Luthien on 28/9/2016 at 19:11
Quote Posted by Luthien
"elevatoring" ... took the thrill out of the game for me
Damn, can you image how it feels when you've spent *five* *whole* *days* of your holidays to climb to the top of Angelwatch (LotP), and weeks later you discover "elevatoring" which makes all that effort obsolete? :p
(
http://www.ttlg.com/forums/showthread.php?t=49488)
nickie on 29/9/2016 at 10:01
Thank you for posting those, Luthien. I've added the thread to the General Topics section of the Essential Reading sticky for ease of future finding.
Luthien on 29/9/2016 at 16:31
Thanks.
New version of the console guide. Finally figured out how the "run" command works. It can be used to run a script of game commands. For example, a script that draws the blackjack and the compass if available in the mission, or otherwise selects no item or no weapon:
Code:
; Give feedback that the script runs. Remove at your leisure.
game_message "blackjack and compass ready"
clear_weapon_and_item
; yes, draw the blackjack twice on purpose
inv_select blackjack
inv_select blackjack
inv_select compass2
Save this script in the Thief folder (with the .exe file) under the name "ready_blackjack_and_compass" (or whatever name you like).
Then add a binding to user.bnd to bind it to a key, for example:
Code:
unbind h
bind h "run ready_blackjack_and_compass"
Now pressing 'h' in the game resets the readied equipment to a useful default that does not increase your visibility, hamper your speed or risks accidentally using equipment.
--
Note 1: Unfortunately, only "game commands" according to the guide can be used in the scripts (marked with G in the list), controls do not work (marked with C).
If you find a "C" type control that is marked as "G" in the list or vice versa, please tell me.
Note 2: Configuration settings cannot be changed directly either. Although the "set" command is useable, it's effects become only active only after pausing the game and returning to it (like showing the map or the menu). Maybe there's a way that I haven't found yet.
Note 3: I've neither tested using the "run" nor the "bind" command from a script.
Note 4: As in the above example script, some commands that are actually toggles have a "permanent" effect. For example, if a script contains the command "inv_select blackjack" it toggles drawing a weapon to "on". That means that every time you open the map screen and go back to the game, the blackjack will be drawn, even if you sheathed it with another key. To counter this, use the command twice. This will draw the blackjack immediately and disable future re-drawing. Just try it, I've not got much experience with that yet.
Luthien on 29/9/2016 at 23:24
Quote Posted by nickie
Thank you for posting those, Luthien. I've added the thread to the General Topics section of the Essential Reading sticky for ease of future finding.
Could you add this one too, please? It contains a wealth of interesting information on various missions!
(
http://www.ttlg.com/forums/showthread.php?t=62589)