to work out how to get to next. All the gold name plaques on buildings made it more real and helped a lot with the navigation. The absence of a lot of of verticality made up for in all the other areas, and ways, to explore eg the many windows and lever operated gates. Ended up still with 700 loot or so short.
Is there any significance to the 'vanishable' thief figure high up near the moneylender ?
Thanks for an enjoyable mission Yandros.
HauntHunter on 5/1/2019 at 16:37
Thoroughly enjoyed this mission!! Great atmosphere and layout. Fun places to explore. I always like it when I can open windows too! Finished in about an hour. 10 out of 10!!
Dahenjo on 6/1/2019 at 20:51
Quote Posted by Sagittal
Is there any significance to
the 'vanishable' thief figure high up near the moneylender ? I noticed that too, thought
he looks like a Keeper.
Is it possible to get into
The Overlord's Fancy? I'm done with everything but never found a
key to the rear unpickable door or any other way in.
Yandros on 7/1/2019 at 02:19
That Keeper up in the high room was just an easter egg. He will actually vanish if you shoot an arrow in his direction.
You cannot get inside The Overlord's Fancy.
Sagittal on 9/1/2019 at 09:50
Quote Posted by Yandros
That
Keeper up in the high room was just an easter egg. He will
actually vanish if you shoot an arrow in his direction.Thanks Yandros - I got him to
vanish by using the switch - which also disappeared! :cool:
Mat99 on 12/1/2019 at 07:22
Very nice small piece of the city with reminiscence of Thieves' Guild. I didn't need a password this time ;) After much more complicated layout in other Contest missions, first impression was like: I feel a good, old, cuboid, simple OM-ish style city mission. But few minutes later, not so big expectations turned out to be more and more awesome :) The longer you play, the more The Mission affects you positively :)
A small number of verticality has been well balanced with the number of transparent windows you can open and jump-in to steal the flats - good move :) As I was playing with/at no blackjacking, there was absolutely no boringness at all :) I like the city has been divided into areas. You have to find or unlock something to get to other areas. Also like this all difference in elevation, hills and unevenness of the area and of course brown "dust" in cellars and some flats' corridors which looks fabulous, but it just simple particle effect :)
Like the fact there are two alternative ways into the 'guild'. Maybe it's deceptive, but patrols (on streets and at thieves) seem to be clever. I achieved tones of 1st alarms ;) but of course I didn't bother about them, and I did not try to avoid them forcibly/at all costs. Guards and Thieves seem to be stick to the player :)
It looks very funny when some of them were patrolling 'three meters' back and forth, because they were waiting for friends to be on special positions/areas/routes and then - they were starting their patrols in a different way :)
I thought bypassing the Thieves upstairs (at the balcony) would be a nightmare, but apparently it was not so bad. Dark spots do the thing. Moreover, there are alternate routes and the player can avoid this place completely, but force-ghosting the balcony is still possible without any of 1st alarms. Very nice setup there.
Congrats Yandros this is a very good and solid mission. Fair 8/10. If I have to complain about something, it definitely is lack of verticality, also many of flats are begging for access to them :) If You put some roof-highway in the mission, it will be roof's hatches to enter some of the flats as some alternative to rope's ways ;)
The dwelling of a woman who keeps the purse between her books could be available only by the rope. Steel, anti-thieves grate/portcullis could block the way upstairs and the only switch to open it could be in her bedroom. The players who entered through the door, would have to find another way, because after spiral stairs they would just 'bounce back' from the closed grate/portcullis. That would be much more interesting.
BTW: that placement for two coins was evil ;) I checked the armchairs twice and somehow didn't saw them :) The third check was accidental, because the woman forced me to move in the fireplace-room again, and finally this time I saw the coins :D LOL ;) So, thank you patrolling Lady ;)
Found only 6377/6777, 3h 26min with zero blackjacks, zero kills, no equipment was used. The mission is worth to try again for supreme ghost, should not be hard.
Yandros can You tell me what kind of GGG-ingredients I missed? Further more am I blind or something? Didn't find the way to start elevator in Quindarry's room :/ Is it even possible? or it is just trolling-elevator? :) I was trying to jump on the roof to the generator area, but didn't succeed :/ I thought I was able to jump at the Zapato Sqr-Apts' balcony, where the purple doors are. Something interesting at this balcony? or it is just another trolling-area? ;)
dedaki on 13/1/2019 at 17:50
This is such an amazing mission,I am having so much fun!
But I think I'm missing something important,although i have been going around in circles for hours and i think i have been everywhere.Can anybody please tell me where to find information that proves that reuben was behind the ramirez hit? This is the objective I'm missing!
Mat99 on 13/1/2019 at 18:52
Quote Posted by dedaki
Can anybody please tell me where to find information that proves that reuben was behind the ramirez hit? This is the objective I'm missing!
Check/investigate the Reuben bedroom carefully. It was locked by the key for a reason :)
Yandros on 14/1/2019 at 13:03
Quote Posted by Mat99
Further more am I blind or something? Didn't find the way to start elevator in Quindarry's room :/ Is it even possible? or it is just trolling-elevator? :) I was trying to jump on the roof to the generator area, but didn't succeed :/ I thought I was able to jump at the Zapato Sqr-Apts' balcony, where the purple doors are. Something interesting at this balcony? or it is just another trolling-area? ;) That lift doesn't function, I was too lazy to add an upstairs to that building. :D
To everyone who has mentioned the lack of verticality in this mission, that was intentional - it is set in Downtowne with two OM sections imported, and so the style of shorter buildings was already determined by LGS. The second mission, however, is set in North Quarter and there is much less LGS precedent there, and so the buildings are higher and there will be much more focus on Thieves' Highway style gameplay. Assuming I ever finish it. :o